From 458761605eab3ae3817747ec4746f9353fb03d77 Mon Sep 17 00:00:00 2001 From: bernat Date: Tue, 15 Dec 2020 17:04:37 +0100 Subject: [PATCH] Upgrade UE4 API function to get the project directory --- .../Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp index e7be88015..a8b2e6dbe 100644 --- a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp +++ b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Commandlet/PrepareAssetsForCookingCommandlet.cpp @@ -379,7 +379,7 @@ void UPrepareAssetsForCookingCommandlet::GenerateMapPathsFile( if (Map.Path.StartsWith(TEXT("/Game/"))) { // replacing relative /Game/... address by absolute address to be able to parse files - FString FullPath(FPaths::GameDir() + TEXT("/Content/") + Map.Path.Mid(6, Map.Path.Len() - 6) + TEXT("/Sublevels/") + Map.Name); + FString FullPath(FPaths::ProjectDir() + TEXT("/Content/") + Map.Path.Mid(6, Map.Path.Len() - 6) + TEXT("/Sublevels/") + Map.Name); TArray Sublevels; FileManager.FindFiles(Sublevels, *FullPath, TEXT("*.umap")); for (auto Sublevel : Sublevels)