Corrected [try_]spawn_actor keyword name
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@ -4880,7 +4880,7 @@ class World():
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"""Resets the cycle of all traffic lights in the map to the initial state.
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"""
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def spawn_actor(self, blueprint: ActorBlueprint, transform: Transform, attach_to: Optional[Actor] = None, attachment=AttachmentType.Rigid) -> Actor:
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def spawn_actor(self, blueprint: ActorBlueprint, transform: Transform, attach_to: Optional[Actor] = None, attachment_type=AttachmentType.Rigid) -> Actor:
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"""The method will create, return and spawn an actor into the world. The actor will need an available blueprint to be created and a transform (location and rotation). It can also be attached to a parent with a certain attachment type.
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Args:
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@ -4905,7 +4905,7 @@ class World():
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`int`\n
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"""
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def try_spawn_actor(self, blueprint: ActorBlueprint, transform: Transform, attach_to: Optional[Actor] = None, attachment=AttachmentType.Rigid) -> Actor:
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def try_spawn_actor(self, blueprint: ActorBlueprint, transform: Transform, attach_to: Optional[Actor] = None, attachment_type=AttachmentType.Rigid) -> Actor:
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"""Same as `spawn_actor()` but returns `None` on failure instead of throwing an exception.
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Args:
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