Disable mesh distance fields to avoid ghosting issues (#1838)
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@ -28,7 +28,7 @@ r.DefaultFeature.AutoExposure=False
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r.CustomDepth=3
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r.Streaming.PoolSize=2000
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r.TextureStreaming=True
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r.GenerateMeshDistanceFields=True
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r.GenerateMeshDistanceFields=False
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r.DistanceFieldBuild.EightBit=False
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r.DistanceFieldBuild.Compress=False
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@ -42,6 +42,15 @@ RuntimeGeneration=Static
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[/Script/AIModule.CrowdManager]
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MaxAgents=1000
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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SpatializationPlugin=
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ReverbPlugin=
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OcclusionPlugin=
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-TargetedRHIs=SF_VULKAN_SM5
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-TargetedRHIs=GLSL_430
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+TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=GLSL_430
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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@ -85,13 +94,4 @@ InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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SpatializationPlugin=
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ReverbPlugin=
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OcclusionPlugin=
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-TargetedRHIs=SF_VULKAN_SM5
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-TargetedRHIs=GLSL_430
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+TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=GLSL_430
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