Added docs
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@ -36,6 +36,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **Attributes:**
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- **Attributes:**
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- `black_clip` (_Float_)<sub>_ – Modifiable_</sub>
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- `black_clip` (_Float_)<sub>_ – Modifiable_</sub>
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- `blade_count` (_Int_)<sub>_ – Modifiable_</sub>
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- `blade_count` (_Int_)<sub>_ – Modifiable_</sub>
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- `bloom_intensity` (_Float_)<sub>_ – Modifiable_</sub>
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- `blur_amount` (_Float_)<sub>_ – Modifiable_</sub>
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- `blur_amount` (_Float_)<sub>_ – Modifiable_</sub>
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- `blur_radius` (_Float_)<sub>_ – Modifiable_</sub>
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- `blur_radius` (_Float_)<sub>_ – Modifiable_</sub>
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- `calibration_constant` (_Float_)<sub>_ – Modifiable_</sub>
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- `calibration_constant` (_Float_)<sub>_ – Modifiable_</sub>
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@ -57,6 +58,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- `iso` (_Float_)<sub>_ – Modifiable_</sub>
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- `iso` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_falloff` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_falloff` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_multiplier` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_multiplier` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_flare_intensity` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_k` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_k` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_kcube` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_kcube` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_x_size` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_x_size` (_Float_)<sub>_ – Modifiable_</sub>
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@ -85,6 +87,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- **Attributes:**
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- **Attributes:**
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- `black_clip` (_Float_)<sub>_ – Modifiable_</sub>
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- `black_clip` (_Float_)<sub>_ – Modifiable_</sub>
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- `blade_count` (_Int_)<sub>_ – Modifiable_</sub>
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- `blade_count` (_Int_)<sub>_ – Modifiable_</sub>
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- `bloom_intensity` (_Float_)<sub>_ – Modifiable_</sub>
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- `blur_amount` (_Float_)<sub>_ – Modifiable_</sub>
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- `blur_amount` (_Float_)<sub>_ – Modifiable_</sub>
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- `blur_radius` (_Float_)<sub>_ – Modifiable_</sub>
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- `blur_radius` (_Float_)<sub>_ – Modifiable_</sub>
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- `calibration_constant` (_Float_)<sub>_ – Modifiable_</sub>
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- `calibration_constant` (_Float_)<sub>_ – Modifiable_</sub>
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@ -106,6 +109,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- `iso` (_Float_)<sub>_ – Modifiable_</sub>
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- `iso` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_falloff` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_falloff` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_multiplier` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_multiplier` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_flare_intensity` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_k` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_k` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_kcube` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_kcube` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_x_size` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_x_size` (_Float_)<sub>_ – Modifiable_</sub>
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@ -144,6 +148,7 @@ Check out the [introduction to blueprints](core_actors.md).
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- `dropoff_intensity_limit` (_Float_)<sub>_ – Modifiable_</sub>
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- `dropoff_intensity_limit` (_Float_)<sub>_ – Modifiable_</sub>
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- `dropoff_zero_intensity` (_Float_)<sub>_ – Modifiable_</sub>
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- `dropoff_zero_intensity` (_Float_)<sub>_ – Modifiable_</sub>
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- `lower_fov` (_Float_)<sub>_ – Modifiable_</sub>
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- `lower_fov` (_Float_)<sub>_ – Modifiable_</sub>
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- `noise_stddev` (_Float_)<sub>_ – Modifiable_</sub>
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- `points_per_second` (_Int_)<sub>_ – Modifiable_</sub>
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- `points_per_second` (_Int_)<sub>_ – Modifiable_</sub>
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- `range` (_Float_)<sub>_ – Modifiable_</sub>
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- `range` (_Float_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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@ -865,3 +870,10 @@ Check out the [introduction to blueprints](core_actors.md).
