Reset project to Unreal 4.18. Keep compatibility with CARLA release 0.8

This commit is contained in:
juaxix 2018-03-22 11:12:23 +01:00
parent 1d8ae9afd4
commit 396a4e47e4
3 changed files with 4 additions and 4 deletions

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@ -1,6 +1,6 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"EngineAssociation": "4.19", "EngineAssociation": "4.18",
"Category": "", "Category": "",
"Description": "", "Description": "",
"Modules": [ "Modules": [
@ -97,4 +97,4 @@
"Enabled": false "Enabled": false
} }
] ]
} }

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@ -225,7 +225,7 @@ void AWalkerAIController::OnMoveCompleted(
ChangeStatus(EWalkerStatus::MoveCompleted); ChangeStatus(EWalkerStatus::MoveCompleted);
} }
void AWalkerAIController::SenseActors(const TArray<AActor *>& Actors) void AWalkerAIController::SenseActors(TArray<AActor *> Actors)
{ {
const auto *aPawn = GetPawn(); const auto *aPawn = GetPawn();
if ((Status == EWalkerStatus::Moving) && if ((Status == EWalkerStatus::Moving) &&

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@ -44,7 +44,7 @@ public:
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SenseActors(const TArray<AActor *>& Actors); void SenseActors(TArray<AActor *> Actors);
EWalkerStatus GetWalkerStatus() const EWalkerStatus GetWalkerStatus() const
{ {