Updated blueprint docs and added small note about vehicle and pedestrian generations
This commit is contained in:
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@ -83,6 +83,19 @@ Check out the [introduction to blueprints](core_actors.md).
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- `toe` (_Float_)<sub>_ – Modifiable_</sub>
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- `use_log` (_Bool_)<sub>_ – Modifiable_</sub>
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- `white_clip` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">sensor.camera.optical_flow</font>**
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- **Attributes:**
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- `fov` (_Float_)<sub>_ – Modifiable_</sub>
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- `image_size_x` (_Int_)<sub>_ – Modifiable_</sub>
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- `image_size_y` (_Int_)<sub>_ – Modifiable_</sub>
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- `lens_circle_falloff` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_multiplier` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_k` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_kcube` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_x_size` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_y_size` (_Float_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sensor_tick` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">sensor.camera.rgb</font>**
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- **Attributes:**
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- `black_clip` (_Float_)<sub>_ – Modifiable_</sub>
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@ -592,6 +605,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.audi.a2</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -599,6 +613,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.audi.etron</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -606,6 +621,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.audi.tt</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -614,6 +630,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `driver_id` (_Int_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -621,13 +638,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.bmw.grandtourer</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.bmw.isetta</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -635,20 +646,14 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.carlamotors.carlacola</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.charger2020.charger2020</font>**
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- **<font color="#498efc">vehicle.carlamotors.firetruck</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.chargercop2020.chargercop2020</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -656,6 +661,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.chevrolet.impala</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -663,6 +669,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.citroen.c3</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -671,13 +678,46 @@ Check out the [introduction to blueprints](core_actors.md).
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `driver_id` (_Int_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.dodge_charger.police</font>**
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- **<font color="#498efc">vehicle.dodge.charger_2020</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.dodge.charger_police</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.dodge.charger_police_2020</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.ford.ambulance</font>**
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- **Attributes:**
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.ford.mustang</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -686,6 +726,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `driver_id` (_Int_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -694,6 +735,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `driver_id` (_Int_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -701,6 +743,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.jeep.wrangler_rubicon</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -709,49 +752,71 @@ Check out the [introduction to blueprints](core_actors.md).
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `driver_id` (_Int_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.lincoln.mkz2017</font>**
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- **<font color="#498efc">vehicle.lincoln.mkz_2017</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.lincoln2020.mkz2020</font>**
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- **<font color="#498efc">vehicle.lincoln.mkz_2020</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `driver_id` (_Int_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.mercedes-benz.coupe</font>**
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- **<font color="#498efc">vehicle.mercedes.coupe</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.mercedesccc.mercedesccc</font>**
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- **<font color="#498efc">vehicle.mercedes.coupe_2020</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.mini.cooperst</font>**
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- **<font color="#498efc">vehicle.mercedes.sprinter</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.mustang.mustang</font>**
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- **<font color="#498efc">vehicle.micro.microlino</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.mini.cooper_s</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.mini.cooper_s_2021</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -759,6 +824,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.nissan.micra</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -766,6 +832,15 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.nissan.patrol</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.nissan.patrol_2021</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -773,12 +848,14 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.seat.leon</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.tesla.cybertruck</font>**
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- **Attributes:**
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -786,6 +863,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.tesla.model3</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -793,6 +871,16 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.toyota.prius</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sticky_control` (_Bool_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">vehicle.vespa.zx125</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `driver_id` (_Int_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -800,6 +888,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **<font color="#498efc">vehicle.volkswagen.t2</font>**
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
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- `object_type` (_String_)
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -808,6 +897,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **Attributes:**
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- `color` (_RGBColor_)<sub>_ – Modifiable_</sub>
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- `driver_id` (_Int_)<sub>_ – Modifiable_</sub>
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- `generation` (_Int_)
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- `number_of_wheels` (_Int_)
|
||||
- `object_type` (_String_)
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -818,6 +908,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -825,6 +916,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -832,6 +924,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -839,6 +932,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -846,6 +940,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -853,6 +948,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -860,6 +956,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -867,6 +964,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -874,6 +972,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -881,6 +980,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -888,6 +988,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -895,6 +996,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -902,6 +1004,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -909,6 +1012,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -916,6 +1020,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -923,6 +1028,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -930,6 +1036,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -937,6 +1044,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -944,6 +1052,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -951,6 +1060,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -958,6 +1068,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -965,6 +1076,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -972,6 +1084,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -979,6 +1092,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -986,6 +1100,7 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
@ -993,6 +1108,127 @@ Check out the [introduction to blueprints](core_actors.md).
