New behavior agent + small changes to manual and automatic control. (#2508)
* pr agent behaviors * pr agent behaviors * Add files via upload * Add files via upload * Add files via upload * Add files via upload * limits for steering * Add files via upload * pylint formatting * pylint formatting * seed flag for repeatability * seed flag for repeatability * Add files via upload * Add files via upload * first pr review corrections * Add files via upload * Add files via upload * Delete parameters.py * Add files via upload * Add files via upload * Add files via upload * Add files via upload * start of pedestrian avoidance + minor fixes * start of pedestrian avoidance + minor fixes * get_map check * get_map check * get_map check. * Delete basic_agent.py * Delete roaming_agent.py * pylint final changes * Pylint final check * more pylint * minor fix * minor changes * Add files via upload * changes in PID + old models * trying to stabilize waypoint distance * fixed step in sampling radius * folder structure change and more stuff * pylint fix * re-introducing pedestrian avoidance * minor things * deleted unused folder * restore basic folder * resurrected behavior agent * set debug to false * remove prints + open PR * changelog * setting behavior agent as default in auto_control changing manual_control to have slower increasing braking too * Requested modifications PR The vehicle can now accelerate and brake at the same time again. Removed unnecessary variable. * Fix frame rate display for the client * removing unnecessary duplication reordering folders code cleanup for codacity * unused import * codacity and travis changes Co-authored-by: Joel Moriana <joel.moriana@gmail.com>
This commit is contained in:
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@ -4,6 +4,8 @@
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## CARLA 0.9.8
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* Improved manual_control by adding realistic throttle and brake
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* Added new Behavior agent
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* Added beta version sumo-carla co-simulation.
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* Traffic Manager:
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- Added benchmark
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@ -1,7 +1,4 @@
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#!/usr/bin/env python
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# Copyright (c) 2018 Intel Labs.
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# authors: German Ros (german.ros@intel.com)
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# Copyright (c) # Copyright (c) 2018-2020 CVC.
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#
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# This work is licensed under the terms of the MIT license.
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# For a copy, see <https://opensource.org/licenses/MIT>.
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@ -10,12 +7,13 @@
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waypoints and avoiding other vehicles.
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The agent also responds to traffic lights. """
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import sys
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import math
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from enum import Enum
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import math
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import carla
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from agents.tools.misc import is_within_distance_ahead
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from agents.tools.misc import is_within_distance_ahead, is_within_distance, compute_distance
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class AgentState(Enum):
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"""
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@ -27,12 +25,11 @@ class AgentState(Enum):
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class Agent(object):
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"""
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Base class to define agents in CARLA
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"""
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"""Base class to define agents in CARLA"""
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def __init__(self, vehicle):
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"""
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Constructor method.
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:param vehicle: actor to apply to local planner logic onto
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"""
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self._proximity_vehicle_threshold = 10.0 # meters
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self._local_planner = None
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self._world = self._vehicle.get_world()
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self._map = self._vehicle.get_world().get_map()
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try:
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self._map = self._world.get_map()
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except RuntimeError as error:
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print('RuntimeError: {}'.format(error))
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print(' The server could not send the OpenDRIVE (.xodr) file:')
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print(' Make sure it exists, has the same name of your town, and is correct.')
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sys.exit(1)
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self._last_traffic_light = None
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def run_step(self, debug=False):
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def get_local_planner(self):
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"""Get method for protected member local planner"""
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return self._local_planner
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@staticmethod
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def run_step(debug=False):
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"""
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Execute one step of navigation.
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:param debug: boolean flag for debugging
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:return: control
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"""
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control = carla.VehicleControl()
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@ -120,16 +130,64 @@ class Agent(object):
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return carla.Location(point_location.x, point_location.y, point_location.z)
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def _is_vehicle_hazard(self, vehicle_list):
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def _bh_is_vehicle_hazard(self, ego_wpt, ego_loc, vehicle_list,
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proximity_th, up_angle_th, low_angle_th=0, lane_offset=0):
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"""
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Check if a given vehicle is an obstacle in our way. To this end we take
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into account the road and lane the target vehicle is on and run a
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geometry test to check if the target vehicle is under a certain distance
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in front of our ego vehicle.
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in front of our ego vehicle. We also check the next waypoint, just to be
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sure there's not a sudden road id change.
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WARNING: This method is an approximation that could fail for very large
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vehicles, which center is actually on a different lane but their
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extension falls within the ego vehicle lane.
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extension falls within the ego vehicle lane. Also, make sure to remove
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the ego vehicle from the list. Lane offset is set to +1 for right lanes
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and -1 for left lanes, but this has to be inverted if lane values are
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negative.
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:param ego_wpt: waypoint of ego-vehicle
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:param ego_log: location of ego-vehicle
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:param vehicle_list: list of potential obstacle to check
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:param proximity_th: threshold for the agent to be alerted of
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a possible collision
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:param up_angle_th: upper threshold for angle
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:param low_angle_th: lower threshold for angle
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:param lane_offset: for right and left lane changes
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:return: a tuple given by (bool_flag, vehicle, distance), where:
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- bool_flag is True if there is a vehicle ahead blocking us
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and False otherwise
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- vehicle is the blocker object itself
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- distance is the meters separating the two vehicles
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"""
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# Get the right offset
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if ego_wpt.lane_id < 0 and lane_offset != 0:
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lane_offset *= -1
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for target_vehicle in vehicle_list:
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target_vehicle_loc = target_vehicle.get_location()
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# If the object is not in our next or current lane it's not an obstacle
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target_wpt = self._map.get_waypoint(target_vehicle_loc)
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if target_wpt.road_id != ego_wpt.road_id or \
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target_wpt.lane_id != ego_wpt.lane_id + lane_offset:
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next_wpt = self._local_planner.get_incoming_waypoint_and_direction(steps=5)[0]
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if target_wpt.road_id != next_wpt.road_id or \
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target_wpt.lane_id != next_wpt.lane_id + lane_offset:
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continue
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if is_within_distance(target_vehicle_loc, ego_loc,
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self._vehicle.get_transform().rotation.yaw,
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proximity_th, up_angle_th, low_angle_th):
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return (True, target_vehicle, compute_distance(target_vehicle_loc, ego_loc))
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return (False, None, -1)
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def _is_vehicle_hazard(self, vehicle_list):
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"""
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:param vehicle_list: list of potential obstacle to check
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:return: a tuple given by (bool_flag, vehicle), where
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return (False, None)
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def emergency_stop(self):
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@staticmethod
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def emergency_stop():
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"""
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Send an emergency stop command to the vehicle
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:return:
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:return: control for braking
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"""
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control = carla.VehicleControl()
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control.steer = 0.0
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#!/usr/bin/env python
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# Copyright (c) 2018 Intel Labs.
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# authors: German Ros (german.ros@intel.com)
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# Copyright (c) # Copyright (c) 2018-2020 CVC.
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#
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# This work is licensed under the terms of the MIT license.
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# For a copy, see <https://opensource.org/licenses/MIT>.
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carla.Location(location[0], location[1], location[2]))
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route_trace = self._trace_route(start_waypoint, end_waypoint)
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assert route_trace
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self._local_planner.set_global_plan(route_trace)
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@ -0,0 +1,428 @@
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# Copyright (c) # Copyright (c) 2018-2020 CVC.
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#
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# This work is licensed under the terms of the MIT license.
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# For a copy, see <https://opensource.org/licenses/MIT>.
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""" This module implements an agent that roams around a track following random
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waypoints and avoiding other vehicles. The agent also responds to traffic lights,
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traffic signs, and has different possible configurations. """
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import random
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import numpy as np
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import carla
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from agents.navigation.agent import Agent
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from agents.navigation.local_planner_behavior import LocalPlanner, RoadOption
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from agents.navigation.global_route_planner import GlobalRoutePlanner
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from agents.navigation.global_route_planner_dao import GlobalRoutePlannerDAO
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from agents.navigation.types_behavior import Cautious, Aggressive, Normal
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from agents.tools.misc import get_speed, positive
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class BehaviorAgent(Agent):
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"""
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BehaviorAgent implements an agent that navigates scenes to reach a given
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target destination, by computing the shortest possible path to it.
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This agent can correctly follow traffic signs, speed limitations,
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traffic lights, while also taking into account nearby vehicles. Lane changing
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decisions can be taken by analyzing the surrounding environment,
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such as overtaking or tailgating avoidance. Adding to these are possible
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behaviors, the agent can also keep safety distance from a car in front of it
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by tracking the instantaneous time to collision and keeping it in a certain range.
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Finally, different sets of behaviors are encoded in the agent, from cautious
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to a more aggressive ones.
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"""
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def __init__(self, vehicle, ignore_traffic_light=False, behavior='normal'):
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"""
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Constructor method.
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:param vehicle: actor to apply to local planner logic onto
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:param ignore_traffic_light: boolean to ignore any traffic light
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:param behavior: type of agent to apply
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"""
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super(BehaviorAgent, self).__init__(vehicle)
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self.vehicle = vehicle
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self.ignore_traffic_light = ignore_traffic_light
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self._local_planner = LocalPlanner(self)
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self._grp = None
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self.look_ahead_steps = 0
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# Vehicle information
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self.speed = 0
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self.speed_limit = 0
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self.direction = None
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self.incoming_direction = None
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self.incoming_waypoint = None
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self.start_waypoint = None
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self.end_waypoint = None
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self.is_at_traffic_light = 0
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self.light_state = "Green"
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self.light_id_to_ignore = -1
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self.min_speed = 5
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self.behavior = None
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self._sampling_resolution = 4.5
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# Parameters for agent behavior
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if behavior == 'cautious':
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self.behavior = Cautious()
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elif behavior == 'normal':
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self.behavior = Normal()
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elif behavior == 'aggressive':
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self.behavior = Aggressive()
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def update_information(self, world):
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"""
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This method updates the information regarding the ego
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vehicle based on the surrounding world.
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:param world: carla.world object
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"""
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self.speed = get_speed(self.vehicle)
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self.speed_limit = world.player.get_speed_limit()
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self._local_planner.set_speed(self.speed_limit)
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self.direction = self._local_planner.target_road_option
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if self.direction is None:
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self.direction = RoadOption.LANEFOLLOW
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self.look_ahead_steps = int((self.speed_limit) / 10)
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self.incoming_waypoint, self.incoming_direction = self._local_planner.get_incoming_waypoint_and_direction(
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steps=self.look_ahead_steps)
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if self.incoming_direction is None:
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self.incoming_direction = RoadOption.LANEFOLLOW
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self.is_at_traffic_light = world.player.is_at_traffic_light()
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if self.ignore_traffic_light:
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self.light_state = "Green"
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else:
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# This method also includes stop signs and intersections.
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self.light_state = str(self.vehicle.get_traffic_light_state())
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def set_destination(self, start_location, end_location, clean=False):
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"""
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This method creates a list of waypoints from agent's position to destination location
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based on the route returned by the global router.
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:param start_location: initial position
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:param end_location: final position
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:param clean: boolean to clean the waypoint queue
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"""
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if clean:
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self._local_planner.waypoints_queue.clear()
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self.start_waypoint = self._map.get_waypoint(start_location)
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self.end_waypoint = self._map.get_waypoint(end_location)
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route_trace = self._trace_route(self.start_waypoint, self.end_waypoint)
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self._local_planner.set_global_plan(route_trace)
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def reroute(self, spawn_points):
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"""
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This method implements re-routing for vehicles approaching its destination.
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It finds a new target and computes another path to reach it.
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:param spawn_points: list of possible destinations for the agent
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"""
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print("Target almost reached, setting new destination...")
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random.shuffle(spawn_points)
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new_start = self._local_planner.waypoints_queue[-1][0].transform.location
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destination = spawn_points[0].location if spawn_points[0].location != new_start else spawn_points[1].location
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print("New destination: " + str(destination))
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self.set_destination(new_start, destination)
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def _trace_route(self, start_waypoint, end_waypoint):
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"""
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This method sets up a global router and returns the
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optimal route from start_waypoint to end_waypoint.
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:param start_waypoint: initial position
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:param end_waypoint: final position
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"""
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# Setting up global router
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if self._grp is None:
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wld = self.vehicle.get_world()
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dao = GlobalRoutePlannerDAO(
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wld.get_map(), sampling_resolution=self._sampling_resolution)
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grp = GlobalRoutePlanner(dao)
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grp.setup()
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self._grp = grp
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# Obtain route plan
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route = self._grp.trace_route(
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start_waypoint.transform.location,
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end_waypoint.transform.location)
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return route
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def traffic_light_manager(self, waypoint):
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"""
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This method is in charge of behaviors for red lights and stops.
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WARNING: What follows is a proxy to avoid having a car brake after running a yellow light.
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This happens because the car is still under the influence of the semaphore,
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even after passing it. So, the semaphore id is temporarely saved to
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ignore it and go around this issue, until the car is near a new one.
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:param waypoint: current waypoint of the agent
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"""
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light_id = self.vehicle.get_traffic_light().id if self.vehicle.get_traffic_light() is not None else -1
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if self.light_state == "Red":
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if not waypoint.is_junction and (self.light_id_to_ignore != light_id or light_id == -1):
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return 1
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elif waypoint.is_junction and light_id != -1:
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self.light_id_to_ignore = light_id
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if self.light_id_to_ignore != light_id:
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self.light_id_to_ignore = -1
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return 0
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def _overtake(self, location, waypoint, vehicle_list):
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"""
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This method is in charge of overtaking behaviors.
