Auto stash before rebase of "origin/dev"
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@ -24,7 +24,6 @@
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#include "DynamicRHI.h"
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#include "DrawDebugHelpers.h"
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#include "Kismet/GameplayStatics.h"
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#include "Kismet/KismetSystemLibrary.h"
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namespace cr = carla::road;
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@ -71,6 +70,7 @@ void ACarlaGameModeBase::InitGame(
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const FString &Options,
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FString &ErrorMessage)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ACarlaGameModeBase::InitGame);
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Super::InitGame(MapName, Options, ErrorMessage);
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UWorld* World = GetWorld();
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