diff --git a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/MoveAssetsCommandlet.cpp b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/MoveAssetsCommandlet.cpp index 112f7a542..8c101da14 100644 --- a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/MoveAssetsCommandlet.cpp +++ b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/MoveAssetsCommandlet.cpp @@ -86,6 +86,12 @@ void MoveFiles(const TArray &Assets, const FString &DestPath) new(AssetsAndNames) FAssetRenameData(Asset, DestPath, Asset->GetName()); } + std::cerr << "These are the assets we are going to move: " << std::endl; + for (const auto& asset: AssetsAndNames) { + std::cerr << "\tFrom: " << TCHAR_TO_ANSI(*asset.OldObjectPath.GetAssetPathString()) << std::endl; + std::cerr << "\tTo: " << TCHAR_TO_ANSI(*asset.NewObjectPath.GetAssetPathString()) << std::endl; + } + if (AssetsAndNames.Num() > 0) { AssetToolsModule.Get().RenameAssetsWithDialog(AssetsAndNames); @@ -115,6 +121,8 @@ void UMoveAssetsCommandlet::MoveAssetsFromMapForSemanticSegmentation( AssetDataMap.Add(Paths, {}); } + std::cerr << "Time to move " << MapContents.Num() << " assets." << std::endl; + for (const auto &MapAsset : MapContents) { // Get AssetName @@ -124,11 +132,17 @@ void UMoveAssetsCommandlet::MoveAssetsFromMapForSemanticSegmentation( FString AssetName; MapAsset.AssetName.ToString(AssetName); + std::cerr << "Moving Object: " << TCHAR_TO_ANSI(*ObjectName) << std::endl; + std::cerr << "Moving Asset: " << TCHAR_TO_ANSI(*AssetName) << std::endl; + if (SrcPath.Len()) { const FString CurrentPackageName = MeshAsset->GetOutermost()->GetName(); + std::cerr << "Package name: " << TCHAR_TO_ANSI(*CurrentPackageName) << std::endl; + std::cerr << "Source path: " << TCHAR_TO_ANSI(*SrcPath) << std::endl; + if (!ensure(CurrentPackageName.StartsWith(SrcPath))) { continue; @@ -155,6 +169,7 @@ void UMoveAssetsCommandlet::MoveAssetsFromMapForSemanticSegmentation( for (const auto &Elem : AssetDataMap) { FString DestPath = TEXT("/Game/") + PackageName + TEXT("/Static/") + Elem.Key + "/" + MapName; + std::cerr << "Now moving all " << TCHAR_TO_ANSI(*Elem.Key) << " to " << TCHAR_TO_ANSI(*DestPath) << std::endl; MoveFiles(Elem.Value, DestPath); } }