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:param location: current location of the agent
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:param waypoint: current waypoint of the agent
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:param vehicle_list: list of all the nearby vehicles
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"""
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left_turn = waypoint.left_lane_marking.lane_change
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right_turn = waypoint.right_lane_marking.lane_change
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left_wpt = waypoint.get_left_lane()
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right_wpt = waypoint.get_right_lane()
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if (left_turn == carla.LaneChange.Left or left_turn ==
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carla.LaneChange.Both) and waypoint.lane_id * left_wpt.lane_id > 0 and left_wpt.lane_type == carla.LaneType.Driving:
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new_vehicle_state, _, _ = self._bh_is_vehicle_hazard(waypoint, location, vehicle_list, max(
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self.behavior.min_proximity_threshold, self.speed_limit / 3), up_angle_th=180, lane_offset=-1)
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if not new_vehicle_state:
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print("Overtaking to the left!")
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self.behavior.overtake_counter = 200
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self.set_destination(left_wpt.transform.location,
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self.end_waypoint.transform.location, clean=True)
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elif right_turn == carla.LaneChange.Right and waypoint.lane_id * right_wpt.lane_id > 0 and right_wpt.lane_type == carla.LaneType.Driving:
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new_vehicle_state, _, _ = self._bh_is_vehicle_hazard(waypoint, location, vehicle_list, max(
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self.behavior.min_proximity_threshold, self.speed_limit / 3), up_angle_th=180, lane_offset=1)
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if not new_vehicle_state:
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print("Overtaking to the right!")
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self.behavior.overtake_counter = 200
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self.set_destination(right_wpt.transform.location,
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self.end_waypoint.transform.location, clean=True)
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def _tailgating(self, location, waypoint, vehicle_list):
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"""
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This method is in charge of tailgating behaviors.
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:param location: current location of the agent
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:param waypoint: current waypoint of the agent
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:param vehicle_list: list of all the nearby vehicles
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"""
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left_turn = waypoint.left_lane_marking.lane_change
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right_turn = waypoint.right_lane_marking.lane_change
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left_wpt = waypoint.get_left_lane()
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right_wpt = waypoint.get_right_lane()
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behind_vehicle_state, behind_vehicle, _ = self._bh_is_vehicle_hazard(waypoint, location, vehicle_list, max(
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self.behavior.min_proximity_threshold, self.speed_limit / 2), up_angle_th=180, low_angle_th=160)
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if behind_vehicle_state and self.speed < get_speed(behind_vehicle):
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if (right_turn == carla.LaneChange.Right or right_turn ==
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carla.LaneChange.Both) and waypoint.lane_id * right_wpt.lane_id > 0 and right_wpt.lane_type == carla.LaneType.Driving:
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new_vehicle_state, _, _ = self._bh_is_vehicle_hazard(waypoint, location, vehicle_list, max(
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self.behavior.min_proximity_threshold, self.speed_limit / 2), up_angle_th=180, lane_offset=1)
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if not new_vehicle_state:
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print("Tailgating, moving to the right!")
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self.behavior.tailgate_counter = 200
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self.set_destination(right_wpt.transform.location,
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self.end_waypoint.transform.location, clean=True)
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elif left_turn == carla.LaneChange.Left and waypoint.lane_id * left_wpt.lane_id > 0 and left_wpt.lane_type == carla.LaneType.Driving:
|
||||
new_vehicle_state, _, _ = self._bh_is_vehicle_hazard(waypoint, location, vehicle_list, max(
|
||||
self.behavior.min_proximity_threshold, self.speed_limit / 2), up_angle_th=180, lane_offset=-1)
|
||||
if not new_vehicle_state:
|
||||
print("Tailgating, moving to the left!")
|
||||
self.behavior.tailgate_counter = 200
|
||||
self.set_destination(left_wpt.transform.location,
|
||||
self.end_waypoint.transform.location, clean=True)
|
||||
|
||||
def collision_and_car_avoid_manager(self, location, waypoint):
|
||||
"""
|
||||
This module is in charge of warning in case of a collision
|
||||
and managing possible overtaking or tailgating chances.
|
||||
|
||||
:param location: current location of the agent
|
||||
:param waypoint: current waypoint of the agent
|
||||
:return vehicle_state: True if there is a vehicle nearby, False if not
|
||||
:return vehicle: nearby vehicle
|
||||
:return distance: distance to nearby vehicle
|
||||
"""
|
||||
|
||||
vehicle_list = self._world.get_actors().filter("*vehicle*")
|
||||
def dist(v): return v.get_location().distance(waypoint.transform.location)
|
||||
vehicle_list = [v for v in vehicle_list if dist(v) < 45 and v.id != self.vehicle.id]
|
||||
|
||||
if self.direction == RoadOption.CHANGELANELEFT:
|
||||
vehicle_state, vehicle, distance = self._bh_is_vehicle_hazard(
|
||||
waypoint, location, vehicle_list, max(
|
||||
self.behavior.min_proximity_threshold, self.speed_limit / 2), up_angle_th=180, lane_offset=-1)
|
||||
elif self.direction == RoadOption.CHANGELANERIGHT:
|
||||
vehicle_state, vehicle, distance = self._bh_is_vehicle_hazard(
|
||||
waypoint, location, vehicle_list, max(
|
||||
self.behavior.min_proximity_threshold, self.speed_limit / 2), up_angle_th=180, lane_offset=1)
|
||||
else:
|
||||
vehicle_state, vehicle, distance = self._bh_is_vehicle_hazard(
|
||||
waypoint, location, vehicle_list, max(
|
||||
self.behavior.min_proximity_threshold, self.speed_limit / 3), up_angle_th=30)
|
||||
|
||||
# Check for overtaking
|
||||
|
||||
if vehicle_state and self.direction == RoadOption.LANEFOLLOW and \
|
||||
not waypoint.is_junction and self.speed > 10 \
|
||||
and self.behavior.overtake_counter == 0 and self.speed > get_speed(vehicle):
|
||||
self._overtake(location, waypoint, vehicle_list)
|
||||
|
||||
# Check for tailgating
|
||||
|
||||
elif not vehicle_state and self.direction == RoadOption.LANEFOLLOW \
|
||||
and not waypoint.is_junction and self.speed > 10 \
|
||||
and self.behavior.tailgate_counter == 0:
|
||||
self._tailgating(location, waypoint, vehicle_list)
|
||||
|
||||
return vehicle_state, vehicle, distance
|
||||
|
||||
def pedestrian_avoid_manager(self, location, waypoint):
|
||||
"""
|
||||
This module is in charge of warning in case of a collision
|
||||
with any pedestrian.
|
||||
|
||||
:param location: current location of the agent
|
||||
:param waypoint: current waypoint of the agent
|
||||
:return vehicle_state: True if there is a walker nearby, False if not
|
||||
:return vehicle: nearby walker
|
||||
:return distance: distance to nearby walker
|
||||
"""
|
||||
|
||||
walker_list = self._world.get_actors().filter("*walker.pedestrian*")
|
||||
def dist(w): return w.get_location().distance(waypoint.transform.location)
|
||||
walker_list = [w for w in walker_list if dist(w) < 10]
|
||||
|
||||
if self.direction == RoadOption.CHANGELANELEFT:
|
||||
walker_state, walker, distance = self._bh_is_vehicle_hazard(waypoint, location, walker_list, max(
|
||||
self.behavior.min_proximity_threshold, self.speed_limit / 2), up_angle_th=90, lane_offset=-1)
|
||||
elif self.direction == RoadOption.CHANGELANERIGHT:
|
||||
walker_state, walker, distance = self._bh_is_vehicle_hazard(waypoint, location, walker_list, max(
|
||||
self.behavior.min_proximity_threshold, self.speed_limit / 2), up_angle_th=90, lane_offset=1)
|
||||
else:
|
||||
walker_state, walker, distance = self._bh_is_vehicle_hazard(waypoint, location, walker_list, max(
|
||||
self.behavior.min_proximity_threshold, self.speed_limit / 3), up_angle_th=60)
|
||||
|
||||
return walker_state, walker, distance
|
||||
|
||||
def car_following_manager(self, vehicle, distance, debug=False):
|
||||
"""
|
||||
Module in charge of car-following behaviors when there's
|
||||
someone in front of us.
|
||||
|
||||
:param vehicle: car to follow
|
||||
:param distance: distance from vehicle
|
||||
:param debug: boolean for debugging
|
||||
:return control: carla.VehicleControl
|
||||
"""
|
||||
|
||||
vehicle_speed = get_speed(vehicle)
|
||||
delta_v = max(1, (self.speed - vehicle_speed) / 3.6)
|
||||
ttc = distance / delta_v if delta_v != 0 else distance / np.nextafter(0., 1.)
|
||||
|
||||
# Under safety time distance, slow down.
|
||||
if self.behavior.safety_time > ttc > 0.0:
|
||||
control = self._local_planner.run_step(
|
||||
target_speed=min(positive(vehicle_speed - self.behavior.speed_decrease),
|
||||
min(self.behavior.max_speed, self.speed_limit - self.behavior.speed_lim_dist)), debug=debug)
|
||||
# Actual safety distance area, try to follow the speed of the vehicle in front.
|
||||
elif 2 * self.behavior.safety_time > ttc >= self.behavior.safety_time:
|
||||
control = self._local_planner.run_step(
|
||||
target_speed=min(max(self.min_speed, vehicle_speed),
|
||||
min(self.behavior.max_speed, self.speed_limit - self.behavior.speed_lim_dist)), debug=debug)
|
||||
# Normal behavior.
|
||||
else:
|
||||
control = self._local_planner.run_step(
|
||||
target_speed= min(self.behavior.max_speed, self.speed_limit - self.behavior.speed_lim_dist), debug=debug)
|
||||
|
||||
return control
|
||||
|
||||
def run_step(self, debug=False):
|
||||
"""
|
||||
Execute one step of navigation.
|
||||
|
||||
:param debug: boolean for debugging
|
||||
:return control: carla.VehicleControl
|
||||
"""
|
||||
control = None
|
||||
if self.behavior.tailgate_counter > 0:
|
||||
self.behavior.tailgate_counter -= 1
|
||||
if self.behavior.overtake_counter > 0:
|
||||
self.behavior.overtake_counter -= 1
|
||||
|
||||
ego_vehicle_loc = self.vehicle.get_location()
|
||||
ego_vehicle_wp = self._map.get_waypoint(ego_vehicle_loc)
|
||||
|
||||
# 1: Red lights and stops behavior
|
||||
|
||||
if self.traffic_light_manager(ego_vehicle_wp) != 0:
|
||||
return self.emergency_stop()
|
||||
|
||||
# 2.1: Pedestrian avoidancd behaviors
|
||||
|
||||
walker_state, walker, w_distance = self.pedestrian_avoid_manager(
|
||||
ego_vehicle_loc, ego_vehicle_wp)
|
||||
|
||||
if walker_state:
|
||||
# Distance is computed from the center of the two cars,
|
||||
# we use bounding boxes to calculate the actual distance
|
||||
distance = w_distance - max(
|
||||
walker.bounding_box.extent.y, walker.bounding_box.extent.x) - max(
|
||||
self.vehicle.bounding_box.extent.y, self.vehicle.bounding_box.extent.x)
|
||||
|
||||
# Emergency brake if the car is very close.
|
||||
if distance < self.behavior.braking_distance:
|
||||
return self.emergency_stop()
|
||||
|
||||
# 2.2: Car following behaviors
|
||||
vehicle_state, vehicle, distance = self.collision_and_car_avoid_manager(
|
||||
ego_vehicle_loc, ego_vehicle_wp)
|
||||
|
||||
if vehicle_state:
|
||||
# Distance is computed from the center of the two cars,
|
||||
# we use bounding boxes to calculate the actual distance
|
||||
distance = distance - max(
|
||||
vehicle.bounding_box.extent.y, vehicle.bounding_box.extent.x) - max(
|
||||
self.vehicle.bounding_box.extent.y, self.vehicle.bounding_box.extent.x)
|
||||
|
||||
# Emergency brake if the car is very close.
|
||||
if distance < self.behavior.braking_distance:
|
||||
return self.emergency_stop()
|
||||
else:
|
||||
control = self.car_following_manager(vehicle, distance)
|
||||
|
||||
# 4: Intersection behavior
|
||||
|
||||
# Checking if there's a junction nearby to slow down
|
||||
elif self.incoming_waypoint.is_junction and (self.incoming_direction == RoadOption.LEFT or self.incoming_direction == RoadOption.RIGHT):
|
||||
control = self._local_planner.run_step(
|
||||
target_speed=min(self.behavior.max_speed, self.speed_limit - 5), debug=debug)
|
||||
|
||||
# 5: Normal behavior
|
||||
|
||||
# Calculate controller based on no turn, traffic light or vehicle in front
|
||||
else:
|
||||
control = self._local_planner.run_step(
|
||||
target_speed= min(self.behavior.max_speed, self.speed_limit - self.behavior.speed_lim_dist), debug=debug)
|
||||
|
||||
return control
|
|
@ -1,7 +1,4 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
# Copyright (c) 2018 Intel Labs.
|
||||
# authors: German Ros (german.ros@intel.com)
|
||||
# Copyright (c) # Copyright (c) 2018-2020 CVC.
|
||||
#
|
||||
# This work is licensed under the terms of the MIT license.
|
||||
# For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
@ -10,60 +7,82 @@
|
|||
|
||||
from collections import deque
|
||||
import math
|
||||
|
||||
import numpy as np
|
||||
|
||||
import carla
|
||||
from agents.tools.misc import get_speed
|
||||
|
||||
|
||||
class VehiclePIDController():
|
||||
"""
|
||||
VehiclePIDController is the combination of two PID controllers (lateral and longitudinal) to perform the
|
||||
VehiclePIDController is the combination of two PID controllers
|
||||
(lateral and longitudinal) to perform the
|
||||
low level control a vehicle from client side
|
||||
"""
|
||||
|
||||
def __init__(self, vehicle, args_lateral=None, args_longitudinal=None):
|
||||
MAX_BRAKE = 0.3
|
||||
MAX_ACCEL = 0.75
|
||||
MAX_STEER = 0.8
|
||||
|
||||
def __init__(self, vehicle, args_lateral, args_longitudinal):
|
||||
"""
|
||||
Constructor method.
