Fixed an error caused during map name being called

An incorrect attribute call was being made, so `map_name` was changed to `get_map().name` to fix it
This commit is contained in:
Anshumaan Singh 2021-11-09 16:07:55 +05:30 committed by bernat
parent 263d21bbce
commit 39d6ede417
1 changed files with 1 additions and 1 deletions

View File

@ -426,7 +426,7 @@ class HUD(object):
'Client: % 16.0f FPS' % clock.get_fps(),
'',
'Vehicle: % 20s' % get_actor_display_name(world.player, truncate=20),
'Map: % 20s' % world.world.map_name,
'Map: % 20s' % world.world.get_map().name,
'Simulation time: % 12s' % datetime.timedelta(seconds=int(self.simulation_time)),
'',
'Speed: % 15.0f km/h' % (3.6 * math.sqrt(v.x**2 + v.y**2 + v.z**2)),