Expose traffic sign's trigger volumes on Python API
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@ -20,7 +20,7 @@
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* Fixed static objects present in the map were marked as "movable"
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* Fixed BP_MultipleFloor, tweaked offset in BaseFloor to adjust meshes between them
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* New traffic signs assets: one-way, no-turn, more speed limits, do not enter, arrow floors, Michigan left, and lane end
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* Expose traffic sign's trigger volumes on Python API
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## CARLA 0.9.3
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@ -6,43 +6,52 @@
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#pragma once
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#include "carla/client/Actor.h"
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#include "carla/client/TrafficSign.h"
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#include "carla/rpc/TrafficLightState.h"
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namespace carla {
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namespace client {
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class TrafficLight : public Actor {
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class TrafficLight : public TrafficSign {
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public:
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explicit TrafficLight(ActorInitializer init) : Actor(std::move(init)) {}
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explicit TrafficLight(ActorInitializer init) : TrafficSign(std::move(init)) {}
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void SetState(rpc::TrafficLightState state);
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/// Return the current state of the traffic light.
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///
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/// @note These functions do not call the simulator, they return the
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/// data received in the last tick.
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void SetState(rpc::TrafficLightState state);
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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rpc::TrafficLightState GetState() const;
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void SetGreenTime(float green_time);
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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float GetGreenTime() const;
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void SetYellowTime(float yellow_time);
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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float GetYellowTime() const;
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void SetRedTime(float red_time);
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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float GetRedTime() const;
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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float GetElapsedTime() const;
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void Freeze(bool freeze);
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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bool IsFrozen() const;
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};
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} // namespace client
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@ -0,0 +1,25 @@
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// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "carla/client/Actor.h"
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namespace carla {
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namespace client {
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class TrafficSign : public Actor {
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public:
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explicit TrafficSign(ActorInitializer init) : Actor(std::move(init)) {}
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const geom::BoundingBox &GetTriggerVolume() const {
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return ActorState::GetBoundingBox();
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}
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};
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} // namespace client
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} // namespace carla
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@ -23,6 +23,8 @@ namespace client {
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explicit Vehicle(ActorInitializer init) : Actor(std::move(init)) {}
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using ActorState::GetBoundingBox;
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/// Switch on/off this vehicle's autopilot.
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void SetAutopilot(bool enabled = true);
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@ -34,19 +36,35 @@ namespace client {
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/// Return the control last applied to this vehicle.
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///
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/// @note The following functions do not call the simulator, they return the
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/// data
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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//////////////////////////////////////////////////////////////////////////////////
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Control GetControl() const;
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PhysicsControl GetPhysicsControl() const;
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/// Return the speed limit currently affecting this vehicle.
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///
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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float GetSpeedLimit() const;
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/// Return the state of the traffic light currently affecting this vehicle.
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///
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/// @return Green If no traffic light is affecting the vehicle.
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///
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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rpc::TrafficLightState GetTrafficLightState() const;
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/// Return whether a traffic light is affecting this vehicle.
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///
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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bool IsAtTrafficLight();
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/// Retrieve the traffic light actor currently affecting this vehicle.
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///
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/// @note This function does not call the simulator, it returns the data
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/// received in the last tick.
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SharedPtr<TrafficLight> GetTrafficLight() const;
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@ -19,6 +19,8 @@ namespace client {
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explicit Walker(ActorInitializer init) : Actor(std::move(init)) {}
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using ActorState::GetBoundingBox;
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/// Apply @a control to this Walker.