|
||||
|
||||
:param vehicle: actor to apply to local planner logic onto
|
||||
:param args_lateral: dictionary of arguments to set the lateral PID controller using the following semantics:
|
||||
:param args_lateral: dictionary of arguments to set the lateral PID controller
|
||||
using the following semantics:
|
||||
K_P -- Proportional term
|
||||
K_D -- Differential term
|
||||
K_I -- Integral term
|
||||
:param args_longitudinal: dictionary of arguments to set the longitudinal PID controller using the following
|
||||
semantics:
|
||||
:param args_longitudinal: dictionary of arguments to set the longitudinal
|
||||
PID controller using the following semantics:
|
||||
K_P -- Proportional term
|
||||
K_D -- Differential term
|
||||
K_I -- Integral term
|
||||
"""
|
||||
if not args_lateral:
|
||||
args_lateral = {'K_P': 1.0, 'K_D': 0.0, 'K_I': 0.0}
|
||||
if not args_longitudinal:
|
||||
args_longitudinal = {'K_P': 1.0, 'K_D': 0.0, 'K_I': 0.0}
|
||||
|
||||
self._vehicle = vehicle
|
||||
self._world = self._vehicle.get_world()
|
||||
self.past_steering = self._vehicle.get_control().steer
|
||||
self._lon_controller = PIDLongitudinalController(self._vehicle, **args_longitudinal)
|
||||
self._lat_controller = PIDLateralController(self._vehicle, **args_lateral)
|
||||
|
||||
def run_step(self, target_speed, waypoint):
|
||||
"""
|
||||
Execute one step of control invoking both lateral and longitudinal PID controllers to reach a target waypoint
|
||||
Execute one step of control invoking both lateral and longitudinal
|
||||
PID controllers to reach a target waypoint
|
||||
at a given target_speed.
|
||||
|
||||
:param target_speed: desired vehicle speed
|
||||
:param waypoint: target location encoded as a waypoint
|
||||
:return: distance (in meters) to the waypoint
|
||||
"""
|
||||
throttle = self._lon_controller.run_step(target_speed)
|
||||
steering = self._lat_controller.run_step(waypoint)
|
||||
|
||||
acceleration = self._lon_controller.run_step(target_speed)
|
||||
current_steering = self._lat_controller.run_step(waypoint)
|
||||
control = carla.VehicleControl()
|
||||
control.steer = steering
|
||||
control.throttle = throttle
|
||||
if acceleration >= 0.0:
|
||||
control.throttle = min(acceleration, self.MAX_ACCEL)
|
||||
control.brake = 0.0
|
||||
else:
|
||||
control.throttle = 0.0
|
||||
control.brake = min(abs(acceleration), self.MAX_ACCEL)
|
||||
|
||||
# Steering regulation: changes cannot happen abruptly, can't steer too much.
|
||||
|
||||
if current_steering > self.past_steering + 0.1:
|
||||
current_steering = self.past_steering + 0.1
|
||||
elif current_steering < self.past_steering - 0.1:
|
||||
current_steering = self.past_steering - 0.1
|
||||
|
||||
if current_steering >= 0:
|
||||
steering = min(self.MAX_STEER, current_steering)
|
||||
else:
|
||||
steering = max(-self.MAX_STEER, current_steering)
|
||||
|
||||
control.steer = steering
|
||||
control.hand_brake = False
|
||||
control.manual_gear_shift = False
|
||||
self.past_steering = steering
|
||||
|
||||
return control
|
||||
|
||||
|
@ -73,8 +92,11 @@ class PIDLongitudinalController():
|
|||
PIDLongitudinalController implements longitudinal control using a PID.
|
||||
"""
|
||||
|
||||
|
||||
def __init__(self, vehicle, K_P=1.0, K_D=0.0, K_I=0.0, dt=0.03):
|
||||
"""
|
||||
Constructor method.
|
||||
|
||||
:param vehicle: actor to apply to local planner logic onto
|
||||
:param K_P: Proportional term
|
||||
:param K_D: Differential term
|
||||
|
@ -82,18 +104,19 @@ class PIDLongitudinalController():
|
|||
:param dt: time differential in seconds
|
||||
"""
|
||||
self._vehicle = vehicle
|
||||
self._K_P = K_P
|
||||
self._K_D = K_D
|
||||
self._K_I = K_I
|
||||
self._k_p = K_P
|
||||
self._k_d = K_D
|
||||
self._k_i = K_I
|
||||
self._dt = dt
|
||||
self._e_buffer = deque(maxlen=30)
|
||||
self._error_buffer = deque(maxlen=10)
|
||||
|
||||
def run_step(self, target_speed, debug=False):
|
||||
"""
|
||||
Execute one step of longitudinal control to reach a given target speed.
|
||||
|
||||
:param target_speed: target speed in Km/h
|
||||
:return: throttle control in the range [0, 1]
|
||||
:param debug: boolean for debugging
|
||||
:return: throttle control
|
||||
"""
|
||||
current_speed = get_speed(self._vehicle)
|
||||
|
||||
|
@ -104,24 +127,24 @@ class PIDLongitudinalController():
|
|||
|
||||
def _pid_control(self, target_speed, current_speed):
|
||||
"""
|
||||
Estimate the throttle of the vehicle based on the PID equations
|
||||
Estimate the throttle/brake of the vehicle based on the PID equations
|
||||
|
||||
:param target_speed: target speed in Km/h
|
||||
:param current_speed: current speed of the vehicle in Km/h
|
||||
:return: throttle control in the range [0, 1]
|
||||
:return: throttle/brake control
|
||||
"""
|
||||
_e = (target_speed - current_speed)
|
||||
self._e_buffer.append(_e)
|
||||
|
||||
if len(self._e_buffer) >= 2:
|
||||
_de = (self._e_buffer[-1] - self._e_buffer[-2]) / self._dt
|
||||
_ie = sum(self._e_buffer) * self._dt
|
||||
error = target_speed - current_speed
|
||||
self._error_buffer.append(error)
|
||||
|
||||
if len(self._error_buffer) >= 2:
|
||||
_de = (self._error_buffer[-1] - self._error_buffer[-2]) / self._dt
|
||||
_ie = sum(self._error_buffer) * self._dt
|
||||
else:
|
||||
_de = 0.0
|
||||
_ie = 0.0
|
||||
|
||||
return np.clip((self._K_P * _e) + (self._K_D * _de) + (self._K_I * _ie), 0.0, 1.0)
|
||||
|
||||
return np.clip((self._k_p * error) + (self._k_d * _de) + (self._k_i * _ie), -1.0, 1.0)
|
||||
|
||||
class PIDLateralController():
|
||||
"""
|
||||
|
@ -130,6 +153,8 @@ class PIDLateralController():
|
|||
|
||||
def __init__(self, vehicle, K_P=1.0, K_D=0.0, K_I=0.0, dt=0.03):
|
||||
"""
|
||||
Constructor method.
|
||||
|
||||
:param vehicle: actor to apply to local planner logic onto
|
||||
:param K_P: Proportional term
|
||||
:param K_D: Differential term
|
||||
|
@ -137,19 +162,20 @@ class PIDLateralController():
|
|||
:param dt: time differential in seconds
|
||||
"""
|
||||
self._vehicle = vehicle
|
||||
self._K_P = K_P
|
||||
self._K_D = K_D
|
||||
self._K_I = K_I
|
||||
self._k_p = K_P
|
||||
self._k_d = K_D
|
||||
self._k_i = K_I
|
||||
self._dt = dt
|
||||
self._e_buffer = deque(maxlen=10)
|
||||
|
||||
def run_step(self, waypoint):
|
||||
"""
|
||||
Execute one step of lateral control to steer the vehicle towards a certain waypoin.
|
||||
Execute one step of lateral control to steer
|
||||
the vehicle towards a certain waypoin.
|
||||
|
||||
:param waypoint: target waypoint
|
||||
:return: steering control in the range [-1, 1] where:
|
||||
-1 represent maximum steering to left
|
||||
-1 maximum steering to left
|
||||
+1 maximum steering to right
|
||||
"""
|
||||
return self._pid_control(waypoint, self._vehicle.get_transform())
|
||||
|
@ -174,6 +200,7 @@ class PIDLateralController():
|
|||
(np.linalg.norm(w_vec) * np.linalg.norm(v_vec)), -1.0, 1.0))
|
||||
|
||||
_cross = np.cross(v_vec, w_vec)
|
||||
|
||||
if _cross[2] < 0:
|
||||
_dot *= -1.0
|
||||
|
||||
|
@ -185,4 +212,4 @@ class PIDLateralController():
|
|||
_de = 0.0
|
||||
_ie = 0.0
|
||||
|
||||
return np.clip((self._K_P * _dot) + (self._K_D * _de) + (self._K_I * _ie), -1.0, 1.0)
|
||||
return np.clip((self._k_p * _dot) + (self._k_d * _de) + (self._k_i * _ie), -1.0, 1.0)
|
|
@ -1,12 +1,14 @@
|
|||
# Copyright (c) # Copyright (c) 2018-2020 CVC.
|
||||
#
|
||||
# This work is licensed under the terms of the MIT license.
|
||||
# For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
||||
|
||||
"""
|
||||
This module provides GlobalRoutePlanner implementation.
