First iteration on semnatic tags
After Width: | Height: | Size: 88 KiB |
After Width: | Height: | Size: 86 KiB |
After Width: | Height: | Size: 59 KiB |
After Width: | Height: | Size: 321 KiB |
After Width: | Height: | Size: 190 KiB |
After Width: | Height: | Size: 280 KiB |
After Width: | Height: | Size: 280 KiB |
|
@ -143,6 +143,8 @@ CARLA forum</a>
|
|||
— Add new content to CARLA.
|
||||
[__Create a sensor__](tuto_D_create_sensor.md)
|
||||
— Develop a new sensor to be used in CARLA.
|
||||
[__Create semantic tags_](tuto_D_create_semantic_tags.md)
|
||||
— Define new semantic tags for semantic segmentation.
|
||||
[__Customize vehicle suspension__](tuto_D_customize_vehicle_suspension.md)
|
||||
— Modify the suspension system of a vehicle.
|
||||
[__Make a release__](tuto_D_make_release.md)
|
||||
|
|
|
@ -1583,8 +1583,7 @@ The following tags are currently available:
|
|||
<br>
|
||||
|
||||
!!! Note
|
||||
**Adding new tags**:
|
||||
It requires some C++ coding. Add a new label to the `ECityObjectLabel` enum in "Tagger.h", and its corresponding filepath check inside `GetLabelByFolderName()` function in "Tagger.cpp".
|
||||
Read [this](tuto_D_create_semantic_tags.md) tutorial to create new semantic tags.
|
||||
|
||||
#### Basic camera attributes
|
||||
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
# Create semantic tags
|
||||
|
||||
Learn how to define customized tags for semantic segmentation. These can additionally be used to filter the bounding boxes that [carla.World](python_api.md#carla.World) retrieves.
|
||||
|
||||
* [__Create a new semantic tag__](#add-a-4-wheeled-vehicle)
|
||||
* [__Add a tag to carla.CityObjectLabel__](#add-a-2-wheeled-vehicle)
|
||||
|
||||
---
|
||||
|
||||
## Create a new semantic tag
|
||||
|
||||
### 1. Create the tag ID
|
||||
|
||||
__Open `ObjectLabel.h`__ in `LibCarla/source/carla/rpc`. Add your new tag by the end of the enum using the same formatting as the rest.
|
||||
|
||||
![object_label_h](img/tuto_D_create_semantic_tags/01_objectlabel_tag.jpg)
|
||||
|
||||
!!! Note
|
||||
Tags do not have to appear in order. However, it is good practice to list them in order.
|
||||
|
||||
### 2. Create the UE folder for assets
|
||||
|
||||
__Open the Unreal Engine Editor__ and go to `Carla/Static`. Create a new folder named as your tag.
|
||||
|
||||
![ue_folder](img/tuto_D_create_semantic_tags/02_ue_folder.jpg)
|
||||
|
||||
!!! Note
|
||||
The UE folder and the tag do not necessarily have to be named the same. However, it is good practice to do so.
|
||||
|
||||
### 3. Create two-way correspondence between UE and the code tag
|
||||
|
||||
__3.1. Open `Tagger.cpp`__ in `Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game`. Go to __`GetLabelByFolderName`__ Add the your tag by the end of the list.
|
||||
|
||||
![tagger_cpp](img/tuto_D_create_semantic_tags/03_tagger_cpp.jpg)
|
||||
|
||||
__3.2. Go to `GetTagAsString`__ in the same `Tagger.cpp`. Add the new tag by the end of the switch.
|
||||
|
||||
![tagger_cpp_02](img/tuto_D_create_semantic_tags/04_tagger_cpp_02.jpg)
|
||||
|
||||
### 4. Add the color code
|
||||
|
||||
__Open `CityScapesPalette.h`__ in `LibCarla/source/carla/image`. Add the color code of your new tag by the end of the array.
|
||||
|
||||
![city_scapes_palette_h](img/tuto_D_create_semantic_tags/05_city_scapes_palette_h.jpg)
|
||||
|
||||
!!! Warning
|
||||
The position in the array must correspond with the tag ID, in this case, `23u`.
|
||||
|
||||
### 5. Add the tagged elements
|
||||
|
||||
The new semantic tag is ready to be used. Only the elements stored inside the UE folder of a tag are tagged as such. Move or import the corresponding elements to the new folder, in order for the to be tagged properly.
|
||||
|
||||
---
|
||||
|
||||
## Add a tag to carla.CityObjectLabel
|
||||
|
||||
This step is not directly related with semantic segmentation. However, these tags can be used to filter the bounding box query in [carla.World](python_api.md#carla.World). In order to do this, the tag must be added to the [carla.CityObjectLabel]() enum in the PythonAPI.
|
|
@ -62,6 +62,7 @@ nav:
|
|||
- Tutorials (developers):
|
||||
- 'Contribute with assets': 'tuto_D_contribute_assets.md'
|
||||
- 'Create a sensor': 'tuto_D_create_sensor.md'
|
||||
- 'Create semantic tags': 'tuto_D_create_semantic_tags.md'
|
||||
- 'Customize vehicle suspension': 'tuto_D_customize_vehicle_suspension.md'
|
||||
- 'Generate detailed colliders': 'tuto_D_generate_colliders.md'
|
||||
- 'Make a release': 'tuto_D_make_release.md'
|
||||
|
|