Fixes on commands

This commit is contained in:
sergi-e 2020-09-23 12:06:22 +02:00 committed by Marc Garcia Puig
parent d324f3a28b
commit 402731cefa
2 changed files with 37 additions and 37 deletions

View File

@ -2829,23 +2829,6 @@ Angular impulse applied to the actor. Determines magnitude and global axis where
---
## command.ApplyAngularVelocity<a name="command.ApplyAngularVelocity"></a>
Command adaptation of **<font color="#7fb800">set_angular_velocity()</font>** in [carla.Actor](#carla.Actor). Sets the actor's angular velocity vector. The modification is instantaneous, and done before physics. The resulting angular velocity will be affected by external forces over time (such as friction).
<h3>Instance Variables</h3>
- <a name="command.ApplyAngularVelocity.actor_id"></a>**<font color="#f8805a">actor_id</font>** (_int_)
Actor affected by the command.
- <a name="command.ApplyAngularVelocity.angular_velocity"></a>**<font color="#f8805a">angular_velocity</font>** (_[carla.Vector3D](#carla.Vector3D)<small> deg/s</small>_)
The 3D angular velocity that will be applied to the actor.
<h3>Methods</h3>
- <a name="command.ApplyAngularVelocity.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**actor**</font>, <font color="#00a6ed">**angular_velocity**</font>)
- **Parameters:**
- `actor` (_[carla.Actor](#carla.Actor) or int_) Actor or its ID to whom the command will be applied to.
- `angular_velocity` (_[carla.Vector3D](#carla.Vector3D)<small> deg/s</small>_) Angular velocity vector applied to the actor.
---
## command.ApplyImpulse<a name="command.ApplyImpulse"></a>
Command adaptation of **<font color="#7fb800">add_impulse()</font>** in [carla.Actor](#carla.Actor). Adds impulse to an actor.
@ -2863,6 +2846,40 @@ Impulse applied to the actor.
---
## command.ApplyTargetAngularVelocity<a name="command.ApplyTargetAngularVelocity"></a>
Command adaptation of **<font color="#7fb800">set_target_angular_velocity()</font>** in [carla.Actor](#carla.Actor). Sets the actor's angular velocity vector. The modification is instantaneous, and done before physics. The resulting angular velocity will be affected by external forces over time (such as friction).
<h3>Instance Variables</h3>
- <a name="command.ApplyTargetAngularVelocity.actor_id"></a>**<font color="#f8805a">actor_id</font>** (_int_)
Actor affected by the command.
- <a name="command.ApplyTargetAngularVelocity.angular_velocity"></a>**<font color="#f8805a">angular_velocity</font>** (_[carla.Vector3D](#carla.Vector3D)<small> deg/s</small>_)
The 3D angular velocity that will be applied to the actor.
<h3>Methods</h3>
- <a name="command.ApplyTargetAngularVelocity.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**actor**</font>, <font color="#00a6ed">**angular_velocity**</font>)
- **Parameters:**
- `actor` (_[carla.Actor](#carla.Actor) or int_) Actor or its ID to whom the command will be applied to.
- `angular_velocity` (_[carla.Vector3D](#carla.Vector3D)<small> deg/s</small>_) Angular velocity vector applied to the actor.
---
## command.ApplyTargetVelocity<a name="command.ApplyTargetVelocity"></a>
Command adaptation of **<font color="#7fb800">set_target_velocity()</font>** in [carla.Actor](#carla.Actor). Sets the actor's velocity vector. The modification is instantaneous, and done before physics. The resulting velocity will be affected by external forces over time (such as friction).
<h3>Instance Variables</h3>
- <a name="command.ApplyTargetVelocity.actor_id"></a>**<font color="#f8805a">actor_id</font>** (_int_)
Actor affected by the command.
- <a name="command.ApplyTargetVelocity.velocity"></a>**<font color="#f8805a">velocity</font>** (_[carla.Vector3D](#carla.Vector3D)<small> m/s</small>_)
The 3D velocity applied to the actor.
<h3>Methods</h3>
- <a name="command.ApplyTargetVelocity.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**actor**</font>, <font color="#00a6ed">**velocity**</font>)
- **Parameters:**
- `actor` (_[carla.Actor](#carla.Actor) or int_) Actor or its ID to whom the command will be applied to.
- `velocity` (_[carla.Vector3D](#carla.Vector3D)_) Velocity vector applied to the actor.
---
## command.ApplyTransform<a name="command.ApplyTransform"></a>
Command adaptation of **<font color="#7fb800">set_transform()</font>** in [carla.Actor](#carla.Actor). Sets a new transform to an actor.
@ -2897,23 +2914,6 @@ Vehicle control to be applied.
---
## command.ApplyVelocity<a name="command.ApplyVelocity"></a>
Command adaptation of **<font color="#7fb800">set_target_velocity()</font>** in [carla.Actor](#carla.Actor). Sets the actor's velocity vector. The modification is instantaneous, and done before physics. The resulting velocity will be affected by external forces over time (such as friction).
<h3>Instance Variables</h3>
- <a name="command.ApplyVelocity.actor_id"></a>**<font color="#f8805a">actor_id</font>** (_int_)
Actor affected by the command.
- <a name="command.ApplyVelocity.velocity"></a>**<font color="#f8805a">velocity</font>** (_[carla.Vector3D](#carla.Vector3D)<small> m/s</small>_)
The 3D velocity applied to the actor.
<h3>Methods</h3>
- <a name="command.ApplyVelocity.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**actor**</font>, <font color="#00a6ed">**velocity**</font>)
- **Parameters:**
- `actor` (_[carla.Actor](#carla.Actor) or int_) Actor or its ID to whom the command will be applied to.
- `velocity` (_[carla.Vector3D](#carla.Vector3D)_) Velocity vector applied to the actor.
---
## command.ApplyWalkerControl<a name="command.ApplyWalkerControl"></a>
Command adaptation of **<font color="#7fb800">apply_control()</font>** in [carla.Walker](#carla.Walker). Applies a control to a walker.

View File

@ -202,7 +202,7 @@
param_units: m/s
# --------------------------------------
- class_name: ApplyVelocity
- class_name: ApplyTargetVelocity
# - DESCRIPTION ------------------------
doc: >
Command adaptation of **<font color="#7fb800">set_target_velocity()</font>** in carla.Actor. Sets the actor's velocity vector. The modification is instantaneous, and done before physics. The resulting velocity will be affected by external forces over time (such as friction).
@ -232,10 +232,10 @@
Velocity vector applied to the actor.
# --------------------------------------
- class_name: ApplyAngularVelocity
- class_name: ApplyTargetAngularVelocity
# - DESCRIPTION ------------------------
doc: >
Command adaptation of **<font color="#7fb800">set_angular_velocity()</font>** in carla.Actor. Sets the actor's angular velocity vector. The modification is instantaneous, and done before physics. The resulting angular velocity will be affected by external forces over time (such as friction).
Command adaptation of **<font color="#7fb800">set_target_angular_velocity()</font>** in carla.Actor. Sets the actor's angular velocity vector. The modification is instantaneous, and done before physics. The resulting angular velocity will be affected by external forces over time (such as friction).
# - PROPERTIES -------------------------
instance_variables:
- var_name: actor_id