Fix compilation error. Added rider tag to drivers
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d4c1bfc672
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4617dc73f3
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@ -49,8 +49,8 @@ crp::CityObjectLabel ATagger::GetLabelByFolderName(const FString &String) {
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else if (String == "Truck") return crp::CityObjectLabel::Truck;
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else if (String == "Truck") return crp::CityObjectLabel::Truck;
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else if (String == "Motorcycle") return crp::CityObjectLabel::Motorcycle;
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else if (String == "Motorcycle") return crp::CityObjectLabel::Motorcycle;
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else if (String == "Bicycle") return crp::CityObjectLabel::Bicycle;
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else if (String == "Bicycle") return crp::CityObjectLabel::Bicycle;
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else if (String == "Bus") return crp::CityObjectLebel::Bus;
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else if (String == "Bus") return crp::CityObjectLabel::Bus;
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else if (String == "Rider") return crp::CityObjectLebel::Rider;
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else if (String == "Rider") return crp::CityObjectLabel::Rider;
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else return crp::CityObjectLabel::None;
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else return crp::CityObjectLabel::None;
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}
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}
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@ -68,7 +68,12 @@ bool ATagger::IsThing(const crp::CityObjectLabel &Label)
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{
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{
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return (Label == crp::CityObjectLabel::Pedestrians ||
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return (Label == crp::CityObjectLabel::Pedestrians ||
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Label == crp::CityObjectLabel::TrafficSigns ||
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Label == crp::CityObjectLabel::TrafficSigns ||
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Label == crp::CityObjectLabel::Vehicles ||
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Label == crp::CityObjectLabel::Car ||
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Label == crp::CityObjectLabel::Bicycle ||
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Label == crp::CityObjectLabel::Motorcycle ||
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Label == crp::CityObjectLabel::Bus ||
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Label == crp::CityObjectLabel::Rider ||
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Label == crp::CityObjectLabel::Truck ||
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Label == crp::CityObjectLabel::TrafficLight);
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Label == crp::CityObjectLabel::TrafficLight);
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}
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}
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@ -102,7 +107,12 @@ void ATagger::TagActor(const AActor &Actor, bool bTagForSemanticSegmentation)
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TArray<UStaticMeshComponent *> StaticMeshComponents;
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TArray<UStaticMeshComponent *> StaticMeshComponents;
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Actor.GetComponents<UStaticMeshComponent>(StaticMeshComponents);
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Actor.GetComponents<UStaticMeshComponent>(StaticMeshComponents);
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for (UStaticMeshComponent *Component : StaticMeshComponents) {
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for (UStaticMeshComponent *Component : StaticMeshComponents) {
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const auto Label = GetLabelByPath(Component->GetStaticMesh());
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auto Label = GetLabelByPath(Component->GetStaticMesh());
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if (Label == crp::CityObjectLabel::Pedestrians &&
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Cast<ACarlaWheeledVehicle>(&Actor))
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{
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Label = crp::CityObjectLabel::Rider;
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}
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SetStencilValue(*Component, Label, bTagForSemanticSegmentation);
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SetStencilValue(*Component, Label, bTagForSemanticSegmentation);
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#ifdef CARLA_TAGGER_EXTRA_LOG
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#ifdef CARLA_TAGGER_EXTRA_LOG
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UE_LOG(LogCarla, Log, TEXT(" + StaticMeshComponent: %s"), *Component->GetName());
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UE_LOG(LogCarla, Log, TEXT(" + StaticMeshComponent: %s"), *Component->GetName());
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@ -152,7 +162,12 @@ void ATagger::TagActor(const AActor &Actor, bool bTagForSemanticSegmentation)
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TArray<USkeletalMeshComponent *> SkeletalMeshComponents;
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TArray<USkeletalMeshComponent *> SkeletalMeshComponents;
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Actor.GetComponents<USkeletalMeshComponent>(SkeletalMeshComponents);
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Actor.GetComponents<USkeletalMeshComponent>(SkeletalMeshComponents);
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for (USkeletalMeshComponent *Component : SkeletalMeshComponents) {
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for (USkeletalMeshComponent *Component : SkeletalMeshComponents) {
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const auto Label = GetLabelByPath(Component->GetPhysicsAsset());
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auto Label = GetLabelByPath(Component->GetPhysicsAsset());
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if (Label == crp::CityObjectLabel::Pedestrians &&
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Cast<ACarlaWheeledVehicle>(&Actor))
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{
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Label = crp::CityObjectLabel::Rider;
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}
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SetStencilValue(*Component, Label, bTagForSemanticSegmentation);
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SetStencilValue(*Component, Label, bTagForSemanticSegmentation);
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#ifdef CARLA_TAGGER_EXTRA_LOG
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#ifdef CARLA_TAGGER_EXTRA_LOG
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UE_LOG(LogCarla, Log, TEXT(" + SkeletalMeshComponent: %s"), *Component->GetName());
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UE_LOG(LogCarla, Log, TEXT(" + SkeletalMeshComponent: %s"), *Component->GetName());
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@ -152,7 +152,8 @@ void UObjectRegister::RegisterVehicle(ACarlaWheeledVehicle* Vehicle)
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{
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{
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check(Vehicle);
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check(Vehicle);
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FBoundingBox BB = UBoundingBoxCalculator::GetVehicleBoundingBox(Vehicle);
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FBoundingBox BB = UBoundingBoxCalculator::GetVehicleBoundingBox(Vehicle);
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RegisterEnvironmentObject(Vehicle, BB, EnvironmentObjectType::Vehicle, static_cast<uint8>(crp::CityObjectLabel::Vehicles));
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auto Tag = ATagger::GetTagOfTaggedComponent(*Vehicle->GetMesh());
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RegisterEnvironmentObject(Vehicle, BB, EnvironmentObjectType::Vehicle, static_cast<uint8>(Tag));
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}
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}
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void UObjectRegister::RegisterCharacter(ACharacter* Character)
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void UObjectRegister::RegisterCharacter(ACharacter* Character)
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