Make (Unreal) non-unity build available (#6190)
This lets IWYU-type errors be fixed; they are often masked by it. Fix all detected errors of this kind. Note that Unity is on by default, likely for performance reasons, so this does not change that; instead, pass ARGS=--no-unity to make to try it (note that this unfortunately will rebuild the editor too.) Co-authored-by: anrp <anrp@tri.global> Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> Co-authored-by: bernat <bernatx@gmail.com>
This commit is contained in:
parent
fba921c03a
commit
4e070089c8
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@ -9,6 +9,7 @@
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* Added API function to avoid replaying the spectator
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* `Client.set_replayer_ignore_spectator(bool)`
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* `start_replaying.py` using flag `--move-spectator`
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* Surface non-unity build mode by passing ARGS=--no-unity to make; allows IWYU-type errors to be unmasked and fixed.
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* Added maps, vehicles, pedestrians and props catalogues to the documentation
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* Add keyword arguments for `carla.TrafficManager` Python API functions
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* Fixed bug causing the `FPixelReader::SavePixelsToDisk(PixelData, FilePath)` function to crash due to pixel array not set correctly.
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@ -8,9 +8,17 @@
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#include <vector>
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#if defined(__clang__)
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# pragma clang diagnostic push
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# pragma clang diagnostic ignored "-Wshadow"
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#endif
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#include <boost/geometry.hpp>
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#include <boost/geometry/geometries/point.hpp>
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#include <boost/geometry/index/rtree.hpp>
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#if defined(__clang__)
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# pragma clang diagnostic pop
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#endif
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namespace carla {
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namespace geom {
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@ -6,6 +6,11 @@
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#pragma once
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#include "carla/MsgPack.h"
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#ifdef LIBCARLA_INCLUDED_FROM_UE4
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#include <compiler/enable-ue4-macros.h>
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#include "Vehicle/VehiclePhysicsControl.h"
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#include <compiler/disable-ue4-macros.h>
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#endif
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namespace carla {
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namespace rpc {
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@ -13,10 +13,17 @@
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#include "carla/streaming/detail/Types.h"
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#include "carla/streaming/detail/tcp/Message.h"
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#if defined(__clang__)
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# pragma clang diagnostic push
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# pragma clang diagnostic ignored "-Wshadow"
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#endif
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#include <boost/asio/deadline_timer.hpp>
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#include <boost/asio/io_context.hpp>
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#include <boost/asio/ip/tcp.hpp>
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#include <boost/asio/strand.hpp>
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#if defined(__clang__)
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# pragma clang diagnostic pop
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#endif
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#include <functional>
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#include <memory>
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@ -3,10 +3,17 @@
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#include <memory>
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#if defined(__clang__)
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# pragma clang diagnostic push
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# pragma clang diagnostic ignored "-Wshadow"
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#endif
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#include "boost/geometry.hpp"
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#include "boost/geometry/geometries/geometries.hpp"
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#include "boost/geometry/geometries/point_xy.hpp"
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#include "boost/geometry/geometries/polygon.hpp"
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#if defined(__clang__)
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# pragma clang diagnostic pop
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#endif
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#include "carla/trafficmanager/DataStructures.h"
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#include "carla/trafficmanager/Parameters.h"
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@ -11,9 +11,16 @@
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#include <unordered_map>
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#include <unordered_set>
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#if defined(__clang__)
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# pragma clang diagnostic push
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# pragma clang diagnostic ignored "-Wshadow"
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#endif
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#include "boost/geometry.hpp"
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#include "boost/geometry/geometries/point.hpp"
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#include "boost/geometry/index/rtree.hpp"
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#if defined(__clang__)
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# pragma clang diagnostic pop
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#endif
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#include "carla/client/Map.h"
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#include "carla/client/Waypoint.h"
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@ -2252,4 +2252,8 @@
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#pragma pop_macro("RETURN_FALSE_ON_FAIL")
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#pragma pop_macro("PI")
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#ifdef LIBCARLA_INCLUDED_FROM_UE4
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#undef LIBCARLA_INCLUDED_FROM_UE4
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#else
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#error "This file does not support nesting guards (preprocessor can't do math) - instead, in LibCarla, enable macros, include Unreal header, and disable macros."
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#endif
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@ -6,6 +6,7 @@
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#pragma once
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#include "Actor/ActorInfo.h"
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#include "Math/DVector.h"
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#include "Carla/Vehicle/AckermannControllerSettings.h"
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#include "Carla/Vehicle/VehicleAckermannControl.h"
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@ -4,8 +4,6 @@
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "Carla.h"
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#include "Carla/Actor/ActorData.h"
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#include "Carla/Actor/ActorRegistry.h"
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@ -58,7 +56,7 @@ static FCarlaActor::ActorType FActorRegistry_GetActorType(const AActor *Actor)
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}
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}
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static FString GetRelevantTagAsString(const TSet<crp::CityObjectLabel> &SemanticTags)
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FString CarlaGetRelevantTagAsString(const TSet<crp::CityObjectLabel> &SemanticTags)
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{
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for (auto &&Tag : SemanticTags)
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{
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@ -156,7 +154,7 @@ TSharedPtr<FCarlaActor> FActorRegistry::MakeCarlaActor(
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if (Info->Description.Id.IsEmpty())
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{
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// This is a fake actor, let's fake the id based on their semantic tags.
