Fix *.cs issues.
This commit is contained in:
parent
5d3f9219af
commit
46a8e37784
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@ -22,9 +22,6 @@ public class Carla :
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[CommandLine("-ros2")]
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bool EnableRos2 = false;
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[CommandLine("-unity")]
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bool EnableUnityBuild = false;
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[CommandLine("-carla-install-path")]
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string CarlaInstallPath = null;
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@ -38,16 +35,8 @@ public class Carla :
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{
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bool IsWindows = Target.Platform == UnrealTargetPlatform.Win64;
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bLegacyPublicIncludePaths = false;
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ModuleIncludePathWarningLevel = WarningLevel.Warning;
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ModuleIncludeSubdirectoryWarningLevel = WarningLevel.Warning;
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ShadowVariableWarningLevel = WarningLevel.Warning;
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UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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CppStandard = CppStandardVersion.Cpp20;
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bEnableExceptions = bEnableExceptions || IsWindows;
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bUseUnity = EnableUnityBuild;
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PrivatePCHHeaderFile = "Carla.h";
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bEnableExceptions = bEnableExceptions || IsWindows;
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var DirectoryInfo = new DirectoryInfo(ModuleDirectory);
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for (int i = 0; i != 6; ++i)
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@ -86,7 +75,6 @@ public class Carla :
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LogBuildFlagStatus("Chrono support", EnableChrono);
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LogBuildFlagStatus("PyTorch support", EnablePytorch);
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LogBuildFlagStatus("ROS2 support", EnableRos2);
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LogBuildFlagStatus("Unity build", EnableUnityBuild);
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if (EnableCarSim)
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{
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@ -8,6 +8,7 @@
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#include "Logging/LogMacros.h"
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#include "Util/NonCopyable.h"
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#include "Modules/ModuleInterface.h"
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#include "Stats/Stats.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogCarla, Log, All);
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DECLARE_LOG_CATEGORY_EXTERN(LogCarlaServer, Log, All);
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@ -6,22 +6,14 @@
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using UnrealBuildTool;
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public class CarlaExporter :
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ModuleRules
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public class CarlaExporter : ModuleRules
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{
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public CarlaExporter(ReadOnlyTargetRules Target) :
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base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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// PublicIncludePaths.AddRange(new string[] { });
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// PrivateIncludePaths.AddRange(new string[] { });
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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});
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PublicDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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@ -36,7 +28,5 @@ public class CarlaExporter :
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"Chaos",
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"EditorStyle",
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});
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// DynamicallyLoadedModuleNames.AddRange(new string[] { });
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}
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}
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@ -16,9 +16,6 @@ public class CarlaTools :
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[CommandLine("-nv-omniverse")]
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bool EnableNVIDIAOmniverse = false;
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[CommandLine("-unity")]
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bool EnableUnityBuild = false;
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[CommandLine("-carla-install-path")]
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string CarlaInstallPath = null;
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@ -27,6 +24,12 @@ public class CarlaTools :
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private static void LogFlagStatus(string name, bool value)
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{
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var state = value ? "enabled" : "disabled";
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Console.WriteLine(string.Format("{0} is {1}.", name, state));
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}
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public static string FindLibrary(string SearchPath, params string[] Patterns)
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{
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foreach (var Pattern in Patterns)
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@ -58,18 +61,8 @@ public class CarlaTools :
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public CarlaTools(ReadOnlyTargetRules Target) :
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base(Target)
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{
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bool IsWindows = Target.Platform == UnrealTargetPlatform.Win64;
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bLegacyPublicIncludePaths = false;
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ModuleIncludePathWarningLevel = WarningLevel.Warning;
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ModuleIncludeSubdirectoryWarningLevel = WarningLevel.Warning;
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ShadowVariableWarningLevel = WarningLevel.Warning;
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UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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CppStandard = CppStandardVersion.Cpp20;
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bEnableExceptions = bEnableExceptions || IsWindows;
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bUseUnity = EnableUnityBuild;
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CppStandard = CppStandardVersion.Cpp20;
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LogFlagStatus("Houdini support", EnableHoudini);
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LogFlagStatus("NVIDIA Omniverse support", EnableNVIDIAOmniverse);
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var DirectoryInfo = new DirectoryInfo(ModuleDirectory);
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for (int i = 0; i != 6; ++i)
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@ -95,21 +88,12 @@ public class CarlaTools :
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Console.WriteLine("Using \"" + CarlaDependenciesPath + "\" as the CARLA depenencies install path.");
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}
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bool IsWindows = Target.Platform == UnrealTargetPlatform.Win64;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bEnableExceptions = bEnableExceptions || IsWindows;
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// PrivatePCHHeaderFile = "Carla.h";
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Action<string, bool> LogBuildFlagStatus = (name, enabled) =>
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{
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Console.WriteLine(
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string.Format(
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"{0} is {1}.",
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name,
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enabled ? "enabled" : "disabled"));
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};
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LogBuildFlagStatus("Houdini support", EnableHoudini);
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LogBuildFlagStatus("NVIDIA Omniverse support", EnableNVIDIAOmniverse);
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LogBuildFlagStatus("Unity build", EnableUnityBuild);
