New weather defaults (#1753)
* Add default weather preset * Update content link
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@ -16,6 +16,7 @@
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* API extension: waypoint's `junction_id` that returns de OpenDrive identifier of the current junction
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* API extension: add gamma value as attribute to RGB camera
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* API extension: add `world.get_actor(id)` to find a single actor by id
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* API extension: add `carla.WeatherParameters.Default` for a default (tailor-made for each town) weather profile
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* API change: deprecated waypoint's `is_intersection`, now is `is_junction`
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* API update: solve the problem of RuntimeError: std::bad_cast described here: #1125 (comment)
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* Removed deprecated code and content
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@ -368,6 +368,7 @@
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Static presets
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- `carla.WeatherParameters.Default`
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- `carla.WeatherParameters.ClearNoon`
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- `carla.WeatherParameters.CloudyNoon`
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- `carla.WeatherParameters.WetNoon`
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@ -11,21 +11,22 @@ namespace rpc {
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using WP = WeatherParameters;
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// cloudyness precip. prec.dep. wind azimuth altitude
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WP WP::ClearNoon = { 15.0f, 0.0f, 00.0f, 0.35f, 0.0f, 75.0f};
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WP WP::CloudyNoon = { 80.0f, 0.0f, 00.0f, 0.35f, 0.0f, 75.0f};
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WP WP::WetNoon = { 20.0f, 0.0f, 50.0f, 0.35f, 0.0f, 75.0f};
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WP WP::WetCloudyNoon = { 80.0f, 0.0f, 50.0f, 0.35f, 0.0f, 75.0f};
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WP WP::MidRainyNoon = { 80.0f, 30.0f, 50.0f, 0.40f, 0.0f, 75.0f};
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WP WP::HardRainNoon = { 90.0f, 60.0f, 100.0f, 1.0f, 0.0f, 75.0f};
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WP WP::SoftRainNoon = { 70.0f, 15.0f, 50.0f, 0.35f, 0.0f, 75.0f};
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WP WP::ClearSunset = { 15.0f, 0.0f, 00.0f, 0.35f, 0.0f, 15.0f};
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WP WP::CloudySunset = { 80.0f, 0.0f, 00.0f, 0.35f, 0.0f, 15.0f};
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WP WP::WetSunset = { 20.0f, 0.0f, 50.0f, 0.35f, 0.0f, 15.0f};
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WP WP::WetCloudySunset = { 90.0f, 0.0f, 50.0f, 0.35f, 0.0f, 15.0f};
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WP WP::MidRainSunset = { 80.0f, 30.0f, 50.0f, 0.40f, 0.0f, 15.0f};
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WP WP::HardRainSunset = { 80.0f, 60.0f, 100.0f, 1.0f, 0.0f, 15.0f};
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WP WP::SoftRainSunset = { 90.0f, 15.0f, 50.0f, 0.35f, 0.0f, 15.0f};
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// cloudyness precip. prec.dep. wind azimuth altitude
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WP WP::Default = { -1.0f, -1.0f, -1.0f, -1.00f, -1.0f, -1.0f};
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WP WP::ClearNoon = { 15.0f, 0.0f, 0.0f, 0.35f, 0.0f, 75.0f};
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WP WP::CloudyNoon = { 80.0f, 0.0f, 0.0f, 0.35f, 0.0f, 75.0f};
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WP WP::WetNoon = { 20.0f, 0.0f, 50.0f, 0.35f, 0.0f, 75.0f};
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WP WP::WetCloudyNoon = { 80.0f, 0.0f, 50.0f, 0.35f, 0.0f, 75.0f};
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WP WP::MidRainyNoon = { 80.0f, 30.0f, 50.0f, 0.40f, 0.0f, 75.0f};
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WP WP::HardRainNoon = { 90.0f, 60.0f, 100.0f, 1.00f, 0.0f, 75.0f};
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WP WP::SoftRainNoon = { 70.0f, 15.0f, 50.0f, 0.35f, 0.0f, 75.0f};
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WP WP::ClearSunset = { 15.0f, 0.0f, 0.0f, 0.35f, 0.0f, 15.0f};
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WP WP::CloudySunset = { 80.0f, 0.0f, 0.0f, 0.35f, 0.0f, 15.0f};
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WP WP::WetSunset = { 20.0f, 0.0f, 50.0f, 0.35f, 0.0f, 15.0f};
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WP WP::WetCloudySunset = { 90.0f, 0.0f, 50.0f, 0.35f, 0.0f, 15.0f};
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WP WP::MidRainSunset = { 80.0f, 30.0f, 50.0f, 0.40f, 0.0f, 15.0f};
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WP WP::HardRainSunset = { 80.0f, 60.0f, 100.0f, 1.00f, 0.0f, 15.0f};
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WP WP::SoftRainSunset = { 90.0f, 15.0f, 50.0f, 0.35f, 0.0f, 15.0f};
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} // namespace rpc
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} // namespace carla
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@ -21,6 +21,7 @@ namespace rpc {
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/// @name Weather presets
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/// @{
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static WeatherParameters Default;
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static WeatherParameters ClearNoon;
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static WeatherParameters CloudyNoon;
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static WeatherParameters WetNoon;
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@ -47,6 +47,7 @@ void export_weather() {
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.def(self_ns::str(self_ns::self))
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;
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cls.attr("Default") = cr::WeatherParameters::Default;
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cls.attr("ClearNoon") = cr::WeatherParameters::ClearNoon;
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cls.attr("CloudyNoon") = cr::WeatherParameters::CloudyNoon;
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cls.attr("WetNoon") = cr::WeatherParameters::WetNoon;
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@ -7,6 +7,10 @@
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#include "Carla.h"
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#include "Carla/Game/CarlaGameModeBase.h"
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#include <compiler/disable-ue4-macros.h>
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#include <carla/rpc/WeatherParameters.h>
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#include <compiler/enable-ue4-macros.h>
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ACarlaGameModeBase::ACarlaGameModeBase(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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@ -71,8 +75,6 @@ void ACarlaGameModeBase::InitGame(
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if (WeatherClass != nullptr) {
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Episode->Weather = World->SpawnActor<AWeather>(WeatherClass);
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// Apply default weather.
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Episode->Weather->ApplyWeather(FWeatherParameters());
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} else {
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UE_LOG(LogCarla, Error, TEXT("Missing weather class!"));
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}
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@ -109,6 +111,11 @@ void ACarlaGameModeBase::BeginPlay()
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Episode->InitializeAtBeginPlay();
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GameInstance->NotifyBeginEpisode(*Episode);
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if (Episode->Weather != nullptr)
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{
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Episode->Weather->ApplyWeather(carla::rpc::WeatherParameters::Default);
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}
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/// @todo Recorder should not tick here, FCarlaEngine should do it.
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// check if replayer is waiting to autostart
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if (Recorder)
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@ -28,4 +28,4 @@
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# http://carla-assets-internal.s3.amazonaws.com/Content/PUT_FILE_ID_HERE.tar.gz
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0.9.5: 20190404_c7b464a
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Latest: 20190529_26b47ad
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Latest: 20190614_e5efb8d
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