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Info->Description.Id = TEXT("static.") + GetRelevantTagAsString(Info->SemanticTags);
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Info->Description.Id = TEXT("static.") + CarlaGetRelevantTagAsString(Info->SemanticTags);
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}
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Info->SerializedData.id = Id;
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@ -4,8 +4,6 @@
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "Carla.h"
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#include "Carla/Actor/ActorSpawnResult.h"
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@ -9,6 +9,7 @@
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#if WITH_EDITOR
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#include "FileHelpers.h"
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#endif
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#include "Misc/FileHelper.h"
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#include "JsonObject.h"
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#include "JsonSerializer.h"
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#include "UObject/ConstructorHelpers.h"
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@ -6,6 +6,8 @@
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#include "MoveAssetsCommandlet.h"
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#include "SSTags.h"
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UMoveAssetsCommandlet::UMoveAssetsCommandlet()
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{
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IsClient = false;
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}
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#if WITH_EDITORONLY_DATA
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// NOTE: Assets imported from a map FBX will be classified for semantic
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// segmentation as ROAD, ROADLINES AND TERRAIN based on the asset name
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// defined in RoadRunner. These tags will be used for moving the meshes
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// and for specifying the path to these meshes when spawning them in a world.
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namespace SSTags {
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// Carla Semantic Segmentation Folder Tags
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static const FString ROAD = TEXT("Road");
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static const FString ROADLINE = TEXT("RoadLine");
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static const FString TERRAIN = TEXT("Terrain");
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static const FString GRASS = TEXT("Terrain");
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static const FString SIDEWALK = TEXT("SideWalk");
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static const FString CURB = TEXT("SideWalk");
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static const FString GUTTER = TEXT("SideWalk");
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// RoadRunner Tags
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//
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// RoadRunner's mesh naming convention:
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// mapName_meshType_meshSubtype_layerNumberNode
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//
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// meshType is a larger geographical tag (e.g. "Road", "Terrain")
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// meshSubType is a denomination of the tag (e.g. "Road", "Gutter", "Ground")
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static const FString R_ROAD1 = TEXT("Road_Road");
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static const FString R_ROAD2 = TEXT("Roads_Road");
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static const FString R_GRASS1 = TEXT("Road_Grass");
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static const FString R_GRASS2 = TEXT("Roads_Grass");
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static const FString R_MARKING1 = TEXT("Road_Marking");
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static const FString R_MARKING2 = TEXT("Roads_Marking");
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static const FString R_SIDEWALK1 = TEXT("Road_Sidewalk");
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static const FString R_SIDEWALK2 = TEXT("Roads_Sidewalk");
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static const FString R_CURB1 = TEXT("Road_Curb");
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static const FString R_CURB2 = TEXT("Roads_Curb");
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static const FString R_GUTTER1 = TEXT("Road_Gutter");
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static const FString R_GUTTER2 = TEXT("Roads_Gutter");
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static const FString R_TERRAIN = TEXT("Terrain");
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}
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FMovePackageParams UMoveAssetsCommandlet::ParseParams(const FString &InParams) const
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{
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TArray<FString> Tokens;
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#include "PrepareAssetsForCookingCommandlet.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "SSTags.h"
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#if WITH_EDITOR
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#include "FileHelpers.h"
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#endif
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#include "Misc/FileHelper.h"
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#include "Serialization/JsonReader.h"
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#include "Serialization/JsonSerializer.h"
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#include "HAL/PlatformFilemanager.h"
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#include "UObject/ConstructorHelpers.h"
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#include "Materials/MaterialInstanceConstant.h"
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#include "Commandlets/Commandlet.h"
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#include "Runtime/Engine/Classes/Engine/ObjectLibrary.h"
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#include "Runtime/Engine/Classes/Engine/StaticMeshActor.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "PrepareAssetsForCookingCommandlet.generated.h"
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// undef this API to avoid conflict with UE 4.26
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@ -0,0 +1,48 @@
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// Copyright (c) 2023 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#include "Containers/UnrealString.h"
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#pragma once
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#if WITH_EDITORONLY_DATA
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// NOTE: Assets imported from a map FBX will be classified for semantic
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// segmentation as ROAD, ROADLINES AND TERRAIN based on the asset name
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// defined in RoadRunner. These tags will be used for moving the meshes
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// and for specifying the path to these meshes when spawning them in a world.
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namespace SSTags {
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// Carla Semantic Segmentation Folder Tags
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static const FString ROAD = TEXT("Road");
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static const FString ROADLINE = TEXT("RoadLine");
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static const FString TERRAIN = TEXT("Terrain");
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static const FString GRASS = TEXT("Terrain");
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static const FString SIDEWALK = TEXT("SideWalk");
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static const FString CURB = TEXT("SideWalk");
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static const FString GUTTER = TEXT("SideWalk");
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// RoadRunner Tags
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//
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// RoadRunner's mesh naming convention:
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// mapName_meshType_meshSubtype_layerNumberNode
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//
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// meshType is a larger geographical tag (e.g. "Road", "Terrain")
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// meshSubType is a denomination of the tag (e.g. "Road", "Gutter", "Ground")
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static const FString R_ROAD1 = TEXT("Road_Road");
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static const FString R_ROAD2 = TEXT("Roads_Road");
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static const FString R_GRASS1 = TEXT("Road_Grass");
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static const FString R_GRASS2 = TEXT("Roads_Grass");
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static const FString R_MARKING1 = TEXT("Road_Marking");
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static const FString R_MARKING2 = TEXT("Roads_Marking");
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static const FString R_SIDEWALK1 = TEXT("Road_Sidewalk");
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static const FString R_SIDEWALK2 = TEXT("Roads_Sidewalk");
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static const FString R_CURB1 = TEXT("Road_Curb");
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static const FString R_CURB2 = TEXT("Roads_Curb");
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static const FString R_GUTTER1 = TEXT("Road_Gutter");
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static const FString R_GUTTER2 = TEXT("Roads_Gutter");
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static const FString R_TERRAIN = TEXT("Terrain");
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}
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#endif
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#include "Carla/Game/CarlaEpisode.h"
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#include "Carla/Game/CarlaStaticDelegates.h"
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#include "Carla/Game/CarlaStatics.h"
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#include "Carla/Lights/CarlaLightSubsystem.h"
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#include "Carla/Recorder/CarlaRecorder.h"
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#include "Carla/Settings/CarlaSettings.h"
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#include "Carla/Server/CarlaServer.h"
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#include "Carla/Settings/EpisodeSettings.h"
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#include "Carla/Util/NonCopyable.h"
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#include "Carla/Game/FrameData.h"
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#include "Misc/CoreDelegates.h"
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#include <mutex>
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class UCarlaSettings;
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class FFrameData;
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struct FEpisodeSettings;
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class FCarlaEngine : private NonCopyable
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std::vector<FFrameData> FramesToProcess;
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std::mutex FrameToProcessMutex;
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};
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// Note: this has a circular dependency with FCarlaEngine; it must be included late.
