Reset project to Unreal 4.18. Keep compatibility with CARLA release 0.8

This commit is contained in:
juaxix 2018-03-22 11:12:23 +01:00
parent 1d8ae9afd4
commit 396a4e47e4
3 changed files with 4 additions and 4 deletions

View File

@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "4.19",
"EngineAssociation": "4.18",
"Category": "",
"Description": "",
"Modules": [
@ -97,4 +97,4 @@
"Enabled": false
}
]
}
}

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@ -225,7 +225,7 @@ void AWalkerAIController::OnMoveCompleted(
ChangeStatus(EWalkerStatus::MoveCompleted);
}
void AWalkerAIController::SenseActors(const TArray<AActor *>& Actors)
void AWalkerAIController::SenseActors(TArray<AActor *> Actors)
{
const auto *aPawn = GetPawn();
if ((Status == EWalkerStatus::Moving) &&

View File

@ -44,7 +44,7 @@ public:
UFUNCTION(BlueprintCallable)
void SenseActors(const TArray<AActor *>& Actors);
void SenseActors(TArray<AActor *> Actors);
EWalkerStatus GetWalkerStatus() const
{