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0015</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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@ -828,6 +828,11 @@ A value of 1.5 means that we want the sensor to capture data each second and a h
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</thead>
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</thead>
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<tbody>
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<tbody>
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<td>
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<td>
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<code>bloom_intensity</code> </td>
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<td>float</td>
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<td>0.675</td>
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<td>Intensity for the bloom post-process effect, <code>0.0</code> for disabling it.</td>
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<tr>
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<code>fov</code> </td>
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<code>fov</code> </td>
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<td>float</td>
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<td>float</td>
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<td>90.0</td>
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<td>90.0</td>
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@ -835,7 +840,7 @@ A value of 1.5 means that we want the sensor to capture data each second and a h
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<tr>
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<tr>
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<td><code>fstop</code></td>
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<td><code>fstop</code></td>
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<td>float</td>
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<td>float</td>
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<td>1.4</td>
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<td>8.0</td>
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<td>Opening of the camera lens. Aperture is <code>1/fstop</code> with typical lens going down to f/1.2 (larger opening). Larger numbers will reduce the Depth of Field effect.</td>
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<td>Opening of the camera lens. Aperture is <code>1/fstop</code> with typical lens going down to f/1.2 (larger opening). Larger numbers will reduce the Depth of Field effect.</td>
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<tr>
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<tr>
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<td><code>image_size_x</code></td>
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<td><code>image_size_x</code></td>
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@ -850,7 +855,7 @@ A value of 1.5 means that we want the sensor to capture data each second and a h
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<tr>
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<tr>
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<td><code>iso</code></td>
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<td><code>iso</code></td>
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<td>float</td>
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<td>float</td>
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<td>1200.0</td>
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<td>200.0</td>
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<td>The camera sensor sensitivity.</td>
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<td>The camera sensor sensitivity.</td>
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<tr>
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<tr>
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<td><code>gamma</code></td>
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<td><code>gamma</code></td>
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@ -858,6 +863,11 @@ A value of 1.5 means that we want the sensor to capture data each second and a h
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<td>2.2</td>
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<td>2.2</td>
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<td>Target gamma value of the camera.</td>
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<td>Target gamma value of the camera.</td>
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<tr>
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<tr>
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<td><code>lens_flare_intensity</code></td>
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<td>float</td>
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<td>0.1</td>
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<td>Intensity for the lens flare post-process effect, <code>0.0</code> for disabling it.</td>
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<tr>
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<td><code>sensor_tick</code></td>
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<td><code>sensor_tick</code></td>
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<td>float</td>
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<td>float</td>
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<td>0.0</td>
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<td>0.0</td>
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@ -865,7 +875,7 @@ A value of 1.5 means that we want the sensor to capture data each second and a h
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<tr>
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<tr>
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<td><code>shutter_speed</code></td>
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<td><code>shutter_speed</code></td>
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<td>float</td>
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<td>float</td>
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<td>60.0</td>
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<td>200.0</td>
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<td>The camera shutter speed in seconds (1.0/s).</td>
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<td>The camera shutter speed in seconds (1.0/s).</td>
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</tbody>
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</tbody>
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</table>
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</table>
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@ -951,7 +961,7 @@ Since these effects are provided by UE, please make sure to check their document
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<tr>
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<tr>
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<td><code>exposure_compensation</code> </td>
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<td><code>exposure_compensation</code> </td>
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<td>float</td>
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<td>float</td>
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<td>3.0</td>
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<td>0.0</td>
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<td>Logarithmic adjustment for the exposure. 0: no adjustment, -1:2x darker, -2:4 darker, 1:2x brighter, 2:4x brighter.</td>
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<td>Logarithmic adjustment for the exposure. 0: no adjustment, -1:2x darker, -2:4 darker, 1:2x brighter, 2:4x brighter.</td>
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<tr>
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<tr>
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<td><code>exposure_min_bright</code> </td>
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<td><code>exposure_min_bright</code> </td>
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@ -562,16 +562,16 @@ namespace SceneCaptureSensor_local_ns {
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// Ambient Occlusion
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// Ambient Occlusion
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PostProcessSettings.bOverride_AmbientOcclusionIntensity = true;
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PostProcessSettings.bOverride_AmbientOcclusionIntensity = true;
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PostProcessSettings.AmbientOcclusionIntensity = 0.5f;
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PostProcessSettings.AmbientOcclusionIntensity = 0.5f;
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PostProcessSettings.bOverride_AmbientOcclusionRadius = true;
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PostProcessSettings.bOverride_AmbientOcclusionRadius = true;
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PostProcessSettings.AmbientOcclusionRadius = 100.0f;
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PostProcessSettings.AmbientOcclusionRadius = 100.0f;
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PostProcessSettings.bOverride_AmbientOcclusionStaticFraction = true;
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PostProcessSettings.bOverride_AmbientOcclusionStaticFraction = true;
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PostProcessSettings.AmbientOcclusionStaticFraction = 1.0f;
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PostProcessSettings.AmbientOcclusionStaticFraction = 1.0f;
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PostProcessSettings.bOverride_AmbientOcclusionFadeDistance = true;
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PostProcessSettings.bOverride_AmbientOcclusionFadeDistance = true;
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PostProcessSettings.AmbientOcclusionFadeDistance = 50000.0f;
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PostProcessSettings.AmbientOcclusionFadeDistance = 50000.0f;
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PostProcessSettings.bOverride_AmbientOcclusionPower = true;
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PostProcessSettings.bOverride_AmbientOcclusionPower = true;
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PostProcessSettings.AmbientOcclusionPower = 2.0f;
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PostProcessSettings.AmbientOcclusionPower = 2.0f;
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PostProcessSettings.bOverride_AmbientOcclusionBias = true;
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PostProcessSettings.bOverride_AmbientOcclusionBias = true;
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PostProcessSettings.AmbientOcclusionBias = 3.0f;
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PostProcessSettings.AmbientOcclusionBias = 3.0f;
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PostProcessSettings.bOverride_AmbientOcclusionQuality = true;
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PostProcessSettings.bOverride_AmbientOcclusionQuality = true;
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PostProcessSettings.AmbientOcclusionQuality = 100.0f;
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PostProcessSettings.AmbientOcclusionQuality = 100.0f;
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