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#include "Sensor/AsyncDataStreamImpl.h"
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@ -6,6 +6,7 @@
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#include "Carla.h"
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#include "Carla/Game/CarlaEpisode.h"
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#include "Carla/Game/CarlaStatics.h"
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#include <compiler/disable-ue4-macros.h>
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#include <carla/opendrive/OpenDriveParser.h>
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@ -17,6 +18,7 @@
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#include "Carla/Util/RandomEngine.h"
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#include "Carla/Vehicle/VehicleSpawnPoint.h"
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#include "Carla/Game/CarlaStatics.h"
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#include "Carla/Game/CarlaStaticDelegates.h"
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#include "Carla/MapGen/LargeMapManager.h"
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#include "Engine/StaticMeshActor.h"
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@ -262,8 +264,6 @@ carla::rpc::Actor UCarlaEpisode::SerializeActor(FCarlaActor *CarlaActor) const
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return Actor;
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}
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static FString GetRelevantTagAsString(const TSet<crp::CityObjectLabel> &SemanticTags);
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carla::rpc::Actor UCarlaEpisode::SerializeActor(AActor* Actor) const
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{
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FCarlaActor* CarlaActor = FindCarlaActor(Actor);
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@ -279,7 +279,7 @@ carla::rpc::Actor UCarlaEpisode::SerializeActor(AActor* Actor) const
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TSet<crp::CityObjectLabel> SemanticTags;
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ATagger::GetTagsOfTaggedActor(*Actor, SemanticTags);
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FActorDescription Description;
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Description.Id = TEXT("static.") + GetRelevantTagAsString(SemanticTags);
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Description.Id = TEXT("static.") + CarlaGetRelevantTagAsString(SemanticTags);
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SerializedActor.description = Description;
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SerializedActor.semantic_tags.reserve(SemanticTags.Num());
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for (auto &&Tag : SemanticTags)
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@ -392,3 +392,5 @@ private:
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FSensorManager SensorManager;
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};
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FString CarlaGetRelevantTagAsString(const TSet<crp::CityObjectLabel> &SemanticTags);
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@ -7,11 +7,17 @@
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#include "Carla.h"
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#include "Carla/Game/CarlaGameModeBase.h"
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#include "Carla/Game/CarlaHUD.h"
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#include "Carla/Game/CarlaStatics.h"
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#include "Carla/Game/CarlaStaticDelegates.h"
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#include "Carla/Lights/CarlaLight.h"
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#include "Engine/DecalActor.h"
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#include "Engine/LevelStreaming.h"
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#include "Engine/LocalPlayer.h"
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#include "Materials/MaterialInstanceDynamic.h"
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#include "Engine/StaticMeshActor.h"
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#include "Vehicle/VehicleSpawnPoint.h"
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#include "Util/BoundingBoxCalculator.h"
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#include "EngineUtils.h"
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|
||||
#include <compiler/disable-ue4-macros.h>
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#include "carla/opendrive/OpenDriveParser.h"
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|
|
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@ -6,6 +6,8 @@
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#include "CarlaHUD.h"
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#include "GameFramework/PlayerController.h"
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void ACarlaHUD::DrawHUD()
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{
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Super::DrawHUD();
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|
|
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@ -21,6 +21,7 @@
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// We can fix that by just undefining the function that conflicts with the name of the Windows API in Unicode.
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#undef DrawText
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#include "Carla.h"
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#include "Containers/Array.h"
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#include "GameFramework/HUD.h"
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#include "WheeledVehicleMovementComponent.h"
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|
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@ -8,7 +8,16 @@
|
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#include "Carla/Game/CarlaEpisode.h"
|
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#include "Carla/Actor/CarlaActor.h"
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#include "Carla/Game/CarlaEngine.h"
|
