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@ -1211,11 +1211,16 @@ class DVSEventArray():
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class DebugHelper():
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"""Helper class part of `carla.World` that defines methods for creating debug shapes. By default, shapes last one second. They can be permanent, but take into account the resources needed to do so. Take a look at the snippets available for this class to learn how to debug easily in CARLA."""
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"""
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Helper class part of `carla.World` that defines methods for creating debug shapes. By default,
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shapes last one second. They can be permanent, but take into account the resources needed to do
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so. Take a look at the snippets available for this class to learn how to debug easily in CARLA.
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"""
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# region Methods
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def draw_arrow(self, begin: Location, end: Location, thickness=0.1, arrow_size=0.1, color: Color = (255, 0, 0), life_time=-1.0):
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"""Draws an arrow from `begin` to `end` pointing in that direction.
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def draw_arrow(self, begin: Location, end: Location, thickness=0.1, arrow_size=0.1, color: Color = (255, 0, 0), life_time=-1.0, persistent_lines=True):
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"""
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Draws an arrow from `begin` to `end` pointing in that direction.
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Args:
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begin (Location): Point in the coordinate system where the arrow starts (meters).
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@ -1226,8 +1231,21 @@ class DebugHelper():
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life_time (float, optional): Shape's lifespan. By default it only lasts one frame. Set this to `0` for permanent shapes (seconds). Defaults to -1.0.
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"""
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...
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def draw_hud_arrow(self, begin: Location, end: Location, thickness=0.1, arrow_size=0.1, color: Color = (255, 0, 0), life_time=-1.0, persistent_lines=True):
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"""
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Draws an arrow on the HUD from `begin` to `end` which can only be seen server-side.
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Args:
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begin (Location): Point in the coordinate system where the arrow starts (meters).
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end (Location): Point in the coordinate system where the arrow ends and points towards to (meters).
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thickness (float, optional): Density of the line (meters). Defaults to 0.1.
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arrow_size (float, optional): Size of the tip of the arrow (meters). Defaults to 0.1.
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color (Color, optional): RGB code to color the object. Defaults to (255,0,0).
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life_time (float, optional): Shape's lifespan. By default it only lasts one frame. Set this to `0` for permanent shapes (seconds). Defaults to -1.0.
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"""
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def draw_box(self, box: BoundingBox, rotation: Rotation, thickness=0.1, color: Color = (255, 0, 0), life_time=-1.0):
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def draw_box(self, box: BoundingBox, rotation: Rotation, thickness=0.1, color: Color = (255, 0, 0), life_time=-1.0, persistent_lines=True):
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"""Draws a box, usually to act for object colliders.
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Args:
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@ -1238,9 +1256,37 @@ class DebugHelper():
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life_time (float, optional): Shape's lifespan. By default it only lasts one frame. Set this to `0` for permanent shapes. Defaults to -1.0.
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"""
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...
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def draw_hud_box(self, box: BoundingBox, rotation: Rotation, thickness=0.1, color: Color = (255, 0, 0), life_time=-1.0, persistent_lines=True):
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"""
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Draws a box on the HUD, usually to act for object colliders. The box can only be seen server-side.
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def draw_line(self, begin: Location, end: Location, thickness=0.1, color: Color = (255, 0, 0), life_time=-1.0):
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"""Draws a line in between `begin` and `end`.
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Args:
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box (BoundingBox): Object containing a location and the length of a box for every axis.
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rotation (Rotation): Orientation of the box according to Unreal Engine's axis system (degrees (pitch,yaw,roll)).
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thickness (float, optional): Density of the lines that define the box (meters). Defaults to 0.1.
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color (Color, optional): RGB code to color the object. Defaults to (255,0,0).
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life_time (float, optional): Shape's lifespan. By default it only lasts one frame. Set this to `0` for permanent shapes. Defaults to -1.0.
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"""
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...
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def draw_line(self, begin: Location, end: Location, thickness=0.1, color: Color = (255, 0, 0), life_time=-1.0, persistent_lines=True):
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"""
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Draws a line in between `begin` and `end`.
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Args:
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begin (Location): Point in the coordinate system where the line starts (meters).
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end (Location): Spot in the coordinate system where the line ends (meters).
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thickness (float, optional): Density of the line. Defaults to 0.1.
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color (Color, optional): RGB code to color the object. Defaults to (255,0,0).
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life_time (float, optional): Shape's lifespan. By default it only lasts one frame. Set this to `0` for permanent shapes. Defaults to -1.0.
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"""
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...
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def draw_hud_line(self, begin: Location, end: Location, thickness=0.1, color: Color = (255, 0, 0), life_time=-1.0, persistent_lines=True):
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"""
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Draws a line on the HUD in between `begin` and `end`. The line can only be seen server-side.
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Args:
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begin (Location): Point in the coordinate system where the line starts (meters).
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@ -1251,8 +1297,21 @@ class DebugHelper():
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"""
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...
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def draw_point(self, location: Location, size=0.1, color=(255, 0, 0), life_time=-1.0):
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"""Draws a point location.
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def draw_point(self, location: Location, size=0.1, color=(255, 0, 0), life_time=-1.0, persistent_lines=True):
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"""
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Draws a point location.
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Args:
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location (Location): Spot in the coordinate system to center the object (meters).
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size (float, optional): Density of the point (meters). Defaults to 0.1.
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color (tuple, optional): RGB code to color the object. Defaults to (255,0,0).
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life_time (float, optional): Shape's lifespan. By default it only lasts one frame. Set this to 0 for permanent shapes (seconds). Defaults to -1.0.
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"""
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...
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def draw_hud_point(self, location: Location, size=0.1, color=(255, 0, 0), life_time=-1.0, persistent_lines=True):
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"""
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Draws a point on the HUD at `location`. The point can only be seen server-side.
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Args:
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location (Location): Spot in the coordinate system to center the object (meters).
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@ -1262,7 +1321,7 @@ class DebugHelper():
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"""
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...
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def draw_string(self, location: Location, text: str, draw_shadow=False, color: Color = (255, 0, 0), life_time=-1.0):
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def draw_string(self, location: Location, text: str, draw_shadow=False, color: Color = (255, 0, 0), life_time=-1.0, persistent_lines=True):
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"""Draws a string in a given location of the simulation which can only be seen server-side.
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Args:
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