restore old values
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597bfbc27d
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43b4a1e179
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@ -508,7 +508,7 @@ void AVegetationManager::SpawnSkeletalFoliages(TArray<FElementsToSpawn>& Element
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if (Element.TileMeshComponent->IndicesInUse.Contains(Index))
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continue;
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const float Distance = FMath::Abs(FVector::Dist(Transform.GetLocation(), HeroLocation));
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if (Distance > (HideMaterialDistance * 3.0f))
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if (Distance > HeroVehicle->GetDetectionSize())
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continue;
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bool Ok = EnableActorFromPool(Transform, Index, Element.TileMeshComponent, *Pool);
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if (Ok)
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@ -544,7 +544,7 @@ void AVegetationManager::DestroySkeletalFoliages()
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continue;
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const FVector Location = Actor.GlobalTransform.GetLocation();
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const float Distance = FMath::Abs(FVector::Dist(Location, HeroLocation));
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if (Distance > (HideMaterialDistance * 4.0f))
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if (Distance > HeroVehicle->GetDetectionSize())
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{
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Actor.DisableActor();
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}
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@ -90,7 +90,7 @@ public:
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bool DebugMaterials {false};
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UPROPERTY(Category = "CARLA Vegetation Spwaner", EditDefaultsOnly)
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float HideMaterialDistance {300.0f};
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float HideMaterialDistance {500.0f};
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//Filters for debug
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UPROPERTY(Category = "CARLA Vegetation Spwaner", EditDefaultsOnly)
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@ -109,7 +109,7 @@ public:
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float SpawnScale {1.0f};
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UPROPERTY(Category = "CARLA Vegetation Spwaner", EditDefaultsOnly)
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int32 InitialPoolSize {5};
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int32 InitialPoolSize {10};
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/// @}
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// ===========================================================================
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@ -354,7 +354,7 @@ private:
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public:
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UPROPERTY(Category = "CARLA Wheeled Vehicle", EditDefaultsOnly)
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float DetectionSize { 500.0f };
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float DetectionSize { 750.0f };
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UPROPERTY(Category = "CARLA Wheeled Vehicle", VisibleAnywhere, BlueprintReadOnly)
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FBox FoliageBoundingBox;
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