|
||||
"""
|
||||
|
||||
import math
|
||||
|
||||
import numpy as np
|
||||
import networkx as nx
|
||||
|
||||
|
@ -88,6 +90,7 @@ class GlobalRoutePlanner(object):
|
|||
|
||||
entry_carla_vector = entry_wp.transform.rotation.get_forward_vector()
|
||||
exit_carla_vector = exit_wp.transform.rotation.get_forward_vector()
|
||||
|
||||
# Adding edge with attributes
|
||||
graph.add_edge(
|
||||
n1, n2,
|
||||
|
@ -104,7 +107,7 @@ class GlobalRoutePlanner(object):
|
|||
|
||||
def _find_loose_ends(self):
|
||||
"""
|
||||
This method finds road segments that have an unconnected end and
|
||||
This method finds road segments that have an unconnected end, and
|
||||
adds them to the internal graph representation
|
||||
"""
|
||||
count_loose_ends = 0
|
||||
|
@ -113,9 +116,7 @@ class GlobalRoutePlanner(object):
|
|||
end_wp = segment['exit']
|
||||
exit_xyz = segment['exitxyz']
|
||||
road_id, section_id, lane_id = end_wp.road_id, end_wp.section_id, end_wp.lane_id
|
||||
if road_id in self._road_id_to_edge and \
|
||||
section_id in self._road_id_to_edge[road_id] and \
|
||||
lane_id in self._road_id_to_edge[road_id][section_id]:
|
||||
if road_id in self._road_id_to_edge and section_id in self._road_id_to_edge[road_id] and lane_id in self._road_id_to_edge[road_id][section_id]:
|
||||
pass
|
||||
else:
|
||||
count_loose_ends += 1
|
||||
|
@ -128,10 +129,7 @@ class GlobalRoutePlanner(object):
|
|||
self._road_id_to_edge[road_id][section_id][lane_id] = (n1, n2)
|
||||
next_wp = end_wp.next(hop_resolution)
|
||||
path = []
|
||||
while next_wp is not None and next_wp and \
|
||||
next_wp[0].road_id == road_id and \
|
||||
next_wp[0].section_id == section_id and \
|
||||
next_wp[0].lane_id == lane_id:
|
||||
while next_wp is not None and next_wp and next_wp[0].road_id == road_id and next_wp[0].section_id == section_id and next_wp[0].lane_id == lane_id:
|
||||
path.append(next_wp[0])
|
||||
next_wp = next_wp[0].next(hop_resolution)
|
||||
if path:
|
||||
|
@ -144,7 +142,7 @@ class GlobalRoutePlanner(object):
|
|||
length=len(path) + 1, path=path,
|
||||
entry_waypoint=end_wp, exit_waypoint=path[-1],
|
||||
entry_vector=None, exit_vector=None, net_vector=None,
|
||||
intersection=end_wp.is_intersection, type=RoadOption.LANEFOLLOW)
|
||||
intersection=end_wp.is_junction, type=RoadOption.LANEFOLLOW)
|
||||
|
||||
def _localize(self, location):
|
||||
"""
|
||||
|
@ -179,33 +177,28 @@ class GlobalRoutePlanner(object):
|
|||
if not segment['entry'].is_junction:
|
||||
next_waypoint, next_road_option, next_segment = None, None, None
|
||||
|
||||
if bool(waypoint.lane_change & carla.LaneChange.Right) and not right_found:
|
||||
if waypoint.right_lane_marking.lane_change & carla.LaneChange.Right and not right_found:
|
||||
next_waypoint = waypoint.get_right_lane()
|
||||
if next_waypoint is not None and \
|
||||
next_waypoint.lane_type == carla.LaneType.Driving and \
|
||||
waypoint.road_id == next_waypoint.road_id:
|
||||
if next_waypoint is not None and next_waypoint.lane_type == carla.LaneType.Driving and waypoint.road_id == next_waypoint.road_id:
|
||||
next_road_option = RoadOption.CHANGELANERIGHT
|
||||
next_segment = self._localize(next_waypoint.transform.location)
|
||||
if next_segment is not None:
|
||||
self._graph.add_edge(
|
||||
self._id_map[segment['entryxyz']], next_segment[0], entry_waypoint=segment['entry'],
|
||||
exit_waypoint=self._graph.edges[next_segment[0], next_segment[1]]['entry_waypoint'],
|
||||
path=[], length=0, type=next_road_option, change_waypoint = waypoint)
|
||||
self._id_map[segment['entryxyz']], next_segment[0], entry_waypoint=waypoint,
|
||||
exit_waypoint=next_waypoint,
|
||||
path=[], length=0, type=next_road_option, change_waypoint=next_waypoint)
|
||||
right_found = True
|
||||
|
||||
if bool(waypoint.lane_change & carla.LaneChange.Left) and not left_found:
|
||||
if waypoint.left_lane_marking.lane_change & carla.LaneChange.Left and not left_found:
|
||||
next_waypoint = waypoint.get_left_lane()
|
||||
if next_waypoint is not None and next_waypoint.lane_type == carla.LaneType.Driving and \
|
||||
waypoint.road_id == next_waypoint.road_id:
|
||||
if next_waypoint is not None and next_waypoint.lane_type == carla.LaneType.Driving and waypoint.road_id == next_waypoint.road_id:
|
||||
next_road_option = RoadOption.CHANGELANELEFT
|
||||
next_segment = self._localize(next_waypoint.transform.location)
|
||||
if next_segment is not None:
|
||||
self._graph.add_edge(
|
||||
self._id_map[segment['entryxyz']], next_segment[0], entry_waypoint=segment['entry'],
|
||||
exit_waypoint=self._graph.edges[next_segment[0], next_segment[1]]['entry_waypoint'],
|
||||
path=[], length=0, type=next_road_option, change_waypoint = waypoint)
|
||||
self._id_map[segment['entryxyz']], next_segment[0], entry_waypoint=waypoint,
|
||||
exit_waypoint=next_waypoint,
|
||||
path=[], length=0, type=next_road_option, change_waypoint=next_waypoint)
|
||||
left_found = True
|
||||
|
||||
if left_found and right_found:
|
||||
break
|
||||
|
||||
|
@ -240,7 +233,6 @@ class GlobalRoutePlanner(object):
|
|||
"""
|
||||
This method returns the last successive intersection edge
|
||||
from a starting index on the route.
|
||||
|
||||
This helps moving past tiny intersection edges to calculate
|
||||
proper turn decisions.
|
||||
"""
|
||||
|
@ -251,8 +243,7 @@ class GlobalRoutePlanner(object):
|
|||
candidate_edge = self._graph.edges[node1, node2]
|
||||
if node1 == route[index]:
|
||||
last_intersection_edge = candidate_edge
|
||||
if candidate_edge['type'] == RoadOption.LANEFOLLOW and \
|
||||
candidate_edge['intersection']:
|
||||
if candidate_edge['type'] == RoadOption.LANEFOLLOW and candidate_edge['intersection']:
|
||||
last_intersection_edge = candidate_edge
|
||||
last_node = node2
|
||||
else:
|
||||
|
@ -272,19 +263,13 @@ class GlobalRoutePlanner(object):
|
|||
next_node = route[index+1]
|
||||
next_edge = self._graph.edges[current_node, next_node]
|
||||
if index > 0:
|
||||
if self._previous_decision != RoadOption.VOID and \
|
||||
self._intersection_end_node > 0 and \
|
||||
self._intersection_end_node != previous_node and \
|
||||
next_edge['type'] == RoadOption.LANEFOLLOW and \
|
||||
next_edge['intersection']:
|
||||
if self._previous_decision != RoadOption.VOID and self._intersection_end_node > 0 and self._intersection_end_node != previous_node and next_edge['type'] == RoadOption.LANEFOLLOW and next_edge['intersection']:
|
||||
decision = self._previous_decision
|
||||
else:
|
||||
self._intersection_end_node = -1
|
||||
current_edge = self._graph.edges[previous_node, current_node]
|
||||
calculate_turn = current_edge['type'].value == RoadOption.LANEFOLLOW.value and \
|
||||
not current_edge['intersection'] and \
|
||||
next_edge['type'].value == RoadOption.LANEFOLLOW.value and \
|
||||
next_edge['intersection']
|
||||
calculate_turn = current_edge['type'].value == RoadOption.LANEFOLLOW.value and not current_edge[
|
||||
'intersection'] and next_edge['type'].value == RoadOption.LANEFOLLOW.value and next_edge['intersection']
|
||||
if calculate_turn:
|
||||
last_node, tail_edge = self._successive_last_intersection_edge(index, route)
|
||||
self._intersection_end_node = last_node
|
||||
|
@ -315,10 +300,8 @@ class GlobalRoutePlanner(object):
|
|||
decision = RoadOption.RIGHT
|
||||
else:
|
||||
decision = next_edge['type']
|
||||
else:
|
||||
decision = next_edge['type']
|
||||
self._previous_decision = decision
|
||||
|
||||
self._previous_decision = decision
|
||||
return decision
|
||||
|
||||
def abstract_route_plan(self, origin, destination):
|
||||
|
@ -356,7 +339,7 @@ class GlobalRoutePlanner(object):
|
|||
def trace_route(self, origin, destination):
|
||||
"""
|
||||
This method returns list of (carla.Waypoint, RoadOption)
|
||||
from origin (carla.Location) to destination (carla.Location)
|
||||
from origin to destination
|
||||
"""
|
||||
|
||||
route_trace = []
|
||||
|
@ -370,8 +353,7 @@ class GlobalRoutePlanner(object):
|
|||
edge = self._graph.edges[route[i], route[i+1]]
|
||||
path = []
|
||||
|
||||
if edge['type'].value != RoadOption.LANEFOLLOW.value and \
|
||||
edge['type'].value != RoadOption.VOID.value:
|
||||
if edge['type'].value != RoadOption.LANEFOLLOW.value and edge['type'].value != RoadOption.VOID.value:
|
||||
route_trace.append((current_waypoint, road_option))
|
||||
exit_wp = edge['exit_waypoint']
|
||||
n1, n2 = self._road_id_to_edge[exit_wp.road_id][exit_wp.section_id][exit_wp.lane_id]
|
||||
|
@ -390,13 +372,9 @@ class GlobalRoutePlanner(object):
|
|||
for waypoint in path[closest_index:]:
|
||||
current_waypoint = waypoint
|
||||
route_trace.append((current_waypoint, road_option))
|
||||
if len(route)-i <= 2 and \
|
||||
waypoint.transform.location.distance(destination) < 2*resolution:
|
||||
if len(route)-i <= 2 and waypoint.transform.location.distance(destination) < 2*resolution:
|
||||
break
|
||||
elif len(route)-i <= 2 and \
|
||||
current_waypoint.road_id == destination_waypoint.road_id and \
|
||||
current_waypoint.section_id == destination_waypoint.section_id and \
|
||||
current_waypoint.lane_id == destination_waypoint.lane_id:
|
||||
elif len(route)-i <= 2 and current_waypoint.road_id == destination_waypoint.road_id and current_waypoint.section_id == destination_waypoint.section_id and current_waypoint.lane_id == destination_waypoint.lane_id:
|
||||
destination_index = self._find_closest_in_list(destination_waypoint, path)
|
||||
if closest_index > destination_index:
|
||||
break
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
# Copyright (c) # Copyright (c) 2018-2020 CVC.
|
||||
#
|
||||
# This work is licensed under the terms of the MIT license.
|
||||
# For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
||||
|
@ -14,11 +16,12 @@ class GlobalRoutePlannerDAO(object):
|
|||
from the carla server instance for GlobalRoutePlanner
|
||||
"""
|
||||
|
||||
def __init__(self, wmap, sampling_resolution=1):
|
||||
"""get_topology
|
||||
Constructor
|
||||
def __init__(self, wmap, sampling_resolution):
|
||||
"""
|
||||
Constructor method.
|
||||
|
||||
wmap : carl world map object
|
||||
:param wmap: carla.world object
|
||||
:param sampling_resolution: sampling distance between waypoints
|
||||
"""
|
||||
self._sampling_resolution = sampling_resolution
|
||||
self._wmap = wmap
|
||||
|
@ -30,7 +33,7 @@ class GlobalRoutePlannerDAO(object):
|
|||
road segments as pairs of waypoint objects, and processes the
|
||||
topology into a list of dictionary objects.
|
||||
|
||||
return: list of dictionary objects with the following attributes
|
||||
:return topology: list of dictionary objects with the following attributes
|
||||
entry - waypoint of entry point of road segment
|
||||
entryxyz- (x,y,z) of entry point of road segment
|
||||
exit - waypoint of exit point of road segment
|
||||
|
@ -57,13 +60,16 @@ class GlobalRoutePlannerDAO(object):
|
|||
seg_dict['path'].append(w)
|
||||
w = w.next(self._sampling_resolution)[0]
|
||||
else:
|
||||
seg_dict['path'].append(wp1.next(self._sampling_resolution/2.0)[0])
|
||||
seg_dict['path'].append(wp1.next(self._sampling_resolution)[0])
|
||||
topology.append(seg_dict)
|
||||
return topology
|
||||
|
||||
def get_waypoint(self, location):
|
||||
"""
|
||||
The method returns waypoint at given location
|
||||
|
||||
:param location: vehicle location
|
||||
:return waypoint: generated waypoint close to location
|
||||
"""
|
||||
waypoint = self._wmap.get_waypoint(location)
|
||||
return waypoint
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
# Copyright (c) 2018 Intel Labs.
|
||||
# authors: German Ros (german.ros@intel.com)
|
||||
# Copyright (c) # Copyright (c) 2018-2020 CVC.
|
||||
#
|
||||
# This work is licensed under the terms of the MIT license.
|
||||
# For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
@ -186,7 +183,7 @@ class LocalPlanner(object):
|
|||
self._target_road_option = RoadOption.LANEFOLLOW
|
||||
self._global_plan = True
|
||||
|
||||
def run_step(self, debug=True):
|
||||
def run_step(self, debug=False):
|
||||
"""
|
||||
Execute one step of local planning which involves running the longitudinal and lateral PID controllers to
|
||||
follow the waypoints trajectory.
|
||||
|
|
|
@ -0,0 +1,234 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
# Copyright (c) 2018 Intel Labs.
|
||||
# authors: German Ros (german.ros@intel.com)
|
||||
#
|
||||
# This work is licensed under the terms of the MIT license.
|
||||
# For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
||||
""" This module contains a local planner to perform
|
||||
low-level waypoint following based on PID controllers. """
|
||||
|
||||
from collections import deque
|
||||
from enum import Enum
|
||||
|
||||
import carla
|
||||
from agents.navigation.controller import VehiclePIDController
|
||||
from agents.tools.misc import distance_vehicle, draw_waypoints
|
||||
|
||||
|
||||
class RoadOption(Enum):
|
||||
"""
|
||||
RoadOption represents the possible topological configurations
|
||||
when moving from a segment of lane to other.
|
||||
"""
|
||||
VOID = -1
|
||||
LEFT = 1
|
||||
RIGHT = 2
|
||||
STRAIGHT = 3
|
||||
LANEFOLLOW = 4
|
||||
CHANGELANELEFT = 5
|
||||
CHANGELANERIGHT = 6
|
||||
|
||||
|
||||
class LocalPlanner(object):
|
||||
"""
|
||||
LocalPlanner implements the basic behavior of following a trajectory
|
||||
of waypoints that is generated on-the-fly.
|
||||
The low-level motion of the vehicle is computed by using two PID controllers,
|
||||
one is used for the lateral control
|
||||
and the other for the longitudinal control (cruise speed).
|
||||
|
||||
When multiple paths are available (intersections)
|
||||
this local planner makes a random choice.