|
|||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0027</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0028</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0029</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0030</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0031</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0032</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0033</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0034</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0035</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0036</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0037</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0038</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0039</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0040</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
- **<font color="#498efc">walker.pedestrian.0041</font>**
|
||||
- **Attributes:**
|
||||
- `age` (_String_)
|
||||
- `gender` (_String_)
|
||||
- `generation` (_Int_)
|
||||
- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
|
||||
- `role_name` (_String_)<sub>_ – Modifiable_</sub>
|
||||
- `speed` (_Float_)<sub>_ – Modifiable_</sub>
|
||||
|
|
|
@ -4,25 +4,25 @@ Actors not only include vehicles and walkers, but also sensors, traffic signs, t
|
|||
|
||||
This section will cover spawning, destruction, types, and how to manage them. However, the possibilities are almost endless. Experiment, take a look at the __tutorials__ in this documentation and share doubts and ideas in the [CARLA forum](https://github.com/carla-simulator/carla/discussions/).
|
||||
|
||||
* [__Blueprints__](#blueprints)
|
||||
* [Managing the blueprint library](#managing-the-blueprint-library)
|
||||
* [__Actor life cycle__](#actor-life-cycle)
|
||||
* [Spawning](#spawning)
|
||||
* [Handling](#handling)
|
||||
* [Destruction](#destruction)
|
||||
* [__Types of actors__](#types-of-actors)
|
||||
* [Sensors](#sensors)
|
||||
* [Spectator](#spectator)
|
||||
* [Traffic signs and traffic lights](#traffic-signs-and-traffic-lights)
|
||||
* [Vehicles](#vehicles)
|
||||
* [Walkers](#walkers)
|
||||
- [__Blueprints__](#blueprints)
|
||||
- [Managing the blueprint library](#managing-the-blueprint-library)
|
||||
- [__Actor life cycle__](#actor-life-cycle)
|
||||
- [Spawning](#spawning)
|
||||
- [Handling](#handling)
|
||||
- [Destruction](#destruction)
|
||||
- [__Types of actors__](#types-of-actors)
|
||||
- [Sensors](#sensors)
|
||||
- [Spectator](#spectator)
|
||||
- [Traffic signs and traffic lights](#traffic-signs-and-traffic-lights)
|
||||
- [Vehicles](#vehicles)
|
||||
- [Walkers](#walkers)
|
||||
|
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---
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## Blueprints
|
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|
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These layouts allow the user to smoothly incorporate new actors into the simulation. They are already-made models with animations and a series of attributes. Some of these are modifiable and others are not. These attributes include, among others, vehicle color, amount of channels in a lidar sensor, a walker's speed, and much more.
|
||||
These layouts allow the user to smoothly incorporate new actors into the simulation. They are already-made models with animations and a series of attributes. Some of these are modifiable and others are not. These attributes include, among others, vehicle color, amount of channels in a lidar sensor, a walker's speed, and much more.
|
||||
|
||||
Available blueprints are listed in the [blueprint library](bp_library.md), along with their attributes.
|
||||
Available blueprints are listed in the [blueprint library](bp_library.md), along with their attributes. Vehicle and walker blueprints have a generation attribute that indicates if they are a new (gen 2) or old (gen 1) asset.
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### Managing the blueprint library
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Loading…
Reference in New Issue