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#include "Carla/Game/CarlaEpisode.h"
|
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#include "Carla/Traffic/TrafficLightController.h"
|
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#include "Carla/Traffic/TrafficLightGroup.h"
|
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#include "Carla/MapGen/LargeMapManager.h"
|
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#include "Carla/Game/CarlaStatics.h"
|
||||
#include "Carla/Settings/CarlaSettings.h"
|
||||
#include "Carla/Lights/CarlaLightSubsystem.h"
|
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|
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#include <compiler/disable-ue4-macros.h>
|
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#include "carla/rpc/VehicleLightState.h"
|
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#include <compiler/enable-ue4-macros.h>
|
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|
||||
|
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void FFrameData::GetFrameData(UCarlaEpisode *ThisEpisode, bool bAdditionalData, bool bIncludeActorsAgain)
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|
|
|
@ -25,8 +25,15 @@
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#include "Carla/Recorder/CarlaRecorderInfo.h"
|
||||
#include "Carla/Recorder/CarlaRecorderPosition.h"
|
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#include "Carla/Recorder/CarlaRecorderFrameCounter.h"
|
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#include "Carla/Recorder/CarlaRecorderState.h"
|
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#include "Carla/Actor/ActorDescription.h"
|
||||
#include "Carla/Lights/CarlaLight.h"
|
||||
#include "Carla/Traffic/TrafficLightBase.h"
|
||||
#include "Carla/Traffic/TrafficSignBase.h"
|
||||
|
||||
|
||||
#include <sstream>
|
||||
#include <unordered_map>
|
||||
|
||||
class UCarlaEpisode;
|
||||
class FCarlaActor;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "Carla.h"
|
||||
#include "TaggedComponent.h"
|
||||
#include "ConstructorHelpers.h"
|
||||
|
||||
#include "Rendering/SkeletalMeshRenderData.h"
|
||||
#include "SkeletalRenderPublic.h"
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Carla.h"
|
||||
#include "Tagger.h"
|
||||
#include "TaggedComponent.h"
|
||||
#include "Vehicle/CarlaWheeledVehicle.h"
|
||||
|
||||
#include "Components/SkeletalMeshComponent.h"
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
|
|
|
@ -5,6 +5,10 @@
|
|||
#include "LargeMapManager.h"
|
||||
|
||||
#include "Engine/WorldComposition.h"
|
||||
#include "Engine/ObjectLibrary.h"
|
||||
#include "Game/CarlaStatics.h"
|
||||
#include "Actor/ActorRegistry.h"
|
||||
#include "Game/CarlaEpisode.h"
|
||||
#include "Engine/EngineTypes.h"
|
||||
#include "Components/PrimitiveComponent.h"
|
||||
#include "Landscape.h"
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Carla.h"
|
||||
#include "Carla/OpenDrive/OpenDrive.h"
|
||||
#include "Carla/Game/CarlaGameModeBase.h"
|
||||
#include "Misc/FileHelper.h"
|
||||
#include "Carla/Game/CarlaStatics.h"
|
||||
#include "GenericPlatform/GenericPlatformProcess.h"
|
||||
|
||||
|
|
|
@ -12,6 +12,11 @@
|
|||
#include "UObject/ConstructorHelpers.h"
|
||||
#include "DrawDebugHelpers.h"
|
||||
|
||||
#include "ConstructorHelpers.h"
|
||||
#include "Materials/MaterialExpressionTextureSample.h"
|
||||
|
||||
#include "DrawDebugHelpers.h"
|
||||
|
||||
#include <compiler/disable-ue4-macros.h>
|
||||
#include <carla/geom/Math.h>
|
||||
#include <carla/opendrive/OpenDriveParser.h>
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
// This work is licensed under the terms of the MIT license.
|
||||
// For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
#include "UnrealString.h"
|
||||
|
|
|
@ -4,8 +4,12 @@
|
|||
// This work is licensed under the terms of the MIT license.
|
||||
// For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
||||
#include "CarlaRecorderQuery.h"
|
||||
|
||||
#include "CarlaRecorderHelpers.h"
|
||||
|
||||
#include "CarlaRecorder.h"
|
||||
|
||||
#include <ctime>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "CarlaRecorderLightScene.h"
|
||||
#include "CarlaRecorderLightVehicle.h"
|
||||
#include "CarlaRecorderAnimWalker.h"
|
||||
#include "CarlaRecorderAnimVehicle.h"
|
||||
#include "CarlaRecorderCollision.h"
|
||||
#include "CarlaRecorderEventAdd.h"
|
||||
#include "CarlaRecorderEventDel.h"
|
||||
|
|
|
@ -9,10 +9,13 @@
|
|||
#include "CarlaRecorderEventAdd.h"
|
||||
#include "CarlaRecorderPosition.h"
|
||||
#include "CarlaRecorderState.h"
|
||||
#include "CarlaRecorderAnimBiker.h"
|
||||
#include "CarlaRecorderAnimWalker.h"
|
||||
#include "CarlaRecorderAnimVehicle.h"
|
||||
#include "CarlaRecorderAnimVehicleWheels.h"
|
||||
#include "CarlaRecorderLightVehicle.h"
|
||||
#include "CarlaRecorderLightScene.h"
|
||||
#include "CarlaRecorderWalkerBones.h"
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
|
|
|
@ -4,6 +4,12 @@
|
|||
// This work is licensed under the terms of the MIT license.
|
||||
// For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
||||
// Note: AsyncDataStream.h has a circular dependency with Game/CarlaEngine.h.
|
||||
// You should not have to include this file directly (CarlaEngine.h includes it
|
||||
// at the appropriate place.)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Carla/Game/CarlaEngine.h"
|
||||
#include "Carla/Sensor/AsyncDataStream.h"
|
||||
|
|
@ -12,6 +12,7 @@
|
|||
#include "Carla.h"
|
||||
#include "Carla/Util/RandomEngine.h"
|
||||
#include "Carla/Sensor/DVSCamera.h"
|
||||
#include "Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
static float FColorToGrayScaleFloat(FColor Color)
|
||||
{
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "Carla/Sensor/SceneCaptureSensor.h"
|
||||
#include "Sensor/ShaderBasedSensor.h"
|
||||
#include <carla/sensor/data/DVSEvent.h>
|
||||
|
||||
#include "DVSCamera.generated.h"
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include "Carla.h"
|
||||
#include "Carla/Sensor/DepthCamera.h"
|
||||
|
||||
#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "Carla/Sensor/PixelReader.h"
|
||||
|
||||
FActorDefinition ADepthCamera::GetSensorDefinition()
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
// For a copy, see <https://opensource.org/licenses/MIT>.
