Added certain measurements clarifications. This fixes #355

This commit is contained in:
Marc Garcia Puig 2018-05-29 14:26:38 +02:00
parent 8c323b2721
commit 3850f39dc6
1 changed files with 3 additions and 3 deletions

View File

@ -29,9 +29,9 @@ Player measurements
Key | Type | Units | Description
-------------------------- | ----------- | ------ | ------------
transform | Transform | | World transform of the player (contains a locations and a rotation).
transform | Transform | | World transform of the player (contains a locations and a rotation) respect the car's pivot defined by the artists.
bounding_box | BoundingBox | | Bounding box of the player.
acceleration | Vector3D | m/s^2 | Current acceleration of the player.
acceleration | Vector3D | m/s^2 | Current acceleration of the player respect to the world frame.
forward_speed | float | m/s | Forward speed of the player.
collision_vehicles | float | kg*m/s | Collision intensity with other vehicles.
collision_pedestrians | float | kg*m/s | Collision intensity with pedestrians.
@ -160,7 +160,7 @@ for agent in measurements.non_player_agents:
Key | Type | Description
------------------------------- | --------- | ------------
id | uint32 | Agent ID
vehicle.forward_speed | float | Forward speed of the vehicle in m/s
vehicle.forward_speed | float | Forward speed of the vehicle in m/s, is the linear speed projected to the forward vector of the chassis of the vehicle
vehicle.transform | Transform | Agent-to-world transform
vehicle.bounding_box.transform | Transform | Transform of the bounding box relative to the vehicle
vehicle.bounding_box.extent | Vector3D | Radii dimensions of the bounding box in meters