From 43ff5fc74fb4e95777622d6ff88c5a31f69d766b Mon Sep 17 00:00:00 2001 From: nsubiron Date: Thu, 28 Sep 2017 12:08:21 +0200 Subject: [PATCH] Documentation --- Docs/how_to_build_on_linux.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/Docs/how_to_build_on_linux.md b/Docs/how_to_build_on_linux.md index a76b6b34f..0d294cbfa 100644 --- a/Docs/how_to_build_on_linux.md +++ b/Docs/how_to_build_on_linux.md @@ -3,9 +3,10 @@ How to build CARLA on Linux This guide has been tested only on Ubuntu 16.04. -Install the build tools +Install the build tools and dependencies - $ sudo apt-get install build-essential cmake ninja-build + $ sudo apt-get install build-essential cmake ninja-build python3-pip + $ sudo pip3 install protobuf To avoid compatibility issues between Unreal Engine and the CARLA dependencies, the best configuration is to compile everything with the same compiler version @@ -59,9 +60,6 @@ It is recommended to do a check to see if everything worked fine Build and launch CARLAUE4 ------------------------- -Define the environment variable `UE4_ROOT` pointing to Unreal Engine's -installation folder. - In the root folder of CARLAUE4 you can find "Rebuild.sh" script. This deletes all intermediate files, rebuilds whole CARLA, and launches the editor. Use it every time you update CARLA.