Added licenseplate fbx download link. Put a note about Wheel_Shape mesh being omitted will cause vehicle to sink into the ground.

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corkyw10 2021-04-19 17:39:10 +02:00 committed by Corinne
parent 9cd7b7ba9a
commit 4c5f27521d
1 changed files with 2 additions and 2 deletions

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@ -52,7 +52,7 @@ We recommend that you divide the vehicle into the following materials:
- __Lights__: Headlights, indicator lights, etc.
- __LightGlass_Ext__: A layer of glass that allows visibility from the outside to the inside of the light.
- __LightGlass_Int__: A layer of glass that allows visibility from the inside to the outside of the light.
- __LicensePlate__: A rectangular plane of 29x12 cm. The texture will be assigned automatically in Unreal Engine.
- __LicensePlate__: A rectangular plane of 29x12 cm. You can use the CARLA provided `.fbx` for best results, download it [here](https://carla-assets.s3.eu-west-3.amazonaws.com/fbx/LicensePlate.rar). The texture will be assigned automatically in Unreal Engine.
- __Interior__: Any other details that don't fit in the above sections can go into _Interior_.
Materials should be named using the format `M_CarPart_CarName`, e.g., `M_Bodywork_Mustang`.
@ -176,7 +176,7 @@ __6. Prepare the vehicle and wheel blueprints.__
__7. Configure the wheel blueprints.__
>1. In your vehicle blueprint folder, open all four of the wheel blueprints.
- In the **_Class Defaults_** panel, set **_Collision Mesh_** to `Wheel_Shape`.
- In the **_Class Defaults_** panel, set **_Collision Mesh_** to `Wheel_Shape`. __Omitting this step will cause the vehicle wheels to sink into the ground__.
- Adjust the values for wheel shape radius, width, mass, and damping rate according to your vehicle specifications.
- Set **_Tire Config_** to `CommonTireConfig`
- On the front wheels set **_Steer Angle_** according to your preferences (default is `70`). Uncheck **_Affected by Handbrake_**.