|
||||
"""
|
||||
|
||||
# Minimum distance to target waypoint as a percentage
|
||||
# (e.g. within 80% of total distance)
|
||||
|
||||
# FPS used for dt
|
||||
FPS = 20
|
||||
|
||||
def __init__(self, agent):
|
||||
"""
|
||||
:param agent: agent that regulates the vehicle
|
||||
:param vehicle: actor to apply to local planner logic onto
|
||||
"""
|
||||
self._vehicle = agent.vehicle
|
||||
self._map = agent.vehicle.get_world().get_map()
|
||||
|
||||
self._target_speed = None
|
||||
self.sampling_radius = None
|
||||
self._min_distance = None
|
||||
self._current_waypoint = None
|
||||
self.target_road_option = None
|
||||
self._next_waypoints = None
|
||||
self.target_waypoint = None
|
||||
self._vehicle_controller = None
|
||||
self._global_plan = None
|
||||
self._pid_controller = None
|
||||
self.waypoints_queue = deque(maxlen=20000) # queue with tuples of (waypoint, RoadOption)
|
||||
self._buffer_size = 5
|
||||
self._waypoint_buffer = deque(maxlen=self._buffer_size)
|
||||
|
||||
self._init_controller() # initializing controller
|
||||
|
||||
def reset_vehicle(self):
|
||||
"""Reset the ego-vehicle"""
|
||||
self._vehicle = None
|
||||
print("Resetting ego-vehicle!")
|
||||
|
||||
def _init_controller(self):
|
||||
"""
|
||||
Controller initialization.
|
||||
|
||||
dt -- time difference between physics control in seconds.
|
||||
This is can be fixed from server side
|
||||
using the arguments -benchmark -fps=F, since dt = 1/F
|
||||
|
||||
target_speed -- desired cruise speed in km/h
|
||||
|
||||
min_distance -- minimum distance to remove waypoint from queue
|
||||
|
||||
lateral_dict -- dictionary of arguments to setup the lateral PID controller
|
||||
{'K_P':, 'K_D':, 'K_I':, 'dt'}
|
||||
|
||||
longitudinal_dict -- dictionary of arguments to setup the longitudinal PID controller
|
||||
{'K_P':, 'K_D':, 'K_I':, 'dt'}
|
||||
"""
|
||||
# Default parameters
|
||||
self.args_lat_hw_dict = {
|
||||
'K_P': 0.75,
|
||||
'K_D': 0.02,
|
||||
'K_I': 0.4,
|
||||
'dt': 1.0 / self.FPS}
|
||||
self.args_lat_city_dict = {
|
||||
'K_P': 0.58,
|
||||
'K_D': 0.02,
|
||||
'K_I': 0.5,
|
||||
'dt': 1.0 / self.FPS}
|
||||
self.args_long_hw_dict = {
|
||||
'K_P': 0.37,
|
||||
'K_D': 0.024,
|
||||
'K_I': 0.032,
|
||||
'dt': 1.0 / self.FPS}
|
||||
self.args_long_city_dict = {
|
||||
'K_P': 0.15,
|
||||
'K_D': 0.05,
|
||||
'K_I': 0.07,
|
||||
'dt': 1.0 / self.FPS}
|
||||
|
||||
self._current_waypoint = self._map.get_waypoint(self._vehicle.get_location())
|
||||
|
||||
self._global_plan = False
|
||||
|
||||
self._target_speed = self._vehicle.get_speed_limit()
|
||||
|
||||
self._min_distance = 3
|
||||
|
||||
def set_speed(self, speed):
|
||||
"""
|
||||
Request new target speed.
|
||||
|
||||
:param speed: new target speed in km/h
|
||||
"""
|
||||
|
||||
self._target_speed = speed
|
||||
|
||||
def set_global_plan(self, current_plan):
|
||||
"""
|
||||
Sets new global plan.
|
||||
|
||||
:param current_plan: list of waypoints in the actual plan
|
||||
"""
|
||||
for elem in current_plan:
|
||||
self.waypoints_queue.append(elem)
|
||||
self._global_plan = True
|
||||
|
||||
def get_incoming_waypoint_and_direction(self, steps=3):
|
||||
"""
|
||||
Returns direction and waypoint at a distance ahead defined by the user.
|
||||
|
||||
:param steps: number of steps to get the incoming waypoint.
|
||||
"""
|
||||
if len(self.waypoints_queue) > steps:
|
||||
return self.waypoints_queue[steps]
|
||||
|
||||
else:
|
||||
try:
|
||||
wpt, direction = self.waypoints_queue[-1]
|
||||
return wpt, direction
|
||||
except IndexError as i:
|
||||
print(i)
|
||||
return None, RoadOption.VOID
|
||||
return None, RoadOption.VOID
|
||||
|
||||
def run_step(self, target_speed=None, debug=False):
|
||||
"""
|
||||
Execute one step of local planning which involves
|
||||
running the longitudinal and lateral PID controllers to
|
||||
follow the waypoints trajectory.
|
||||
|
||||
:param target_speed: desired speed
|
||||
:param debug: boolean flag to activate waypoints debugging
|
||||
:return: control
|
||||
"""
|
||||
|
||||
if target_speed is not None:
|
||||
self._target_speed = target_speed
|
||||
else:
|
||||
self._target_speed = self._vehicle.get_speed_limit()
|
||||
|
||||
if len(self.waypoints_queue) == 0:
|
||||
control = carla.VehicleControl()
|
||||
control.steer = 0.0
|
||||
control.throttle = 0.0
|
||||
control.brake = 1.0
|
||||
control.hand_brake = False
|
||||
control.manual_gear_shift = False
|
||||
return control
|
||||
|
||||
# Buffering the waypoints
|
||||
if not self._waypoint_buffer:
|
||||
for i in range(self._buffer_size):
|
||||
if self.waypoints_queue:
|
||||
self._waypoint_buffer.append(
|
||||
self.waypoints_queue.popleft())
|
||||
else:
|
||||
break
|
||||
|
||||
# Current vehicle waypoint
|
||||
self._current_waypoint = self._map.get_waypoint(self._vehicle.get_location())
|
||||
|
||||
# Target waypoint
|
||||
self.target_waypoint, self.target_road_option = self._waypoint_buffer[0]
|
||||
|
||||
if target_speed > 50:
|
||||
args_lat = self.args_lat_hw_dict
|
||||
args_long = self.args_long_hw_dict
|
||||
else:
|
||||
args_lat = self.args_lat_city_dict
|
||||
args_long = self.args_long_city_dict
|
||||
|
||||
self._pid_controller = VehiclePIDController(self._vehicle,
|
||||
args_lateral=args_lat,
|
||||
args_longitudinal=args_long)
|
||||
|
||||
control = self._pid_controller.run_step(self._target_speed, self.target_waypoint)
|
||||
|
||||
# Purge the queue of obsolete waypoints
|
||||
vehicle_transform = self._vehicle.get_transform()
|
||||
max_index = -1
|
||||
|
||||
for i, (waypoint, _) in enumerate(self._waypoint_buffer):
|
||||
if distance_vehicle(
|
||||
waypoint, vehicle_transform) < self._min_distance:
|
||||
max_index = i
|
||||
if max_index >= 0:
|
||||
for i in range(max_index + 1):
|
||||
self._waypoint_buffer.popleft()
|
||||
|
||||
if debug:
|
||||
draw_waypoints(self._vehicle.get_world(),
|
||||
[self.target_waypoint], 1.0)
|
||||
return control
|
|
@ -0,0 +1,40 @@
|
|||
# This work is licensed under the terms of the MIT license.
|
||||
# For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
||||
""" This module contains the different parameters sets for each behavior. """
|
||||
|
||||
|
||||
class Cautious(object):
|
||||
"""Class for Cautious agent."""
|
||||
max_speed = 40
|
||||
speed_lim_dist = 6
|
||||
speed_decrease = 12
|
||||
safety_time = 3
|
||||
min_proximity_threshold = 12
|
||||
braking_distance = 6
|
||||
overtake_counter = -1
|
||||
tailgate_counter = 0
|
||||
|
||||
|
||||
class Normal(object):
|
||||
"""Class for Normal agent."""
|
||||
max_speed = 50
|
||||
speed_lim_dist = 3
|
||||
speed_decrease = 10
|
||||
safety_time = 3
|
||||
min_proximity_threshold = 10
|
||||
braking_distance = 5
|
||||
overtake_counter = 0
|
||||
tailgate_counter = 0
|
||||
|
||||
|
||||
class Aggressive(object):
|
||||
"""Class for Aggressive agent."""
|
||||
max_speed = 70
|
||||
speed_lim_dist = 1
|
||||
speed_decrease = 8
|
||||
safety_time = 3
|
||||
min_proximity_threshold = 8
|
||||
braking_distance = 4
|
||||
overtake_counter = 0
|
||||
tailgate_counter = -1
|
|
@ -9,12 +9,9 @@
|
|||
""" Module with auxiliary functions. """
|
||||
|
||||
import math
|
||||
|
||||
import numpy as np
|
||||
|
||||
import carla
|
||||
|
||||
|
||||
def draw_waypoints(world, waypoints, z=0.5):
|
||||
"""
|
||||
Draw a list of waypoints at a certain height given in z.
|
||||
|
@ -22,25 +19,25 @@ def draw_waypoints(world, waypoints, z=0.5):
|
|||
:param world: carla.world object
|
||||
:param waypoints: list or iterable container with the waypoints to draw
|
||||
:param z: height in meters
|
||||
:return:
|
||||
"""
|
||||
for w in waypoints:
|
||||
t = w.transform
|
||||
begin = t.location + carla.Location(z=z)
|
||||
angle = math.radians(t.rotation.yaw)
|
||||
for wpt in waypoints:
|
||||
wpt_t = wpt.transform
|
||||
begin = wpt_t.location + carla.Location(z=z)
|
||||
angle = math.radians(wpt_t.rotation.yaw)
|
||||
end = begin + carla.Location(x=math.cos(angle), y=math.sin(angle))
|
||||
world.debug.draw_arrow(begin, end, arrow_size=0.3, life_time=1.0)
|
||||
|
||||
|
||||
def get_speed(vehicle):
|
||||
"""
|
||||
Compute speed of a vehicle in Kmh
|
||||
Compute speed of a vehicle in Km/h.
|
||||
|
||||
:param vehicle: the vehicle for which speed is calculated
|
||||
:return: speed as a float in Kmh
|
||||
:return: speed as a float in Km/h
|
||||
"""
|
||||
vel = vehicle.get_velocity()
|
||||
return 3.6 * math.sqrt(vel.x ** 2 + vel.y ** 2 + vel.z ** 2)
|
||||
|
||||
return 3.6 * math.sqrt(vel.x ** 2 + vel.y ** 2 + vel.z ** 2)
|
||||
|
||||
def is_within_distance_ahead(target_transform, current_transform, max_distance):
|
||||
"""
|
||||
|
@ -68,6 +65,35 @@ def is_within_distance_ahead(target_transform, current_transform, max_distance):
|
|||
|
||||
return d_angle < 90.0
|
||||
|
||||
def is_within_distance(target_location, current_location, orientation, max_distance, d_angle_th_up, d_angle_th_low=0):
|
||||
"""
|
||||
Check if a target object is within a certain distance from a reference object.
|
||||
A vehicle in front would be something around 0 deg, while one behind around 180 deg.
|
||||
|
||||
:param target_location: location of the target object
|
||||
:param current_location: location of the reference object
|
||||
:param orientation: orientation of the reference object
|
||||
:param max_distance: maximum allowed distance
|
||||
:param d_angle_th_up: upper thereshold for angle
|
||||
:param d_angle_th_low: low thereshold for angle (optional, default is 0)
|
||||
:return: True if target object is within max_distance ahead of the reference object
|
||||
"""
|
||||
target_vector = np.array([target_location.x - current_location.x, target_location.y - current_location.y])
|
||||
norm_target = np.linalg.norm(target_vector)
|
||||
|
||||
# If the vector is too short, we can simply stop here
|
||||
if norm_target < 0.001:
|
||||
return True
|
||||
|
||||
if norm_target > max_distance:
|
||||
return False
|
||||
|
||||
forward_vector = np.array(
|
||||
[math.cos(math.radians(orientation)), math.sin(math.radians(orientation))])
|
||||
d_angle = math.degrees(math.acos(np.clip(np.dot(forward_vector, target_vector) / norm_target, -1., 1.)))