|
||||
|
||||
#include "Carla.h"
|
||||
#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"
|
||||
#include "Carla/Sensor/GnssSensor.h"
|
||||
#include "Carla/Game/CarlaEpisode.h"
|
||||
#include "Carla/Game/CarlaStatics.h"
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "Carla/Sensor/ImageUtil.h"
|
||||
#include "Runtime/RHI/Public/RHISurfaceDataConversion.h"
|
||||
#include "Carla/Carla.h"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Carla.h"
|
||||
#include "Carla/Sensor/InstanceSegmentationCamera.h"
|
||||
#include "Carla/Game/TaggedComponent.h"
|
||||
#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "Carla/Sensor/PixelReader.h"
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
#include "Carla.h"
|
||||
#include "Carla/Sensor/LaneInvasionSensor.h"
|
||||
#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
FActorDefinition ALaneInvasionSensor::GetSensorDefinition()
|
||||
{
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
|
||||
#include "Carla/Sensor/PixelReader.h"
|
||||
|
||||
#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
FActorDefinition ANormalsCamera::GetSensorDefinition()
|
||||
{
|
||||
return UActorBlueprintFunctionLibrary::MakeNormalsCameraDefinition();
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "Carla/Sensor/OpticalFlowCamera.h"
|
||||
#include "HAL/IConsoleManager.h"
|
||||
|
||||
#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "Carla/Sensor/PixelReader.h"
|
||||
|
||||
FActorDefinition AOpticalFlowCamera::GetSensorDefinition()
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include "Carla.h"
|
||||
#include "Carla/Sensor/RssSensor.h"
|
||||
#include "Actor/ActorBlueprintFunctionLibrary.h"
|
||||
#include "Engine/CollisionProfile.h"
|
||||
#include "StaticMeshResources.h"
|
||||
|
||||
FActorDefinition ARssSensor::GetSensorDefinition()
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include "Carla/Game/CarlaEngine.h"
|
||||
#include <chrono>
|
||||
|
||||
#include "Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "Runtime/RenderCore/Public/RenderingThread.h"
|
||||
|
||||
FActorDefinition ASceneCaptureCamera::GetSensorDefinition()
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "Carla/Actor/ActorDefinition.h"
|
||||
#include "Actor/ActorBlueprintFunctionLibrary.h"
|
||||
#include "Carla/Sensor/PixelReader.h"
|
||||
#include "Carla/Sensor/ShaderBasedSensor.h"
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Carla.h"
|
||||
#include "Carla/Sensor/SceneCaptureSensor.h"
|
||||
#include "Carla/Game/CarlaStatics.h"
|
||||
#include "Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
#include <mutex>
|
||||
#include <atomic>
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include "Carla.h"
|
||||
#include "Carla/Sensor/SemanticSegmentationCamera.h"
|
||||
|
||||
#include "Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "Carla/Sensor/PixelReader.h"
|
||||
|
||||
FActorDefinition ASemanticSegmentationCamera::GetSensorDefinition()
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"
|
||||
#include "Carla/Game/CarlaStatics.h"
|
||||
|
||||
#include "Engine/CollisionProfile.h"
|
||||
|
||||
ASensor::ASensor(const FObjectInitializer &ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include "Carla/Sensor/DataStream.h"
|
||||
#include "Carla/Util/RandomEngine.h"
|
||||
|
||||
#include "Carla/Game/CarlaEngine.h"
|
||||
|
||||
#include "GameFramework/Actor.h"
|
||||
|
||||
#include "Sensor.generated.h"
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
|
||||
#include "ConstructorHelpers.h"
|
||||
#include "Materials/MaterialInstanceDynamic.h"
|
||||
#include "Components/SceneCaptureComponent2D.h"
|
||||
#include "Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
bool AShaderBasedSensor::AddPostProcessingMaterial(const FString &Path)
|
||||
{
|
||||
|
|
|
@ -7,6 +7,9 @@
|
|||
#include "Carla.h"
|
||||
#include "Carla/Sensor/WorldObserver.h"
|
||||
#include "Carla/Actor/ActorData.h"
|
||||
#include "Carla/Actor/ActorRegistry.h"
|
||||
#include "Carla/Game/CarlaEpisode.h"
|
||||
#include "Carla/Game/CarlaEngine.h"
|
||||
|
||||
#include "Carla/Traffic/TrafficLightBase.h"
|
||||
#include "Carla/Traffic/TrafficLightComponent.h"
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "Carla/Walker/WalkerBase.h"
|
||||
#include "GameFramework/CharacterMovementComponent.h"
|
||||
#include "Carla/Game/Tagger.h"
|
||||
#include "Carla/Game/CarlaStatics.h"
|
||||
#include "Carla/Vehicle/MovementComponents/CarSimManagerComponent.h"
|
||||
#include "Carla/Vehicle/MovementComponents/ChronoMovementComponent.h"
|
||||
#include "Carla/Lights/CarlaLightSubsystem.h"
|
||||
|
@ -167,7 +168,7 @@ carla::rpc::ResponseError RespondError(
|
|||
const ECarlaServerResponse& Error,
|
||||
const FString& ExtraInfo = "")
|
||||
{
|
