Adjusted BB when doors are oppened.

This commit is contained in:
JoseMartinez 2024-02-08 10:12:38 +01:00
parent 04a46d6158
commit 5488f1bea6
4 changed files with 64 additions and 4 deletions

View File

@ -23,6 +23,8 @@
#include "Rendering/SkeletalMeshRenderData.h"
#include "Engine/SkeletalMeshSocket.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/KismetSystemLibrary.h"
namespace crp = carla::rpc;
@ -30,10 +32,11 @@ static FBoundingBox ApplyTransformToBB(
FBoundingBox InBB,
const FTransform& Transform)
{
auto Scale = Transform.GetScale3D();
const auto Scale = Transform.GetScale3D();
const auto TransformRotation = Transform.GetRotation().Rotator();
InBB.Origin *= Scale;
InBB.Rotation = Transform.GetRotation().Rotator();
InBB.Origin = InBB.Rotation.RotateVector(InBB.Origin) + Transform.GetLocation();
InBB.Rotation = UKismetMathLibrary::ComposeRotators(TransformRotation, InBB.Rotation);
InBB.Origin = TransformRotation.RotateVector(InBB.Origin) + Transform.GetLocation();
InBB.Extent *= Scale;
return InBB;
}
@ -183,6 +186,14 @@ FBoundingBox UBoundingBoxCalculator::GetVehicleBoundingBox(
}
}
// Calculate bounding boxes of the doors.
FBoundingBox DoorsBB = GetVehicleDoorsBoundingBox(Vehicle);
if(DoorsBB.Extent != FVector::ZeroVector)
{
// Combine doors Bounding Box with the vehicle BB.
BB = CombineBBs({DoorsBB, BB});
}
// Component-to-world transform for this component
auto& CompToWorldTransform = ParentComp->GetComponentTransform();
BB = ApplyTransformToBB(BB, CompToWorldTransform);
@ -445,7 +456,7 @@ TArray<FBoundingBox> UBoundingBoxCalculator::GetBBsOfActor(
{
Result.Add(BoundingBox);
}
return Result;;
return Result;
}
// Pedestrians, we just use the capsule component at the moment.
@ -645,3 +656,34 @@ void UBoundingBoxCalculator::GetMeshCompsFromActorBoundingBox(
}
}
}
FBoundingBox UBoundingBoxCalculator::GetVehicleDoorsBoundingBox(const ACarlaWheeledVehicle* Vehicle)
{
FBoundingBox DoorsBB;
if(Vehicle && Vehicle->GetConstraintsComponents().Num() > 0)
{
FBox DoorsBox(ForceInit);
const FTransform& ActorToWorld = Vehicle->GetActorTransform();
const FTransform WorldToActor = ActorToWorld.Inverse();
// Iterates over all doors of the vehicle
for(const UPhysicsConstraintComponent* ConstraintComp : Vehicle->GetConstraintsComponents())
{
const UPrimitiveComponent* DoorComponent = Vehicle->GetConstraintDoor()[ConstraintComp];
if(const UStaticMeshComponent* StaticMeshComp = Cast<UStaticMeshComponent>(DoorComponent))
{
const FTransform ComponentToActor = StaticMeshComp->GetComponentTransform() * WorldToActor;
DoorsBox += StaticMeshComp->CalcBounds(ComponentToActor).GetBox();
}
}
if(DoorsBox.IsValid)
{
// DoorBB is aligned with the Vehicle orientation, for this reason it is not necessary to assign rotation.
DoorsBB.Origin = DoorsBox.GetCenter();
DoorsBB.Extent = DoorsBox.GetExtent();
}
}
return DoorsBB;
}

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@ -110,4 +110,7 @@ public:
const FBoundingBox& InBB,
TArray<UStaticMeshComponent*>& OutStaticMeshComps);
// Return the combined BB of all doors of the vehicle, with the same orientation.
UFUNCTION(Category = "Carla Actor", BlueprintCallable)
static FBoundingBox GetVehicleDoorsBoundingBox(const ACarlaWheeledVehicle* Vehicle);
};

View File

@ -1021,6 +1021,15 @@ void ACarlaWheeledVehicle::OpenDoorPhys(const EVehicleDoor DoorIdx)
}
RecordDoorChange(DoorIdx, true);
// Wait until door is max opened to recalculate its bounds.
float TimeNeededToHaveItOpened = (AngleLimit + Constraint->ConstraintInstance.AngularRotationOffset.Yaw) / (DoorOpenStrength > 0.f ? DoorOpenStrength : 1.f);
TimeNeededToHaveItOpened = TimeNeededToHaveItOpened < 0.f ? TimeNeededToHaveItOpened * -1.f : TimeNeededToHaveItOpened;
FTimerHandle DoorMaxOpenRangeTimerHandle;
GetWorldTimerManager().SetTimer(DoorMaxOpenRangeTimerHandle, [this]()
{
AdjustVehicleBounds();
}, TimeNeededToHaveItOpened, false);
}
void ACarlaWheeledVehicle::CloseDoorPhys(const EVehicleDoor DoorIdx)
@ -1035,6 +1044,8 @@ void ACarlaWheeledVehicle::CloseDoorPhys(const EVehicleDoor DoorIdx)
DoorComponent->AttachToComponent(
GetMesh(), FAttachmentTransformRules(EAttachmentRule::KeepWorld, true));
RecordDoorChange(DoorIdx, false);
AdjustVehicleBounds();
}
void ACarlaWheeledVehicle::RecordDoorChange(const EVehicleDoor DoorIdx, bool bIsOpen)

View File

@ -428,6 +428,10 @@ public:
UFUNCTION(Category = "CARLA Wheeled Vehicle", BlueprintCallable)
static void SetPhysicsConstraintAngle(
UPhysicsConstraintComponent*Component, const FRotator &NewAngle);
const TArray<UPhysicsConstraintComponent*>& GetConstraintsComponents() const { return ConstraintsComponents; }
const TMap<UPhysicsConstraintComponent*, UPrimitiveComponent*>& GetConstraintDoor() const {return ConstraintDoor; }
private: