Minor modification in open3d script
Be careful with the sleep time, its correct value may vary between machines
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@ -116,7 +116,7 @@ def generate_lidar_bp(args, world, blueprint_library, delta):
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lidar_bp.set_attribute('dropoff_intensity_limit', '1.0')
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lidar_bp.set_attribute('dropoff_intensity_limit', '1.0')
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lidar_bp.set_attribute('dropoff_zero_intensity', '0.0')
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lidar_bp.set_attribute('dropoff_zero_intensity', '0.0')
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else:
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else:
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lidar_bp.set_attribute('noise_stddev', '2.0')
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lidar_bp.set_attribute('noise_stddev', '0.2')
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lidar_bp.set_attribute('upper_fov', str(args.upper_fov))
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lidar_bp.set_attribute('upper_fov', str(args.upper_fov))
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lidar_bp.set_attribute('lower_fov', str(args.lower_fov))
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lidar_bp.set_attribute('lower_fov', str(args.lower_fov))
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@ -208,7 +208,7 @@ def main(args):
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vis.poll_events()
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vis.poll_events()
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vis.update_renderer()
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vis.update_renderer()
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# # This can fix Open3D jittering issues:
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# # This can fix Open3D jittering issues:
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# time.sleep(0.005)
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time.sleep(0.005)
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world.tick()
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world.tick()
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process_time = datetime.now() - dt0
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process_time = datetime.now() - dt0
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