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void ApplyControl(const Control &control);
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@ -9,10 +9,11 @@
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#include "carla/Logging.h"
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#include "carla/StringUtil.h"
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#include "carla/client/Actor.h"
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#include "carla/client/LaneDetector.h"
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#include "carla/client/GnssSensor.h"
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#include "carla/client/LaneDetector.h"
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#include "carla/client/ServerSideSensor.h"
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#include "carla/client/TrafficLight.h"
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#include "carla/client/TrafficSign.h"
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#include "carla/client/Vehicle.h"
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#include "carla/client/Walker.h"
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#include "carla/client/World.h"
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@ -84,6 +85,8 @@ namespace detail {
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return MakeActorImpl<Walker>(std::move(init), gc);
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} else if (StringUtil::StartsWith(description.description.id, "traffic.traffic_light")) {
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return MakeActorImpl<TrafficLight>(std::move(init), gc);
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} else if (StringUtil::StartsWith(description.description.id, "traffic.")) {
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return MakeActorImpl<TrafficSign>(std::move(init), gc);
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}
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return MakeActorImpl<Actor>(std::move(init), gc);
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}
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@ -34,10 +34,6 @@ namespace detail {
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return _display_id;
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}
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const geom::BoundingBox &GetBoundingBox() const {
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return _description.bounding_box;
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}
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const std::vector<uint8_t> &GetSemanticTags() const {
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return _description.semantic_tags;
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}
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@ -57,6 +53,10 @@ namespace detail {
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protected:
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const geom::BoundingBox &GetBoundingBox() const {
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return _description.bounding_box;
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}
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const rpc::Actor &GetActorDescription() const {
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return _description;
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}
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@ -73,8 +73,7 @@ void export_actor() {
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.def(self_ns::str(self_ns::self))
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;
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class_<cc::Vehicle, bases<cc::Actor>, boost::noncopyable, boost::shared_ptr<cc::Vehicle>>("Vehicle",
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no_init)
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class_<cc::Vehicle, bases<cc::Actor>, boost::noncopyable, boost::shared_ptr<cc::Vehicle>>("Vehicle", no_init)
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.add_property("bounding_box", CALL_RETURNING_COPY(cc::Vehicle, GetBoundingBox))
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.def("apply_control", &cc::Vehicle::ApplyControl, (arg("control")))
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.def("get_control", &cc::Vehicle::GetControl)
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.def(self_ns::str(self_ns::self))
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;
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class_<cc::TrafficSign, bases<cc::Actor>, boost::noncopyable, boost::shared_ptr<cc::TrafficSign>>(
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"TrafficSign",
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no_init)
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.add_property("trigger_volume", CALL_RETURNING_COPY(cc::TrafficSign, GetTriggerVolume))
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;
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enum_<cr::TrafficLightState>("TrafficLightState")
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.value("Red", cr::TrafficLightState::Red)
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.value("Yellow", cr::TrafficLightState::Yellow)
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.value("Unknown", cr::TrafficLightState::Unknown)
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;
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class_<cc::TrafficLight, bases<cc::Actor>, boost::noncopyable, boost::shared_ptr<cc::TrafficLight>>(
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class_<cc::TrafficLight, bases<cc::TrafficSign>, boost::noncopyable, boost::shared_ptr<cc::TrafficLight>>(
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"TrafficLight",
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no_init)
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.add_property("state", &cc::TrafficLight::GetState)
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@ -12,6 +12,8 @@
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#include "TrafficSignBase.generated.h"
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class UBoxComponent;
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UENUM(BlueprintType)
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enum class ETrafficSignState : uint8 {
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UNKNOWN = 0u UMETA(DisplayName = "UNKNOWN"),
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TrafficSignState = State;
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}
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UFUNCTION(BlueprintImplementableEvent)
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UBoxComponent *GetTriggerVolume() const;
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private:
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UPROPERTY(Category = "Traffic Sign", EditAnywhere)
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@ -7,6 +7,7 @@
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#include "Carla.h"
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#include "Carla/Util/BoundingBoxCalculator.h"
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#include "Carla/Traffic/TrafficSignBase.h"
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#include "Carla/Vehicle/CarlaWheeledVehicle.h"
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#include "Components/CapsuleComponent.h"
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return {Origin, Extent};
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}
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}
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// Traffic sign.
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auto TrafficSign = Cast<ATrafficSignBase>(Actor);
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if (TrafficSign != nullptr)
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{
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auto TriggerVolume = TrafficSign->GetTriggerVolume();
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if (TriggerVolume != nullptr)
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{
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FVector Origin = TriggerVolume->GetRelativeTransform().GetTranslation();
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FVector Extent = TriggerVolume->GetScaledBoxExtent();
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return {Origin, Extent};
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}
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else
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{
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UE_LOG(LogCarla, Warning, TEXT("Traffic sign missing trigger volume: %s"), *Actor->GetName());
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return {};
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}
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}
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}
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return {};
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}
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///
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/// @warning If the actor type is not supported a default initialized bounding
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/// box is returned.
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///
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/// @warning Traffic signs return its trigger box instead.
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UFUNCTION(Category = "Carla Actor", BlueprintCallable)
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static FBoundingBox GetActorBoundingBox(const AActor *Actor);
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};
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