||||
return RespondError(FuncName, GetStringError(Error), ExtraInfo);
|
||||
return RespondError(FuncName, CarlaGetStringError(Error), ExtraInfo);
|
||||
}
|
||||
|
||||
class ServerBinder
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "CarlaServerResponse.h"
|
||||
|
||||
FString GetStringError(ECarlaServerResponse Response)
|
||||
FString CarlaGetStringError(ECarlaServerResponse Response)
|
||||
{
|
||||
switch (Response)
|
||||
{
|
||||
|
|
|
@ -24,4 +24,4 @@ enum class ECarlaServerResponse
|
|||
FunctionNotAvailiableWhenDormant
|
||||
};
|
||||
|
||||
FString GetStringError(ECarlaServerResponse Response);
|
||||
FString CarlaGetStringError(ECarlaServerResponse Response);
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "Carla.h"
|
||||
#include "Game/CarlaGameInstance.h"
|
||||
#include "Carla/Settings/CarlaSettingsDelegate.h"
|
||||
|
||||
#include "Carla/Game/CarlaGameInstance.h"
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Carla/Game/CarlaStatics.h"
|
||||
#include "Carla/MapGen/LargeMapManager.h"
|
||||
#include "Carla/Vehicle/CarlaWheeledVehicle.h"
|
||||
#include "Game/CarlaStatics.h"
|
||||
#include "Carla/Vehicle/WheeledVehicleAIController.h"
|
||||
|
||||
#include <compiler/disable-ue4-macros.h>
|
||||
|
|
|
@ -15,6 +15,10 @@
|
|||
#include "Carla/MapGen/LargeMapManager.h"
|
||||
#include "carla/road/element/RoadInfoSignal.h"
|
||||
|
||||
#include <compiler/disable-ue4-macros.h>
|
||||
#include <carla/road/element/RoadInfoSignal.h>
|
||||
#include <compiler/enable-ue4-macros.h>
|
||||
|
||||
UTrafficLightComponent::UTrafficLightComponent()
|
||||
: Super()
|
||||
{
|
||||
|
|
|
@ -10,9 +10,9 @@
|
|||
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
|
||||
#include "BoundingBoxCalculator.generated.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
|
||||
class AActor;
|
||||
#include "BoundingBoxCalculator.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class CARLA_API UBoundingBoxCalculator : public UBlueprintFunctionLibrary
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GameFramework/Actor.h"
|
||||
|
||||
#include "Carla/Util/BoundingBox.h"
|
||||
#include "Carla/Vehicle/CarlaWheeledVehicle.h"
|
||||
#include "Carla/Traffic/TrafficLightBase.h"
|
||||
|
@ -13,8 +15,6 @@
|
|||
|
||||
#include "ObjectRegister.generated.h"
|
||||
|
||||
class AActor;
|
||||
|
||||
UCLASS()
|
||||
class CARLA_API UObjectRegister : public UObject
|
||||
{
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
|
||||
#include "GameFramework/Actor.h"
|
||||
|
||||
#include <compiler/disable-ue4-macros.h>
|
||||
#include "carla/rpc/ObjectLabel.h"
|
||||
#include "carla/rpc/LabelledPoint.h"
|
||||
|
@ -18,8 +20,6 @@
|
|||
|
||||
#include "RayTracer.generated.h"
|
||||
|
||||
class AActor;
|
||||
|
||||
UCLASS()
|
||||
class CARLA_API URayTracer : public UBlueprintFunctionLibrary
|
||||
{
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "BaseVegetationActor.h"
|
||||
|
||||
#include "Carla/Carla.h"
|
||||
|
||||
|
||||
void ABaseVegetationActor::BeginPlay()
|
||||
|
|
|
@ -11,12 +11,16 @@
|
|||
#include "DrawDebugHelpers.h"
|
||||
#include "Kismet/KismetMathLibrary.h"
|
||||
#include "BaseVegetationActor.h"
|
||||
#include "Vehicle/CarlaWheeledVehicle.h"
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
#include "carla/rpc/String.h"
|
||||
#include <cmath>
|
||||
#include <sstream>
|
||||
|
||||
#include <compiler/disable-ue4-macros.h>
|
||||
#include "carla/rpc/String.h"
|
||||
#include <compiler/enable-ue4-macros.h>
|
||||
|
||||
#define SPRINGVEGETATIONLOGS 0
|
||||
#define SOLVERLOGS 0
|
||||
#define COLLISIONLOGS 0
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include "ProceduralFoliageComponent.h"
|
||||
|
||||
#include "Carla/Vegetation/VegetationManager.h"
|
||||
#include "Carla/Vegetation/SpringBasedVegetationComponent.h"
|
||||
#include "Carla/Game/CarlaStatics.h"
|
||||
#include "Game/TaggedComponent.h"
|
||||
|
||||
static FString GetVersionFromFString(const FString& String)
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "ProceduralFoliageVolume.h"
|
||||
#include "Components/InstancedStaticMeshComponent.h"
|
||||
#include "Materials/MaterialInstanceDynamic.h"
|
||||
#include "InstancedFoliageActor.h"
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Containers/Map.h"
|
||||
|
|
|
@ -9,11 +9,14 @@
|
|||
#include "CustomTerrainPhysicsComponent.h"
|
||||
#include "Runtime/Core/Public/Async/ParallelFor.h"
|
||||
#include "Engine/CollisionProfile.h"
|
||||
#include "Engine/StaticMeshActor.h"
|
||||
#include "StaticMeshResources.h"
|
||||
#include "CollisionQueryParams.h"
|
||||
#include "Carla/MapGen/LargeMapManager.h"
|
||||
#include "Carla/Game/CarlaStatics.h"
|
||||
#include "Carla/MapGen/SoilTypeManager.h"
|
||||
#include "carla/rpc/String.h"
