Added certain measurements clarifications. This fixes #355
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@ -29,9 +29,9 @@ Player measurements
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Key | Type | Units | Description
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-------------------------- | ----------- | ------ | ------------
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transform | Transform | | World transform of the player (contains a locations and a rotation).
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transform | Transform | | World transform of the player (contains a locations and a rotation) respect the car's pivot defined by the artists.
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bounding_box | BoundingBox | | Bounding box of the player.
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acceleration | Vector3D | m/s^2 | Current acceleration of the player.
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acceleration | Vector3D | m/s^2 | Current acceleration of the player respect to the world frame.
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forward_speed | float | m/s | Forward speed of the player.
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collision_vehicles | float | kg*m/s | Collision intensity with other vehicles.
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collision_pedestrians | float | kg*m/s | Collision intensity with pedestrians.
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@ -160,7 +160,7 @@ for agent in measurements.non_player_agents:
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Key | Type | Description
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------------------------------- | --------- | ------------
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id | uint32 | Agent ID
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vehicle.forward_speed | float | Forward speed of the vehicle in m/s
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vehicle.forward_speed | float | Forward speed of the vehicle in m/s, is the linear speed projected to the forward vector of the chassis of the vehicle
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vehicle.transform | Transform | Agent-to-world transform
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vehicle.bounding_box.transform | Transform | Transform of the bounding box relative to the vehicle
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vehicle.bounding_box.extent | Vector3D | Radii dimensions of the bounding box in meters
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