Reset project to Unreal 4.18. Keep compatibility with CARLA release 0.8
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1d8ae9afd4
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396a4e47e4
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@ -1,6 +1,6 @@
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{
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{
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"FileVersion": 3,
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"FileVersion": 3,
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"EngineAssociation": "4.19",
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"EngineAssociation": "4.18",
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"Category": "",
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"Category": "",
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"Description": "",
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"Description": "",
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"Modules": [
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"Modules": [
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@ -97,4 +97,4 @@
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"Enabled": false
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"Enabled": false
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}
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}
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]
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]
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}
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}
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@ -225,7 +225,7 @@ void AWalkerAIController::OnMoveCompleted(
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ChangeStatus(EWalkerStatus::MoveCompleted);
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ChangeStatus(EWalkerStatus::MoveCompleted);
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}
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}
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void AWalkerAIController::SenseActors(const TArray<AActor *>& Actors)
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void AWalkerAIController::SenseActors(TArray<AActor *> Actors)
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{
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{
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const auto *aPawn = GetPawn();
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const auto *aPawn = GetPawn();
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if ((Status == EWalkerStatus::Moving) &&
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if ((Status == EWalkerStatus::Moving) &&
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@ -44,7 +44,7 @@ public:
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UFUNCTION(BlueprintCallable)
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UFUNCTION(BlueprintCallable)
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void SenseActors(const TArray<AActor *>& Actors);
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void SenseActors(TArray<AActor *> Actors);
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EWalkerStatus GetWalkerStatus() const
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EWalkerStatus GetWalkerStatus() const
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{
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{
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