|
||||
|
||||
return d_angle_th_low < d_angle < d_angle_th_up
|
||||
|
||||
|
||||
def compute_magnitude_angle(target_location, current_location, orientation):
|
||||
"""
|
||||
|
@ -88,17 +114,24 @@ def compute_magnitude_angle(target_location, current_location, orientation):
|
|||
|
||||
|
||||
def distance_vehicle(waypoint, vehicle_transform):
|
||||
loc = vehicle_transform.location
|
||||
dx = waypoint.transform.location.x - loc.x
|
||||
dy = waypoint.transform.location.y - loc.y
|
||||
"""
|
||||
Returns the 2D distance from a waypoint to a vehicle
|
||||
|
||||
return math.sqrt(dx * dx + dy * dy)
|
||||
:param waypoint: actual waypoint
|
||||
:param vehicle_transform: transform of the target vehicle
|
||||
"""
|
||||
loc = vehicle_transform.location
|
||||
x = waypoint.transform.location.x - loc.x
|
||||
y = waypoint.transform.location.y - loc.y
|
||||
|
||||
return math.sqrt(x * x + y * y)
|
||||
|
||||
|
||||
def vector(location_1, location_2):
|
||||
"""
|
||||
Returns the unit vector from location_1 to location_2
|
||||
location_1, location_2: carla.Location objects
|
||||
|
||||
:param location_1, location_2: carla.Location objects
|
||||
"""
|
||||
x = location_2.x - location_1.x
|
||||
y = location_2.y - location_1.y
|
||||
|
@ -106,3 +139,25 @@ def vector(location_1, location_2):
|
|||
norm = np.linalg.norm([x, y, z]) + np.finfo(float).eps
|
||||
|
||||
return [x / norm, y / norm, z / norm]
|
||||
|
||||
|
||||
def compute_distance(location_1, location_2):
|
||||
"""
|
||||
Euclidean distance between 3D points
|
||||
|
||||
:param location_1, location_2: 3D points
|
||||
"""
|
||||
x = location_2.x - location_1.x
|
||||
y = location_2.y - location_1.y
|
||||
z = location_2.z - location_1.z
|
||||
norm = np.linalg.norm([x, y, z]) + np.finfo(float).eps
|
||||
return norm
|
||||
|
||||
|
||||
def positive(num):
|
||||
"""
|
||||
Return the given number if positive, else 0
|
||||
|
||||
:param num: value to check
|
||||
"""
|
||||
return num if num > 0.0 else 0.0
|
||||
|
|
|
@ -6,9 +6,7 @@
|
|||
# This work is licensed under the terms of the MIT license.
|
||||
# For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
||||
"""
|
||||
Example of automatic vehicle control from client side.
|
||||
"""
|
||||
"""Example of automatic vehicle control from client side."""
|
||||
|
||||
from __future__ import print_function
|
||||
|
||||
|
@ -39,7 +37,7 @@ except ImportError:
|
|||
'cannot import numpy, make sure numpy package is installed')
|
||||
|
||||
# ==============================================================================
|
||||
# -- find carla module ---------------------------------------------------------
|
||||
# -- Find CARLA module ---------------------------------------------------------
|
||||
# ==============================================================================
|
||||
try:
|
||||
sys.path.append(glob.glob('../carla/dist/carla-*%d.%d-%s.egg' % (
|
||||
|
@ -50,7 +48,7 @@ except IndexError:
|
|||
pass
|
||||
|
||||
# ==============================================================================
|
||||
# -- add PythonAPI for release mode --------------------------------------------
|
||||
# -- Add PythonAPI for release mode --------------------------------------------
|
||||
# ==============================================================================
|
||||
try:
|
||||
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))) + '/carla')
|
||||
|
@ -59,22 +57,27 @@ except IndexError:
|
|||
|
||||
import carla
|
||||
from carla import ColorConverter as cc
|
||||
from agents.navigation.roaming_agent import RoamingAgent
|
||||
from agents.navigation.basic_agent import BasicAgent
|
||||
|
||||
from agents.navigation.behavior_agent import BehaviorAgent # pylint: disable=import-error
|
||||
from agents.navigation.roaming_agent import RoamingAgent # pylint: disable=import-error
|
||||
from agents.navigation.basic_agent import BasicAgent # pylint: disable=import-error
|
||||
|
||||
|
||||
# ==============================================================================
|
||||
# -- Global functions ----------------------------------------------------------
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
def find_weather_presets():
|
||||
"""Method to find weather presets"""
|
||||
rgx = re.compile('.+?(?:(?<=[a-z])(?=[A-Z])|(?<=[A-Z])(?=[A-Z][a-z])|$)')
|
||||
name = lambda x: ' '.join(m.group(0) for m in rgx.finditer(x))
|
||||
def name(x): return ' '.join(m.group(0) for m in rgx.finditer(x))
|
||||
presets = [x for x in dir(carla.WeatherParameters) if re.match('[A-Z].+', x)]
|
||||
return [(getattr(carla.WeatherParameters, x), name(x)) for x in presets]
|
||||
|
||||
|
||||
def get_actor_display_name(actor, truncate=250):
|
||||
"""Method to get actor display name"""
|
||||
name = ' '.join(actor.type_id.replace('_', '.').title().split('.')[1:])
|
||||
return (name[:truncate - 1] + u'\u2026') if len(name) > truncate else name
|
||||
|
||||
|
@ -84,9 +87,18 @@ def get_actor_display_name(actor, truncate=250):
|
|||
# ==============================================================================
|
||||
|
||||
class World(object):
|
||||
def __init__(self, carla_world, hud, actor_filter):
|
||||
""" Class representing the surrounding environment """
|
||||
|
||||
def __init__(self, carla_world, hud, args):
|
||||
"""Constructor method"""
|
||||
self.world = carla_world
|
||||
try:
|
||||
self.map = self.world.get_map()
|
||||
except RuntimeError as error:
|
||||
print('RuntimeError: {}'.format(error))
|
||||
print(' The server could not send the OpenDRIVE (.xodr) file:')
|
||||
print(' Make sure it exists, has the same name of your town, and is correct.')
|
||||
sys.exit(1)
|
||||
self.hud = hud
|
||||
self.player = None
|
||||
self.collision_sensor = None
|
||||
|
@ -95,16 +107,22 @@ class World(object):
|
|||
self.camera_manager = None
|
||||
self._weather_presets = find_weather_presets()
|
||||
self._weather_index = 0
|
||||
self._actor_filter = actor_filter
|
||||
self.restart()
|
||||
self._actor_filter = args.filter
|
||||
self._gamma = args.gamma
|
||||
self.restart(args)
|
||||
self.world.on_tick(hud.on_world_tick)
|
||||
self.recording_enabled = False
|
||||
self.recording_start = 0
|
||||
|
||||
def restart(self):
|
||||
def restart(self, args):
|
||||
"""Restart the world"""
|
||||
# Keep same camera config if the camera manager exists.
|
||||
cam_index = self.camera_manager.index if self.camera_manager is not None else 0
|
||||
cam_pos_index = self.camera_manager.transform_index if self.camera_manager is not None else 0
|
||||
cam_pos_id = self.camera_manager.transform_index if self.camera_manager is not None else 0
|
||||
# Set the seed if requested by user
|
||||
if args.seed is not None:
|
||||
random.seed(args.seed)
|
||||
|
||||
# Get a random blueprint.
|
||||
blueprint = random.choice(self.world.get_blueprint_library().filter(self._actor_filter))
|
||||
blueprint.set_attribute('role_name', 'hero')
|
||||
|
@ -112,6 +130,7 @@ class World(object):
|
|||
color = random.choice(blueprint.get_attribute('color').recommended_values)
|
||||
blueprint.set_attribute('color', color)
|
||||
# Spawn the player.
|
||||
print("Spawning the player")
|
||||
if self.player is not None:
|
||||
spawn_point = self.player.get_transform()
|
||||
spawn_point.location.z += 2.0
|
||||
|
@ -119,7 +138,12 @@ class World(object):
|
|||
spawn_point.rotation.pitch = 0.0
|
||||
self.destroy()
|
||||
self.player = self.world.try_spawn_actor(blueprint, spawn_point)
|
||||
|
||||
while self.player is None:
|
||||
if not self.map.get_spawn_points():
|
||||
print('There are no spawn points available in your map/town.')
|
||||
print('Please add some Vehicle Spawn Point to your UE4 scene.')
|
||||
sys.exit(1)
|
||||
spawn_points = self.map.get_spawn_points()
|
||||
spawn_point = random.choice(spawn_points) if spawn_points else carla.Transform()
|
||||
self.player = self.world.try_spawn_actor(blueprint, spawn_point)
|
||||
|
@ -127,13 +151,14 @@ class World(object):
|
|||
self.collision_sensor = CollisionSensor(self.player, self.hud)
|
||||
self.lane_invasion_sensor = LaneInvasionSensor(self.player, self.hud)
|
||||
self.gnss_sensor = GnssSensor(self.player)
|
||||
self.camera_manager = CameraManager(self.player, self.hud)
|
||||
self.camera_manager.transform_index = cam_pos_index
|
||||
self.camera_manager = CameraManager(self.player, self.hud, self._gamma)
|
||||
self.camera_manager.transform_index = cam_pos_id
|
||||
self.camera_manager.set_sensor(cam_index, notify=False)
|
||||
actor_type = get_actor_display_name(self.player)
|
||||
self.hud.notification(actor_type)
|
||||
|
||||
def next_weather(self, reverse=False):
|
||||
"""Get next weather setting"""
|
||||
self._weather_index += -1 if reverse else 1
|
||||
self._weather_index %= len(self._weather_presets)
|
||||
preset = self._weather_presets[self._weather_index]
|
||||
|
@ -141,18 +166,22 @@ class World(object):
|
|||
self.player.get_world().set_weather(preset[0])
|
||||
|
||||
def tick(self, clock):
|
||||
"""Method for every tick"""
|
||||
self.hud.tick(self, clock)
|
||||
|
||||
def render(self, display):
|
||||
"""Render world"""
|
||||
self.camera_manager.render(display)
|
||||
self.hud.render(display)
|
||||
|
||||
def destroy_sensors(self):
|
||||
"""Destroy sensors"""
|
||||
self.camera_manager.sensor.destroy()
|
||||
self.camera_manager.sensor = None
|
||||
self.camera_manager.index = None
|
||||
|
||||
def destroy(self):
|
||||
"""Destroys all actors"""
|
||||
actors = [
|
||||
self.camera_manager.sensor,
|
||||
self.collision_sensor.sensor,
|
||||
|
@ -177,12 +206,13 @@ class KeyboardControl(object):
|
|||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
return True
|
||||
elif event.type == pygame.KEYUP:
|
||||
if event.type == pygame.KEYUP:
|
||||
if self._is_quit_shortcut(event.key):
|
||||
return True
|
||||
|
||||
@staticmethod
|
||||
def _is_quit_shortcut(key):
|
||||
"""Shortcut for quitting"""
|
||||
return (key == K_ESCAPE) or (key == K_q and pygame.key.get_mods() & KMOD_CTRL)
|
||||
|
||||
# ==============================================================================
|
||||
|
@ -191,7 +221,10 @@ class KeyboardControl(object):
|
|||
|
||||
|
||||
class HUD(object):
|
||||
"""Class for HUD text"""
|
||||
|
||||
def __init__(self, width, height):
|
||||
"""Constructor method"""
|
||||
self.dim = (width, height)
|
||||
font = pygame.font.Font(pygame.font.get_default_font(), 20)
|
||||
font_name = 'courier' if os.name == 'nt' else 'mono'
|
||||
|
@ -210,27 +243,30 @@ class HUD(object):
|
|||
self._server_clock = pygame.time.Clock()
|
||||
|
||||
def on_world_tick(self, timestamp):
|
||||
"""Gets informations from the world at every tick"""
|
||||
self._server_clock.tick()
|
||||
self.server_fps = self._server_clock.get_fps()
|
||||
self.frame = timestamp.frame
|
||||
self.frame = timestamp.frame_count
|
||||
self.simulation_time = timestamp.elapsed_seconds
|
||||
|
||||
def tick(self, world, clock):
|
||||
"""HUD method for every tick"""
|
||||
self._notifications.tick(world, clock)
