Collisions fixed
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@ -95,6 +95,85 @@ void UMapGeneratorWidget::CookVegetationToCurrentTile(const TArray<UProceduralFo
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*CUR_CLASS_FUNC_LINE);
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}
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bool UMapGeneratorWidget::RecalculateCollision(FString MapPath)
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{
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UWorld* World = GEditor->GetEditorWorldContext().World();
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// UWorld* World = GEngine->GetWorld();
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if(World == nullptr)
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return false;
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ALandscape* Landscape = (ALandscape*) UGameplayStatics::GetActorOfClass(
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World,
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ALandscape::StaticClass());
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// LandscapePostEditEvent(Landscape);
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FProperty* PropertyToUpdate = Landscape->GetClass()->FindPropertyByName(TEXT("CollisionMipLevel"));
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int32* PropertyValue = PropertyToUpdate->ContainerPtrToValuePtr<int32>(Landscape);
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if(!PropertyToUpdate){
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UE_LOG(LogCarlaToolsMapGenerator, Warning, TEXT("%s: Could not found the specified property"),
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*CUR_CLASS_FUNC_LINE);
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return false;
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}
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*PropertyValue += 1; // Increment
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FPropertyChangedEvent LandscapeCustomPropertyChangedEvent(PropertyToUpdate);
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Landscape->PostEditChangeProperty(LandscapeCustomPropertyChangedEvent);
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Landscape->PostEditChange();
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Landscape->RecreateCollisionComponents();
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if (MapPath == "")
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{
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MapPath = World->GetPathName();
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}
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Landscape->ReregisterAllComponents();
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/* bool bSaveMapSuccess = FEditorFileUtils::SaveMap(World,
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World->GetPathName());*/
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UEditorAssetLibrary::SaveAsset(World->GetPathName(), true);
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bool bSuccess = FEditorFileUtils::SaveDirtyPackages(true, true, true, true, true, true);
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return true;
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}
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void UMapGeneratorWidget::CookTilesCollisions(const FMapGeneratorMetaInfo& MetaInfo)
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{
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for (int i = 0; i < MetaInfo.SizeX; i++)
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{
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for (int j = 0; j < MetaInfo.SizeY; j++)
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{
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const FString MapName =
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MetaInfo.MapName + "_Tile_" + FString::FromInt(i) + "_" + FString::FromInt(j);
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const FString MapNameToLoad = MetaInfo.DestinationPath + "/" + MapName + "." + MapName;
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bool bLoadedSuccess = FEditorFileUtils::LoadMap(*MapNameToLoad, false, true);
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if (!bLoadedSuccess)
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UE_LOG(LogCarlaToolsMapGenerator, Log, TEXT("%s: Error loading to %s tiles"),
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*CUR_CLASS_FUNC_LINE, *MetaInfo.MapName);
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UWorld* EditorWorld = GEditor->GetEditorWorldContext().World();
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UE_LOG(LogCarlaToolsMapGenerator, Log, TEXT("%s: HERE! %s -- %s to %s tiles"),
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*CUR_CLASS_FUNC_LINE, *MapNameToLoad, *GEditor->GetEditorWorldContext().World()->GetName(), *MetaInfo.MapName);
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bool bRecalculateResult = RecalculateCollision(MapNameToLoad);
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if (!bRecalculateResult)
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UE_LOG(LogCarlaToolsMapGenerator, Error, TEXT("%s: Error recalculating to %s tiles"),
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*CUR_CLASS_FUNC_LINE, *MetaInfo.MapName);
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//bool bSaveMapSuccess = FEditorFileUtils::SaveMap(GEditor->GetEditorWorldContext().World(),
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//MapNameToLoad);
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//if(!bSaveMapSuccess)
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//UE_LOG(LogCarlaToolsMapGenerator, Error, TEXT("%s: Error Saving to %s tiles"),
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//*CUR_CLASS_FUNC_LINE, *MetaInfo.MapName);
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}
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}
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}
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FString UMapGeneratorWidget::SanitizeDirectory(FString InDirectory)
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{
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UE_LOG(LogCarlaToolsMapGenerator, Log, TEXT("%s: Sanitazing directory: %s"),
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@ -744,6 +823,8 @@ bool UMapGeneratorWidget::CreateTilesMaps(const FMapGeneratorMetaInfo& MetaInfo)
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// Apply material
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AssignLandscapeMaterial(Landscape);
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Landscape->RecreateCollisionComponents();
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const FString PackageFileName = FPackageName::LongPackageNameToFilename(
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PackageName,
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FPackageName::GetMapPackageExtension());
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@ -762,6 +843,8 @@ bool UMapGeneratorWidget::CreateTilesMaps(const FMapGeneratorMetaInfo& MetaInfo)
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}
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}
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CookTilesCollisions(MetaInfo);
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return true;
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}
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@ -100,6 +100,12 @@ public:
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UFUNCTION(Category="Map Generator", BlueprintCallable)
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void CookVegetationToCurrentTile(const TArray<UProceduralFoliageSpawner*> FoliageSpawners);
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UFUNCTION(Category="Map Generator", BlueprintCallable)
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bool RecalculateCollision(FString MapPath = "");
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UFUNCTION(Category = "MapGenerator", BlueprintCallable)
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void CookTilesCollisions(const FMapGeneratorMetaInfo& MetaInfo);
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/// Utils funtion to format @a InDirectory so it gets sanitized in a
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/// format that unreal can access the directory, deleting unnecesary
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/// characters such as final '/' or '\'
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@ -168,6 +174,8 @@ private:
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UFUNCTION()
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bool CreateTilesMaps(const FMapGeneratorMetaInfo& MetaInfo);
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/// Searches for the specified map in the specified path in @a MetaInfo
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/// and starts the vegetation cooking process for each of the tile.
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/// IMPORTANT: Only maps with '_Tile_' tag in it name are processed as
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