|
||||
#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "HAL/PlatformFilemanager.h"
|
||||
#include "HAL/RunnableThread.h"
|
||||
#include "Misc/Paths.h"
|
||||
|
@ -30,6 +33,8 @@
|
|||
#include "GenericPlatform/GenericPlatformProcess.h"
|
||||
#include "Materials/MaterialParameterCollection.h"
|
||||
#include "Materials/MaterialParameterCollectionInstance.h"
|
||||
#include "Materials/MaterialInterface.h"
|
||||
#include "Materials/MaterialInstance.h"
|
||||
// #include <carla/pytorch/pytorch.h>
|
||||
|
||||
#include "Components/SkinnedMeshComponent.h"
|
||||
|
@ -40,7 +45,6 @@
|
|||
|
||||
|
||||
#include "Carla/Game/CarlaStatics.h"
|
||||
#include "carla/rpc/String.h"
|
||||
#include "HAL/PlatformFilemanager.h"
|
||||
#include "HAL/RunnableThread.h"
|
||||
#include "Misc/Paths.h"
|
||||
|
@ -65,6 +69,11 @@
|
|||
#include <thread>
|
||||
#include <chrono>
|
||||
|
||||
#include <compiler/disable-ue4-macros.h>
|
||||
#include "carla/rpc/String.h"
|
||||
#include <compiler/enable-ue4-macros.h>
|
||||
|
||||
|
||||
constexpr float MToCM = 100.f;
|
||||
constexpr float CMToM = 0.01f;
|
||||
|
||||
|
@ -2284,13 +2293,13 @@ void UCustomTerrainPhysicsComponent::AddForceToSingleWheel( USkeletalMeshCompone
|
|||
{
|
||||
FVector WheelBottomLocation = WheelPosition - FVector(0,0, 0.337);
|
||||
float OriginalHeight = SparseMap.GetHeight(WheelPosition);
|
||||
float FloorHeight = OriginalHeight - UEFrameToSI(TerrainDepth);
|
||||
float NewFloorHeight = OriginalHeight - UEFrameToSI(TerrainDepth);
|
||||
|
||||
if( WheelNormalForce.Size() == 0 ){
|
||||
WheelNormalForce = FVector::UpVector;
|
||||
}
|
||||
|
||||
float ForceFactor = ( WheelBottomLocation.Z - OriginalHeight ) / ( FloorHeight - OriginalHeight );
|
||||
float ForceFactor = ( WheelBottomLocation.Z - OriginalHeight ) / ( NewFloorHeight - OriginalHeight );
|
||||
if( ForceFactor < 0){
|
||||
ForceFactor = 0;
|
||||
}
|
||||
|
@ -2423,9 +2432,9 @@ void UCustomTerrainPhysicsComponent::ApplyMeanAccelerationToVehicle(
|
|||
}
|
||||
}
|
||||
|
||||
TArray<FVector> UCustomTerrainPhysicsComponent::GetParticlesInRadius(FVector Position, float Radius)
|
||||
TArray<FVector> UCustomTerrainPhysicsComponent::GetParticlesInRadius(FVector Position, float InRadius)
|
||||
{
|
||||
std::vector<FParticle*> Particles = SparseMap.GetParticlesInRadius(UEFrameToSI(Position), Radius*CMToM);
|
||||
std::vector<FParticle*> Particles = SparseMap.GetParticlesInRadius(UEFrameToSI(Position), InRadius*CMToM);
|
||||
TArray<FVector> ParticlePositions;
|
||||
for(FParticle* Particle : Particles)
|
||||
{
|
||||
|
@ -2434,9 +2443,9 @@ TArray<FVector> UCustomTerrainPhysicsComponent::GetParticlesInRadius(FVector Pos
|
|||
return ParticlePositions;
|
||||
}
|
||||
|
||||
TArray<FVector> UCustomTerrainPhysicsComponent::GetParticlesInTileRadius(FVector Position, float Radius)
|
||||
TArray<FVector> UCustomTerrainPhysicsComponent::GetParticlesInTileRadius(FVector Position, float InRadius)
|
||||
{
|
||||
std::vector<FParticle*> Particles = SparseMap.GetParticlesInTileRadius(UEFrameToSI(Position), Radius*CMToM);
|
||||
std::vector<FParticle*> Particles = SparseMap.GetParticlesInTileRadius(UEFrameToSI(Position), InRadius*CMToM);
|
||||
TArray<FVector> ParticlePositions;
|
||||
for(FParticle* Particle : Particles)
|
||||
{
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "Components/PrimitiveComponent.h"
|
||||
#include "Engine/StaticMeshActor.h"
|
||||
#include "Misc/ScopeLock.h"
|
||||
|
||||
#include "Carla/Math/DVector.h"
|
||||
|
|
|
@ -13,12 +13,21 @@
|
|||
#ifdef WITH_CHRONO
|
||||
#include "compiler/disable-ue4-macros.h"
|
||||
|
||||
#if defined(__clang__)
|
||||
# pragma clang diagnostic push
|
||||
# pragma clang diagnostic ignored "-Wshadow"
|
||||
#endif
|
||||
|
||||
#include "chrono/physics/ChSystemNSC.h"
|
||||
#include "chrono_vehicle/ChVehicleModelData.h"
|
||||
#include "chrono_vehicle/ChTerrain.h"
|
||||
#include "chrono_vehicle/driver/ChDataDriver.h"
|
||||
#include "chrono_vehicle/wheeled_vehicle/vehicle/WheeledVehicle.h"
|
||||
|
||||
#if defined(__clang__)
|
||||
# pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
#include "compiler/enable-ue4-macros.h"
|
||||
#endif
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "Components/PoseableMeshComponent.h"
|
||||
#include "Components/PrimitiveComponent.h"
|
||||
#include "Containers/Map.h"
|
||||
#include "GameFramework/Character.h"
|
||||
#include "GameFramework/CharacterMovementComponent.h"
|
||||
#include "GameFramework/Pawn.h"
|
||||
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
public class CarlaUE4Target : TargetRules
|
||||
{
|
||||
|
@ -9,5 +11,25 @@ public class CarlaUE4Target : TargetRules
|
|||
{
|
||||
Type = TargetType.Game;
|
||||
ExtraModuleNames.Add("CarlaUE4");
|
||||
|
||||