|
||||
if not self._show_info:
|
||||
return
|
||||
t = world.player.get_transform()
|
||||
v = world.player.get_velocity()
|
||||
c = world.player.get_control()
|
||||
heading = 'N' if abs(t.rotation.yaw) < 89.5 else ''
|
||||
heading += 'S' if abs(t.rotation.yaw) > 90.5 else ''
|
||||
heading += 'E' if 179.5 > t.rotation.yaw > 0.5 else ''
|
||||
heading += 'W' if -0.5 > t.rotation.yaw > -179.5 else ''
|
||||
transform = world.player.get_transform()
|
||||
vel = world.player.get_velocity()
|
||||
control = world.player.get_control()
|
||||
heading = 'N' if abs(transform.rotation.yaw) < 89.5 else ''
|
||||
heading += 'S' if abs(transform.rotation.yaw) > 90.5 else ''
|
||||
heading += 'E' if 179.5 > transform.rotation.yaw > 0.5 else ''
|
||||
heading += 'W' if -0.5 > transform.rotation.yaw > -179.5 else ''
|
||||
colhist = world.collision_sensor.get_collision_history()
|
||||
collision = [colhist[x + self.frame - 200] for x in range(0, 200)]
|
||||
max_col = max(1.0, max(collision))
|
||||
collision = [x / max_col for x in collision]
|
||||
vehicles = world.world.get_actors().filter('vehicle.*')
|
||||
|
||||
self._info_text = [
|
||||
'Server: % 16.0f FPS' % self.server_fps,
|
||||
'Client: % 16.0f FPS' % clock.get_fps(),
|
||||
|
@ -239,53 +275,60 @@ class HUD(object):
|
|||
'Map: % 20s' % world.map.name,
|
||||
'Simulation time: % 12s' % datetime.timedelta(seconds=int(self.simulation_time)),
|
||||
'',
|
||||
'Speed: % 15.0f km/h' % (3.6 * math.sqrt(v.x ** 2 + v.y ** 2 + v.z ** 2)),
|
||||
u'Heading:% 16.0f\N{DEGREE SIGN} % 2s' % (t.rotation.yaw, heading),
|
||||
'Location:% 20s' % ('(% 5.1f, % 5.1f)' % (t.location.x, t.location.y)),
|
||||
'Speed: % 15.0f km/h' % (3.6 * math.sqrt(vel.x**2 + vel.y**2 + vel.z**2)),
|
||||
u'Heading:% 16.0f\N{DEGREE SIGN} % 2s' % (transform.rotation.yaw, heading),
|
||||
'Location:% 20s' % ('(% 5.1f, % 5.1f)' % (transform.location.x, transform.location.y)),
|
||||
'GNSS:% 24s' % ('(% 2.6f, % 3.6f)' % (world.gnss_sensor.lat, world.gnss_sensor.lon)),
|
||||
'Height: % 18.0f m' % t.location.z,
|
||||
'Height: % 18.0f m' % transform.location.z,
|
||||
'']
|
||||
if isinstance(c, carla.VehicleControl):
|
||||
if isinstance(control, carla.VehicleControl):
|
||||
self._info_text += [
|
||||
('Throttle:', c.throttle, 0.0, 1.0),
|
||||
('Steer:', c.steer, -1.0, 1.0),
|
||||
('Brake:', c.brake, 0.0, 1.0),
|
||||
('Reverse:', c.reverse),
|
||||
('Hand brake:', c.hand_brake),
|
||||
('Manual:', c.manual_gear_shift),
|
||||
'Gear: %s' % {-1: 'R', 0: 'N'}.get(c.gear, c.gear)]
|
||||
elif isinstance(c, carla.WalkerControl):
|
||||
('Throttle:', control.throttle, 0.0, 1.0),
|
||||
('Steer:', control.steer, -1.0, 1.0),
|
||||
('Brake:', control.brake, 0.0, 1.0),
|
||||
('Reverse:', control.reverse),
|
||||
('Hand brake:', control.hand_brake),
|
||||
('Manual:', control.manual_gear_shift),
|
||||
'Gear: %s' % {-1: 'R', 0: 'N'}.get(control.gear, control.gear)]
|
||||
elif isinstance(control, carla.WalkerControl):
|
||||
self._info_text += [
|
||||
('Speed:', c.speed, 0.0, 5.556),
|
||||
('Jump:', c.jump)]
|
||||
('Speed:', control.speed, 0.0, 5.556),
|
||||
('Jump:', control.jump)]
|
||||
self._info_text += [
|
||||
'',
|
||||
'Collision:',
|
||||
collision,
|
||||
'',
|
||||
'Number of vehicles: % 8d' % len(vehicles)]
|
||||
|
||||
if len(vehicles) > 1:
|
||||
self._info_text += ['Nearby vehicles:']
|
||||
|
||||
def distance(l): return math.sqrt(
|
||||
(l.x - t.location.x) ** 2 + (l.y - t.location.y) ** 2 + (l.z - t.location.z) ** 2)
|
||||
vehicles = [(distance(x.get_location()), x) for x in vehicles if x.id != world.player.id]
|
||||
for d, vehicle in sorted(vehicles):
|
||||
if d > 200.0:
|
||||
def dist(l):
|
||||
return math.sqrt((l.x - transform.location.x)**2 + (l.y - transform.location.y)
|
||||
** 2 + (l.z - transform.location.z)**2)
|
||||
vehicles = [(dist(x.get_location()), x) for x in vehicles if x.id != world.player.id]
|
||||
|
||||
for dist, vehicle in sorted(vehicles):
|
||||
if dist > 200.0:
|
||||
break
|
||||
vehicle_type = get_actor_display_name(vehicle, truncate=22)
|
||||
self._info_text.append('% 4dm %s' % (d, vehicle_type))
|
||||
self._info_text.append('% 4dm %s' % (dist, vehicle_type))
|
||||
|
||||
def toggle_info(self):
|
||||
"""Toggle info on or off"""
|
||||
self._show_info = not self._show_info
|
||||
|
||||
def notification(self, text, seconds=2.0):
|
||||
"""Notification text"""
|
||||
self._notifications.set_text(text, seconds=seconds)
|
||||
|
||||
def error(self, text):
|
||||
"""Error text"""
|
||||
self._notifications.set_text('Error: %s' % text, (255, 0, 0))
|
||||
|
||||
def render(self, display):
|
||||
"""Render for HUD class"""
|
||||
if self._show_info:
|
||||
info_surface = pygame.Surface((220, self.dim[1]))
|
||||
info_surface.set_alpha(100)
|
||||
|
@ -298,7 +341,7 @@ class HUD(object):
|
|||
break
|
||||
if isinstance(item, list):
|
||||
if len(item) > 1:
|
||||
points = [(x + 8, v_offset + 8 + (1.0 - y) * 30) for x, y in enumerate(item)]
|
||||
points = [(x + 8, v_offset + 8 + (1 - y) * 30) for x, y in enumerate(item)]
|
||||
pygame.draw.lines(display, (255, 136, 0), False, points, 2)
|
||||
item = None
|
||||
v_offset += 18
|
||||
|
@ -309,11 +352,12 @@ class HUD(object):
|
|||
else:
|
||||
rect_border = pygame.Rect((bar_h_offset, v_offset + 8), (bar_width, 6))
|
||||
pygame.draw.rect(display, (255, 255, 255), rect_border, 1)
|
||||
f = (item[1] - item[2]) / (item[3] - item[2])
|
||||
fig = (item[1] - item[2]) / (item[3] - item[2])
|
||||
if item[2] < 0.0:
|
||||
rect = pygame.Rect((bar_h_offset + f * (bar_width - 6), v_offset + 8), (6, 6))
|
||||
rect = pygame.Rect(
|
||||
(bar_h_offset + fig * (bar_width - 6), v_offset + 8), (6, 6))
|
||||
else:
|
||||
rect = pygame.Rect((bar_h_offset, v_offset + 8), (f * bar_width, 6))
|
||||
rect = pygame.Rect((bar_h_offset, v_offset + 8), (fig * bar_width, 6))
|
||||
pygame.draw.rect(display, (255, 255, 255), rect)
|
||||
item = item[0]
|
||||
if item: # At this point has to be a str.
|
||||
|
@ -329,7 +373,10 @@ class HUD(object):
|
|||
|
||||
|
||||
class FadingText(object):
|
||||
""" Class for fading text """
|
||||
|
||||
def __init__(self, font, dim, pos):
|
||||
"""Constructor method"""
|
||||
self.font = font
|
||||
self.dim = dim
|
||||
self.pos = pos
|
||||
|
@ -337,6 +384,7 @@ class FadingText(object):
|
|||
self.surface = pygame.Surface(self.dim)
|
||||
|
||||
def set_text(self, text, color=(255, 255, 255), seconds=2.0):
|
||||
"""Set fading text"""
|
||||
text_texture = self.font.render(text, True, color)
|
||||
self.surface = pygame.Surface(self.dim)
|
||||
self.seconds_left = seconds
|
||||
|
@ -344,11 +392,13 @@ class FadingText(object):
|
|||
self.surface.blit(text_texture, (10, 11))
|
||||
|
||||
def tick(self, _, clock):
|
||||
"""Fading text method for every tick"""
|
||||
delta_seconds = 1e-3 * clock.get_time()
|
||||
self.seconds_left = max(0.0, self.seconds_left - delta_seconds)
|
||||
self.surface.set_alpha(500.0 * self.seconds_left)
|
||||
|
||||
def render(self, display):
|
||||
"""Render fading text method"""
|
||||
display.blit(self.surface, self.pos)
|
||||
|
||||
# ==============================================================================
|
||||
|
@ -357,7 +407,10 @@ class FadingText(object):
|
|||
|
||||
|
||||
class HelpText(object):
|
||||
""" Helper class for text render"""
|
||||
|
||||
def __init__(self, font, width, height):
|
||||
"""Constructor method"""
|
||||
lines = __doc__.split('\n')
|
||||
self.font = font
|
||||
self.dim = (680, len(lines) * 22 + 12)
|
||||
|
@ -365,16 +418,18 @@ class HelpText(object):
|
|||
self.seconds_left = 0
|
||||
self.surface = pygame.Surface(self.dim)
|
||||
self.surface.fill((0, 0, 0, 0))
|
||||
for n, line in enumerate(lines):
|
||||
for i, line in enumerate(lines):
|
||||
text_texture = self.font.render(line, True, (255, 255, 255))
|
||||
self.surface.blit(text_texture, (22, n * 22))
|
||||
self.surface.blit(text_texture, (22, i * 22))
|
||||
self._render = False
|
||||
self.surface.set_alpha(220)
|
||||
|
||||
def toggle(self):
|
||||
"""Toggle on or off the render help"""
|
||||
self._render = not self._render
|
||||
|
||||
def render(self, display):
|
||||
"""Render help text method"""
|
||||
if self._render:
|
||||
display.blit(self.surface, self.pos)
|
||||
|
||||
|
@ -384,20 +439,24 @@ class HelpText(object):
|
|||
|
||||
|
||||
class CollisionSensor(object):
|
||||
""" Class for collision sensors"""
|
||||
|
||||
def __init__(self, parent_actor, hud):
|
||||
"""Constructor method"""
|
||||
self.sensor = None
|
||||
self.history = []
|
||||
self._parent = parent_actor
|
||||
self.hud = hud
|
||||
world = self._parent.get_world()
|
||||
bp = world.get_blueprint_library().find('sensor.other.collision')
|
||||
self.sensor = world.spawn_actor(bp, carla.Transform(), attach_to=self._parent)
|
||||
# We need to pass the lambda a weak reference to self to avoid circular
|
||||
# reference.
|
||||
blueprint = world.get_blueprint_library().find('sensor.other.collision')
|
||||
self.sensor = world.spawn_actor(blueprint, carla.Transform(), attach_to=self._parent)
|
||||
# We need to pass the lambda a weak reference to
|
||||
# self to avoid circular reference.
|
||||
weak_self = weakref.ref(self)
|
||||
self.sensor.listen(lambda event: CollisionSensor._on_collision(weak_self, event))
|
||||
|
||||
def get_collision_history(self):
|
||||
"""Gets the history of collisions"""
|
||||
history = collections.defaultdict(int)
|
||||
for frame, intensity in self.history:
|
||||
history[frame] += intensity
|
||||
|
@ -405,6 +464,7 @@ class CollisionSensor(object):
|
|||
|
||||
@staticmethod
|
||||
def _on_collision(weak_self, event):
|
||||
"""On collision method"""
|
||||
self = weak_self()
|
||||
if not self:
|
||||
return
|
||||
|
@ -422,7 +482,10 @@ class CollisionSensor(object):
|
|||
|
||||
|
||||
class LaneInvasionSensor(object):
|
||||
"""Class for lane invasion sensors"""
|
||||
|
||||
def __init__(self, parent_actor, hud):
|
||||
"""Constructor method"""
|
||||
self.sensor = None
|
||||
self._parent = parent_actor
|
||||
self.hud = hud
|
||||
|
@ -436,6 +499,7 @@ class LaneInvasionSensor(object):
|
|||
|
||||
@staticmethod
|
||||
def _on_invasion(weak_self, event):
|
||||
"""On invasion method"""
|
||||
self = weak_self()
|
||||
if not self:
|
||||
return
|
||||
|
@ -449,22 +513,26 @@ class LaneInvasionSensor(object):
|
|||
|
||||
|
||||
class GnssSensor(object):
|
||||
""" Class for GNSS sensors"""
|
||||
|
||||
def __init__(self, parent_actor):
|
||||
"""Constructor method"""
|
||||
self.sensor = None
|
||||
self._parent = parent_actor
|
||||
self.lat = 0.0
|
||||
self.lon = 0.0
|
||||
world = self._parent.get_world()
|
||||
bp = world.get_blueprint_library().find('sensor.other.gnss')
|
||||
self.sensor = world.spawn_actor(bp, carla.Transform(carla.Location(x=1.0, z=2.8)),
|
||||
blueprint = world.get_blueprint_library().find('sensor.other.gnss')
|
||||
self.sensor = world.spawn_actor(blueprint, carla.Transform(carla.Location(x=1.0, z=2.8)),
|
||||
attach_to=self._parent)
