Added comment and removed an empty line

This commit is contained in:
Michele Bianchi 2020-01-17 16:03:43 +09:00 committed by Marc Garcia Puig
parent dcc299cfb6
commit 5d4f08f078
1 changed files with 10 additions and 1 deletions

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@ -29,6 +29,16 @@ namespace SSTags {
// static const FString R_ROAD = TEXT("RoadNode"); // static const FString R_ROAD = TEXT("RoadNode");
// static const FString R_TERRAIN = TEXT("Terrain"); // static const FString R_TERRAIN = TEXT("Terrain");
// static const FString R_MARKING = TEXT("MarkingNode"); // static const FString R_MARKING = TEXT("MarkingNode");
// Updated RoadRunner Tags to handle multi-layers maps.
//
// RoadRunner's mesh naming convention seems to be the following:
// mapName_meshType_meshSubtype_layerNumberNode
//
// Where meshType is a larger geographical tag (e.g. "Road", "Terrain") and
// meshSubType is a denomination of the tag (e.g. "Road", "Gutter", "Ground")
//
// Meaning that "RoadNode" and "MarkingNode" won't match with the current names.
static const FString R_ROAD = TEXT("Road_Road"); static const FString R_ROAD = TEXT("Road_Road");
static const FString R_TERRAIN = TEXT("Terrain"); static const FString R_TERRAIN = TEXT("Terrain");
static const FString R_MARKING = TEXT("Road_Marking"); static const FString R_MARKING = TEXT("Road_Marking");
@ -118,7 +128,6 @@ void UMoveAssetsCommandlet::MoveAssetsFromMapForSemanticSegmentation(
AssetDataMap.Add(Paths, {}); AssetDataMap.Add(Paths, {});
} }
for (const auto &MapAsset : MapContents) for (const auto &MapAsset : MapContents)
{ {
// Get AssetName // Get AssetName