string ConfigDir = Path.GetDirectoryName(ProjectFile.ToString()) + "/Config/";
|
||||
string OptionalModulesFile = Path.Combine(ConfigDir, "OptionalModules.ini");
|
||||
string[] text = System.IO.File.ReadAllLines(OptionalModulesFile);
|
||||
|
||||
bool UnityOn = true;
|
||||
|
||||
foreach (string line in text) {
|
||||
if (line.Contains("Unity OFF"))
|
||||
{
|
||||
UnityOn = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!UnityOn) {
|
||||
Console.WriteLine("Disabling unity");
|
||||
bUseUnityBuild = false;
|
||||
bForceUnityBuild = false;
|
||||
bUseAdaptiveUnityBuild = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
public class CarlaUE4EditorTarget : TargetRules
|
||||
{
|
||||
|
@ -9,5 +11,25 @@ public class CarlaUE4EditorTarget : TargetRules
|
|||
{
|
||||
Type = TargetType.Editor;
|
||||
ExtraModuleNames.Add("CarlaUE4");
|
||||
|
||||
string ConfigDir = Path.GetDirectoryName(ProjectFile.ToString()) + "/Config/";
|
||||
string OptionalModulesFile = Path.Combine(ConfigDir, "OptionalModules.ini");
|
||||
string[] text = System.IO.File.ReadAllLines(OptionalModulesFile);
|
||||
|
||||
bool UnityOn = true;
|
||||
|
||||
foreach (string line in text) {
|
||||
if (line.Contains("Unity OFF"))
|
||||
{
|
||||
UnityOn = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!UnityOn) {
|
||||
Console.WriteLine("Disabling unity");
|
||||
bUseUnityBuild = false;
|
||||
bForceUnityBuild = false;
|
||||
bUseAdaptiveUnityBuild = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,8 +19,11 @@ set LAUNCH_UE4_EDITOR=false
|
|||
set REMOVE_INTERMEDIATE=false
|
||||
set USE_CARSIM=false
|
||||
set USE_CHRONO=false
|
||||
set USE_UNITY=true
|
||||
set CARSIM_STATE="CarSim OFF"
|
||||
set CHRONO_STATE="Chrono OFF"
|
||||
set UNITY_STATE="Unity ON"
|
||||
set AT_LEAST_WRITE_OPTIONALMODULES=false
|
||||
set EDITOR_FLAGS=""
|
||||
|
||||
:arg-parse
|
||||
|
@ -45,6 +48,12 @@ if not "%1"=="" (
|
|||
if "%1"=="--chrono" (
|
||||
set USE_CHRONO=true
|
||||
)
|
||||
if "%1"=="--no-unity" (
|
||||
set USE_UNITY=false
|
||||
)
|
||||
if "%1"=="--at-least-write-optionalmodules" (
|
||||
set AT_LEAST_WRITE_OPTIONALMODULES=true
|
||||
)
|
||||
if "%1"=="-h" (
|
||||
goto help
|
||||
)
|
||||
|
@ -60,7 +69,9 @@ set EDITOR_FLAGS=%EDITOR_FLAGS:"=%
|
|||
if %REMOVE_INTERMEDIATE% == false (
|
||||
if %LAUNCH_UE4_EDITOR% == false (
|
||||
if %BUILD_UE4_EDITOR% == false (
|
||||
goto help
|
||||
if %AT_LEAST_WRITE_OPTIONALMODULES% == false (
|
||||
goto help
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
|
@ -147,8 +158,12 @@ if %USE_CHRONO% == true (
|
|||
) else (
|
||||
set CHRONO_STATE="Chrono OFF"
|
||||
)
|
||||
|
||||
set OPTIONAL_MODULES_TEXT=%CARSIM_STATE% %CHRONO_STATE% %OMNIVERSE_PLUGIN_INSTALLED%
|
||||
if %USE_UNITY% == true (
|
||||
set UNITY_STATE="Unity ON"
|
||||
) else (
|
||||
set UNITY_STATE="Unity OFF"
|
||||
)
|
||||
set OPTIONAL_MODULES_TEXT=%CARSIM_STATE% %CHRONO_STATE% %OMNIVERSE_PLUGIN_INSTALLED% %UNITY_STATE%
|
||||
echo %OPTIONAL_MODULES_TEXT% > "%ROOT_PATH%Unreal/CarlaUE4/Config/OptionalModules.ini"
|
||||
|
||||
|
||||
|
|
|
@ -15,13 +15,16 @@ LAUNCH_UE4_EDITOR=false
|
|||
USE_CARSIM=false
|
||||
USE_CHRONO=false
|
||||
USE_PYTORCH=false
|
||||
USE_UNITY=true
|
||||
|
||||
|
||||
EDITOR_FLAGS=""
|
||||
USE_HOUDINI=false
|
||||
|
||||
GDB=
|
||||
RHI="-vulkan"
|
||||
|
||||
OPTS=`getopt -o h --long help,build,rebuild,launch,clean,hard-clean,gdb,opengl,carsim,pytorch,chrono,editor-flags: -n 'parse-options' -- "$@"`
|
||||
OPTS=`getopt -o h --long help,build,rebuild,launch,clean,hard-clean,gdb,opengl,carsim,pytorch,chrono,no-unity,editor-flags: -n 'parse-options' -- "$@"`
|
||||
|
||||
eval set -- "$OPTS"
|
||||
|
||||
|
@ -62,6 +65,9 @@ while [[ $# -gt 0 ]]; do
|
|||
--pytorch )
|
||||
USE_PYTORCH=true;
|
||||
shift ;;
|
||||
--no-unity )
|
||||
USE_UNITY=false
|
||||
shift ;;
|
||||
--with-houdini )
|
||||
USE_HOUDINI=true;
|
||||
shift ;;
|
||||
|
@ -166,6 +172,11 @@ if ${BUILD_CARLAUE4} ; then
|
|||
else
|
||||
OPTIONAL_MODULES_TEXT="Pytorch OFF"$'\n'"${OPTIONAL_MODULES_TEXT}"
|
||||
fi
|
||||
if ${USE_UNITY} ; then
|
||||
OPTIONAL_MODULES_TEXT="Unity ON"$'\n'"${OPTIONAL_MODULES_TEXT}"
|
||||
else
|
||||
OPTIONAL_MODULES_TEXT="Unity OFF"$'\n'"${OPTIONAL_MODULES_TEXT}"
|
||||
fi
|
||||
echo ${OPTIONAL_MODULES_TEXT} > ${PWD}/Config/OptionalModules.ini
|
||||
|
||||
if [ ! -f Makefile ]; then
|
||||
|
|
|
@ -26,6 +26,7 @@ launch-only:
|
|||
@"${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat" --launch $(ARGS)
|
||||
|
||||
package: PythonAPI
|
||||
@"${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat" --at-least-write-optionalmodules $(ARGS)
|
||||
@"${CARLA_BUILD_TOOLS_FOLDER}/Package.bat" --ue-version 4.26 $(ARGS)
|
||||
|
||||
.PHONY: docs
|
||||
|
|
Loading…
Reference in New Issue