Fix brightness values for UE 4.26

This commit is contained in:
bernat 2021-02-25 11:27:04 +01:00
parent 7a2c12cfe5
commit 50f0626e5d
2 changed files with 4 additions and 4 deletions

View File

@ -450,8 +450,8 @@ Since these effects are provided by UE, please make sure to check their document
| `blade_count` | int | 5 | Number of blades that make up the diaphragm mechanism. |
| `exposure_mode` | str | `histogram` | Can be `manual` or `histogram`. More in [UE4 docs](<https://docs.unrealengine.com/en-US/Engine/Rendering/PostProcessEffects/AutomaticExposure/index.html>). |
| `exposure_compensation` | float | **Linux:** \-1.5<br>**Windows:** 0\.0 | Logarithmic adjustment for the exposure. 0: no adjustment, -1:2x darker, -2:4 darker, 1:2x brighter, 2:4x brighter. |
| `exposure_min_bright` | float | 7\.0 | In `exposure_mode: "histogram"`. Minimum brightness for auto exposure. The lowest the eye can adapt within. Must be greater than 0 and less than or equal to `exposure_max_bright`. |
| `exposure_max_bright` | float | 9\.0 | In \`exposure\_mode: "histogram"\`. Maximum brightness for auto exposure. The highestthe eye can adapt within. Must be greater than 0 and greater than or equal to \`exposure\_min\_bright\`. |
| `exposure_min_bright` | float | 10\.0 | In `exposure_mode: "histogram"`. Minimum brightness for auto exposure. The lowest the eye can adapt within. Must be greater than 0 and less than or equal to `exposure_max_bright`. |
| `exposure_max_bright` | float | 12\.0 | In \`exposure\_mode: "histogram"\`. Maximum brightness for auto exposure. The highestthe eye can adapt within. Must be greater than 0 and greater than or equal to \`exposure\_min\_bright\`. |
| `exposure_speed_up` | float | 3\.0 | In `exposure_mode: "histogram"`. Speed at which the adaptation occurs from dark to bright environment. |
| `exposure_speed_down` | float | 1\.0 | In `exposure_mode: "histogram"`. Speed at which the adaptation occurs from bright to dark environment. |
| `calibration_constant` | float | 16\.0 | Calibration constant for 18% albedo. |

View File

@ -478,7 +478,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
FActorVariation ExposureMinBright;
ExposureMinBright.Id = TEXT("exposure_min_bright");
ExposureMinBright.Type = EActorAttributeType::Float;
ExposureMinBright.RecommendedValues = { TEXT("7.0") };
ExposureMinBright.RecommendedValues = { TEXT("10.0") };
ExposureMinBright.bRestrictToRecommended = false;
// The maximum brightness for auto exposure that limits the upper
@ -486,7 +486,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
FActorVariation ExposureMaxBright;
ExposureMaxBright.Id = TEXT("exposure_max_bright");
ExposureMaxBright.Type = EActorAttributeType::Float;
ExposureMaxBright.RecommendedValues = { TEXT("9.0") };
ExposureMaxBright.RecommendedValues = { TEXT("12.0") };
ExposureMaxBright.bRestrictToRecommended = false;
// The speed at which the adaptation occurs from a dark environment