|
||||
# We need to pass the lambda a weak reference to self to avoid circular
|
||||
# reference.
|
||||
# We need to pass the lambda a weak reference to
|
||||
# self to avoid circular reference.
|
||||
weak_self = weakref.ref(self)
|
||||
self.sensor.listen(lambda event: GnssSensor._on_gnss_event(weak_self, event))
|
||||
|
||||
@staticmethod
|
||||
def _on_gnss_event(weak_self, event):
|
||||
"""GNSS method"""
|
||||
self = weak_self()
|
||||
if not self:
|
||||
return
|
||||
|
@ -477,15 +545,28 @@ class GnssSensor(object):
|
|||
|
||||
|
||||
class CameraManager(object):
|
||||
def __init__(self, parent_actor, hud):
|
||||
""" Class for camera management"""
|
||||
|
||||
def __init__(self, parent_actor, hud, gamma_correction):
|
||||
"""Constructor method"""
|
||||
self.sensor = None
|
||||
self.surface = None
|
||||
self._parent = parent_actor
|
||||
self.hud = hud
|
||||
self.recording = False
|
||||
bound_y = 0.5 + self._parent.bounding_box.extent.y
|
||||
attachment = carla.AttachmentType
|
||||
self._camera_transforms = [
|
||||
carla.Transform(carla.Location(x=-5.5, z=2.8), carla.Rotation(pitch=-15)),
|
||||
carla.Transform(carla.Location(x=1.6, z=1.7))]
|
||||
(carla.Transform(
|
||||
carla.Location(x=-5.5, z=2.5), carla.Rotation(pitch=8.0)), attachment.SpringArm),
|
||||
(carla.Transform(
|
||||
carla.Location(x=1.6, z=1.7)), attachment.Rigid),
|
||||
(carla.Transform(
|
||||
carla.Location(x=5.5, y=1.5, z=1.5)), attachment.SpringArm),
|
||||
(carla.Transform(
|
||||
carla.Location(x=-8.0, z=6.0), carla.Rotation(pitch=6.0)), attachment.SpringArm),
|
||||
(carla.Transform(
|
||||
carla.Location(x=-1, y=-bound_y, z=0.5)), attachment.Rigid)]
|
||||
self.transform_index = 1
|
||||
self.sensors = [
|
||||
['sensor.camera.rgb', cc.Raw, 'Camera RGB'],
|
||||
|
@ -499,33 +580,39 @@ class CameraManager(object):
|
|||
world = self._parent.get_world()
|
||||
bp_library = world.get_blueprint_library()
|
||||
for item in self.sensors:
|
||||
bp = bp_library.find(item[0])
|
||||
blp = bp_library.find(item[0])
|
||||
if item[0].startswith('sensor.camera'):
|
||||
bp.set_attribute('image_size_x', str(hud.dim[0]))
|
||||
bp.set_attribute('image_size_y', str(hud.dim[1]))
|
||||
blp.set_attribute('image_size_x', str(hud.dim[0]))
|
||||
blp.set_attribute('image_size_y', str(hud.dim[1]))
|
||||
if blp.has_attribute('gamma'):
|
||||
blp.set_attribute('gamma', str(gamma_correction))
|
||||
elif item[0].startswith('sensor.lidar'):
|
||||
bp.set_attribute('range', '50')
|
||||
item.append(bp)
|
||||
blp.set_attribute('range', '50')
|
||||
item.append(blp)
|
||||
self.index = None
|
||||
|
||||
def toggle_camera(self):
|
||||
"""Activate a camera"""
|
||||
self.transform_index = (self.transform_index + 1) % len(self._camera_transforms)
|
||||
self.sensor.set_transform(self._camera_transforms[self.transform_index])
|
||||
self.set_sensor(self.index, notify=False, force_respawn=True)
|
||||
|
||||
def set_sensor(self, index, notify=True):
|
||||
def set_sensor(self, index, notify=True, force_respawn=False):
|
||||
"""Set a sensor"""
|
||||
index = index % len(self.sensors)
|
||||
needs_respawn = True if self.index is None \
|
||||
else self.sensors[index][0] != self.sensors[self.index][0]
|
||||
needs_respawn = True if self.index is None else (
|
||||
force_respawn or (self.sensors[index][0] != self.sensors[self.index][0]))
|
||||
if needs_respawn:
|
||||
if self.sensor is not None:
|
||||
self.sensor.destroy()
|
||||
self.surface = None
|
||||
self.sensor = self._parent.get_world().spawn_actor(
|
||||
self.sensors[index][-1],
|
||||
self._camera_transforms[self.transform_index],
|
||||
attach_to=self._parent)
|
||||
# We need to pass the lambda a weak reference to self to avoid
|
||||
# circular reference.
|
||||
self._camera_transforms[self.transform_index][0],
|
||||
attach_to=self._parent,
|
||||
attachment_type=self._camera_transforms[self.transform_index][1])
|
||||
|
||||
# We need to pass the lambda a weak reference to
|
||||
# self to avoid circular reference.
|
||||
weak_self = weakref.ref(self)
|
||||
self.sensor.listen(lambda image: CameraManager._parse_image(weak_self, image))
|
||||
if notify:
|
||||
|
@ -533,13 +620,16 @@ class CameraManager(object):
|
|||
self.index = index
|
||||
|
||||
def next_sensor(self):
|
||||
"""Get the next sensor"""
|
||||
self.set_sensor(self.index + 1)
|
||||
|
||||
def toggle_recording(self):
|
||||
"""Toggle recording on or off"""
|
||||
self.recording = not self.recording
|
||||
self.hud.notification('Recording %s' % ('On' if self.recording else 'Off'))
|
||||
|
||||
def render(self, display):
|
||||
"""Render method"""
|
||||
if self.surface is not None:
|
||||
display.blit(self.surface, (0, 0))
|
||||
|
||||
|
@ -554,7 +644,7 @@ class CameraManager(object):
|
|||
lidar_data = np.array(points[:, :2])
|
||||
lidar_data *= min(self.hud.dim) / 100.0
|
||||
lidar_data += (0.5 * self.hud.dim[0], 0.5 * self.hud.dim[1])
|
||||
lidar_data = np.fabs(lidar_data) # pylint: disable=E1111
|
||||
lidar_data = np.fabs(lidar_data) # pylint: disable=assignment-from-no-return
|
||||
lidar_data = lidar_data.astype(np.int32)
|
||||
lidar_data = np.reshape(lidar_data, (-1, 2))
|
||||
lidar_img_size = (self.hud.dim[0], self.hud.dim[1], 3)
|
||||
|
@ -571,15 +661,19 @@ class CameraManager(object):
|
|||
if self.recording:
|
||||
image.save_to_disk('_out/%08d' % image.frame)
|
||||
|
||||
# ==============================================================================
|
||||
# -- Game Loop ---------------------------------------------------------
|
||||
# ==============================================================================
|
||||
|
||||
# ==============================================================================
|
||||
# -- game_loop() ---------------------------------------------------------
|
||||
# ==============================================================================
|
||||
|
||||
def game_loop(args):
|
||||
""" Main loop for agent"""
|
||||
|
||||
pygame.init()
|
||||
pygame.font.init()
|
||||
world = None
|
||||
tot_target_reached = 0
|
||||
num_min_waypoints = 21
|
||||
|
||||
try:
|
||||
client = carla.Client(args.host, args.port)
|
||||
|
@ -590,20 +684,42 @@ def game_loop(args):
|
|||
pygame.HWSURFACE | pygame.DOUBLEBUF)
|
||||
|
||||
hud = HUD(args.width, args.height)
|
||||
world = World(client.get_world(), hud, args.filter)
|
||||
world = World(client.get_world(), hud, args)
|
||||
controller = KeyboardControl(world)
|
||||
|
||||
if args.agent == "Roaming":
|
||||
agent = RoamingAgent(world.player)
|
||||
else:
|
||||
elif args.agent == "Basic":
|
||||
agent = BasicAgent(world.player)
|
||||
spawn_point = world.map.get_spawn_points()[0]
|
||||
agent.set_destination((spawn_point.location.x,
|
||||
spawn_point.location.y,
|
||||
spawn_point.location.z))
|
||||
else:
|
||||
agent = BehaviorAgent(world.player, behavior=args.behavior)
|
||||
|
||||
spawn_points = world.map.get_spawn_points()
|
||||
random.shuffle(spawn_points)
|
||||
|
||||
if spawn_points[0].location != agent.vehicle.get_location():
|
||||
destination = spawn_points[0].location
|
||||
else:
|
||||
destination = spawn_points[1].location
|
||||
|
||||
agent.set_destination(agent.vehicle.get_location(), destination, clean=True)
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
while True:
|
||||
clock.tick_busy_loop(60)
|
||||
if controller.parse_events():
|
||||
return
|
||||
|
||||
# As soon as the server is ready continue!
|
||||
if not world.world.wait_for_tick(10.0):
|
||||
continue
|
||||
|
||||
if args.agent == "Roaming" or args.agent == "Basic":
|
||||
if controller.parse_events():
|
||||
return
|
||||
|
||||
|
@ -616,6 +732,29 @@ def game_loop(args):
|
|||
control = agent.run_step()
|
||||
control.manual_gear_shift = False
|
||||
world.player.apply_control(control)
|
||||
else:
|
||||
agent.update_information(world)
|
||||
|
||||
world.tick(clock)
|
||||
world.render(display)
|
||||
pygame.display.flip()
|
||||
|
||||
# Set new destination when target has been reached
|
||||
if len(agent.get_local_planner().waypoints_queue) < num_min_waypoints and args.loop:
|
||||
agent.reroute(spawn_points)
|
||||
tot_target_reached += 1
|
||||
world.hud.notification("The target has been reached " +
|
||||
str(tot_target_reached) + " times.", seconds=4.0)
|
||||
|
||||
elif len(agent.get_local_planner().waypoints_queue) == 0 and not args.loop:
|
||||
print("Target reached, mission accomplished...")
|
||||
break
|
||||
|
||||
speed_limit = world.player.get_speed_limit()
|
||||
agent.get_local_planner().set_speed(speed_limit)
|
||||
|
||||
control = agent.run_step()
|
||||
world.player.apply_control(control)
|
||||
|
||||
finally:
|
||||
if world is not None:
|
||||
|
@ -630,13 +769,15 @@ def game_loop(args):
|
|||
|
||||
|
||||
def main():
|
||||
"""Main method"""
|
||||
|
||||
argparser = argparse.ArgumentParser(
|
||||
description='CARLA Manual Control Client')
|
||||
description='CARLA Automatic Control Client')
|
||||
argparser.add_argument(
|
||||
'-v', '--verbose',
|
||||
action='store_true',
|
||||
dest='debug',
|
||||
help='print debug information')
|
||||
help='Print debug information')
|
||||
argparser.add_argument(
|
||||
'--host',
|
||||
metavar='H',
|
||||
|
@ -652,16 +793,37 @@ def main():
|
|||
'--res',
|
||||
metavar='WIDTHxHEIGHT',
|
||||
default='1280x720',
|
||||
help='window resolution (default: 1280x720)')
|
||||
help='Window resolution (default: 1280x720)')
|
||||
argparser.add_argument(
|
||||
'--filter',
|
||||
metavar='PATTERN',
|
||||
default='vehicle.*',
|
||||
help='actor filter (default: "vehicle.*")')
|
||||
help='Actor filter (default: "vehicle.*")')
|
||||
argparser.add_argument(
|
||||
'--gamma',
|
||||
default=2.2,
|
||||
type=float,
|
||||
help='Gamma correction of the camera (default: 2.2)')
|
||||
argparser.add_argument(
|
||||
'-l', '--loop',
|
||||
action='store_true',
|
||||
dest='loop',
|
||||
help='Sets a new random destination upon reaching the previous one (default: False)')
|
||||
argparser.add_argument(
|
||||
'-b', '--behavior', type=str,
|
||||
choices=["cautious", "normal", "aggressive"],
|
||||
help='Choose one of the possible agent behaviors (default: normal) ',
|
||||
default='normal')
|
||||
argparser.add_argument("-a", "--agent", type=str,
|
||||
choices=["Roaming", "Basic"],
|
||||
choices=["Behavior", "Roaming", "Basic"],
|
||||
help="select which agent to run",
|
||||
default="Basic")
|
||||
default="Behavior")
|
||||
argparser.add_argument(
|
||||
'-s', '--seed',
|
||||
help='Set seed for repeating executions (default: None)',
|
||||
default=None,
|
||||
type=int)
|
||||
|
||||
args = argparser.parse_args()
|
||||
|
||||
args.width, args.height = [int(x) for x in args.res.split('x')]
|
||||
|
@ -674,7 +836,6 @@ def main():
|
|||
print(__doc__)
|
||||
|
||||
try:
|
||||
|
||||
game_loop(args)
|
||||
|
||||
except KeyboardInterrupt:
|
||||
|
|
|
@ -433,7 +433,16 @@ class KeyboardControl(object):
|
|||
world.player.apply_control(self._control)
|
||||
|
||||
def _parse_vehicle_keys(self, keys, milliseconds):
|
||||
self._control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0
|
||||
if keys[K_UP] or keys[K_w]:
|
||||
self._control.throttle = min(self._control.throttle + 0.01, 1)
|
||||
else:
|
||||
self._control.throttle = 0.0
|
||||
|
||||
if keys[K_DOWN] or keys[K_s]:
|
||||
self._control.brake = min(self._control.brake + 0.2, 1)
|
||||
else:
|
||||
self._control.brake = 0
|
||||
|
||||
steer_increment = 5e-4 * milliseconds
|
||||
if keys[K_LEFT] or keys[K_a]:
|
||||
if self._steer_cache > 0:
|
||||
|
@ -449,7 +458,6 @@ class KeyboardControl(object):
|
|||
self._steer_cache = 0.0
|
||||
self._steer_cache = min(0.7, max(-0.7, self._steer_cache))
|
||||
self._control.steer = round(self._steer_cache, 1)
|
||||
self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0
|
||||
self._control.hand_brake = keys[K_SPACE]
|
||||
|
||||
def _parse_walker_keys(self, keys, milliseconds, world):
|
||||
|
|
Loading…
Reference in New Issue