Disable mesh distance fields to avoid ghosting issues (#1838)

This commit is contained in:
TheNihilisticRobot 2019-07-04 11:40:13 +02:00 committed by Néstor Subirón
parent b50633a3c1
commit 5aeca6fec3
1 changed files with 10 additions and 10 deletions

View File

@ -28,7 +28,7 @@ r.DefaultFeature.AutoExposure=False
r.CustomDepth=3
r.Streaming.PoolSize=2000
r.TextureStreaming=True
r.GenerateMeshDistanceFields=True
r.GenerateMeshDistanceFields=False
r.DistanceFieldBuild.EightBit=False
r.DistanceFieldBuild.Compress=False
@ -42,6 +42,15 @@ RuntimeGeneration=Static
[/Script/AIModule.CrowdManager]
MaxAgents=1000
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
-TargetedRHIs=SF_VULKAN_SM5
-TargetedRHIs=GLSL_430
+TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=GLSL_430
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
@ -85,13 +94,4 @@ InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
-TargetedRHIs=SF_VULKAN_SM5
-TargetedRHIs=GLSL_430
+TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=GLSL_430