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// PublicIncludePaths.AddRange(new string[] { });
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// PrivateIncludePaths.AddRange(new string[] { });
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@ -163,14 +147,21 @@ public class CarlaTools :
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if (EnableNVIDIAOmniverse)
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{
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PublicDefinitions.Add("WITH_OMNIVERSE");
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PrivateDefinitions.Add("WITH_OMNIVERSE");
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"OmniverseUSD",
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"OmniverseRuntime"
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});
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}
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// DynamicallyLoadedModuleNames.AddRange(new string[] { });
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PrivateDefinitions.Add("BOOST_DISABLE_ABI_HEADERS");
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PrivateDefinitions.Add("BOOST_TYPE_INDEX_FORCE_NO_RTTI_COMPATIBILITY");
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PrivateDefinitions.Add("ASIO_NO_EXCEPTIONS");
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PrivateDefinitions.Add("BOOST_NO_EXCEPTIONS");
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PrivateDefinitions.Add("LIBCARLA_NO_EXCEPTIONS");
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PrivateDefinitions.Add("PUGIXML_NO_EXCEPTIONS");
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var LibraryPrefix = IsWindows ? "" : "lib";
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var LibrarySuffix = IsWindows ? ".lib" : ".a";
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@ -233,13 +224,5 @@ public class CarlaTools :
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GetIncludePath("zlib"),
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});
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PrivateIncludePaths.Add(LibCarlaIncludePath);
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PrivateDefinitions.Add("BOOST_DISABLE_ABI_HEADERS");
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PrivateDefinitions.Add("BOOST_TYPE_INDEX_FORCE_NO_RTTI_COMPATIBILITY");
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PrivateDefinitions.Add("ASIO_NO_EXCEPTIONS");
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PrivateDefinitions.Add("BOOST_NO_EXCEPTIONS");
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PrivateDefinitions.Add("LIBCARLA_NO_EXCEPTIONS");
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PrivateDefinitions.Add("PUGIXML_NO_EXCEPTIONS");
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if (EnableHoudini)
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PrivateDefinitions.Add("CARLA_HOUDINI_ENABLED");
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}
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}
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@ -7,7 +7,13 @@ using EpicGames.Core;
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public class CarlaUE4Target : TargetRules
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{
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[CommandLine("-unity-build")]
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bool EnableUnityBuild = false;
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bool EnableUnityBuild = true;
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private static void LogFlagStatus(string name, bool value)
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{
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var state = value ? "enabled" : "disabled";
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Console.WriteLine(string.Format("{0} is {1}.", name, state));
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}
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public CarlaUE4Target(TargetInfo Target) :
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base(Target)
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@ -16,7 +22,8 @@ public class CarlaUE4Target : TargetRules
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ExtraModuleNames.Add("CarlaUE4");
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Console.WriteLine("Unity build is disabled.");
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LogFlagStatus("Unity build", EnableUnityBuild);
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bUseUnityBuild = EnableUnityBuild;
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bForceUnityBuild = EnableUnityBuild;
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bUseAdaptiveUnityBuild = EnableUnityBuild;
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@ -1,9 +1,23 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using EpicGames.Core;
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using System;
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using UnrealBuildTool;
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public class CarlaUE4 : ModuleRules
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{
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[CommandLine("-slate-ui")]
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bool EnableSlateUI = false;
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[CommandLine("-online-subsys")]
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bool EnableOnlineSubSys = false;
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private static void LogFlagStatus(string name, bool value)
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{
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var state = value ? "enabled" : "disabled";
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Console.WriteLine(string.Format("{0} is {1}.", name, state));
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}
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public CarlaUE4(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivatePCHHeaderFile = "CarlaUE4.h";
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@ -19,13 +33,15 @@ public class CarlaUE4 : ModuleRules
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if (Target.Type == TargetType.Editor)
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PublicDependencyModuleNames.Add("UnrealEd");
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PrivateDependencyModuleNames.AddRange(new string[] { });
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LogFlagStatus("Slate UI", EnableSlateUI);
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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if (EnableSlateUI)
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PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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LogFlagStatus("Online Subsystem", EnableOnlineSubSys);
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if (EnableOnlineSubSys)
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PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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@ -7,7 +7,13 @@ using EpicGames.Core;
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public class CarlaUE4EditorTarget : TargetRules
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{
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[CommandLine("-unity-build")]
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bool EnableUnityBuild = false;
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bool EnableUnityBuild = true;
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private static void LogFlagStatus(string name, bool value)
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{
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var state = value ? "enabled" : "disabled";
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Console.WriteLine(string.Format("{0} is {1}.", name, state));
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}
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public CarlaUE4EditorTarget(TargetInfo Target) :
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base(Target)
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@ -16,9 +22,13 @@ public class CarlaUE4EditorTarget : TargetRules
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ExtraModuleNames.Add("CarlaUE4");
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Console.WriteLine("Unity build is disabled.");
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bUseUnityBuild = EnableUnityBuild;
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bForceUnityBuild = EnableUnityBuild;
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bUseAdaptiveUnityBuild = EnableUnityBuild;
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LogFlagStatus("Unity build", EnableUnityBuild);
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if (!EnableUnityBuild)
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{
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bUseUnityBuild =
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bForceUnityBuild =
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bUseAdaptiveUnityBuild = false;
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}
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}
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}
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