Set Default quality to Epic (not apply changes on level start - beginplay).
Separate function for non-blocking async screen capture. Minor changes in settings
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@ -131,14 +131,25 @@ void ASceneCaptureCamera::BeginPlay()
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void ASceneCaptureCamera::Tick(const float DeltaSeconds)
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{
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Super::Tick(DeltaSeconds);
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auto fn = [=](FRHICommandListImmediate& RHICmdList){WritePixels(DeltaSeconds,RHICmdList);};
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ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER(
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FWritePixels,
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decltype(fn),write_function,fn,
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{
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write_function(RHICmdList);
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});
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if(IsVulkanPlatform(GMaxRHIShaderPlatform))
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{
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auto fn = [=](FRHICommandListImmediate& RHICmdList){WritePixelsNonBlocking(DeltaSeconds,RHICmdList);};
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ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER(
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FWritePixelsNonBlocking,
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decltype(fn),write_function_vulkan,fn,
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{
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write_function_vulkan(RHICmdList);
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});
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} else
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{
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auto fn = [=](){WritePixels(DeltaSeconds);};
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ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER(
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FWritePixels,
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decltype(fn),write_function,fn,
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{
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write_function();
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});
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}
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}
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float ASceneCaptureCamera::GetFOVAngle() const
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@ -215,7 +226,7 @@ bool ASceneCaptureCamera::ReadPixels(TArray<FColor> &BitMap) const
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return RTResource->ReadPixels(BitMap, ReadPixelFlags);
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}
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void ASceneCaptureCamera::WritePixels(float DeltaTime, FRHICommandListImmediate& rhi_cmd_list) const
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void ASceneCaptureCamera::WritePixelsNonBlocking(float DeltaTime, FRHICommandListImmediate& rhi_cmd_list) const
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{
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check(IsInRenderingThread());
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if(!CaptureRenderTarget)
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@ -224,7 +235,12 @@ void ASceneCaptureCamera::WritePixels(float DeltaTime, FRHICommandListImmediate&
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return ;
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}
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FTextureRenderTarget2DResource* RenderResource = (FTextureRenderTarget2DResource*)CaptureRenderTarget->Resource;
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FTextureRHIParamRef texture = RenderResource->GetRenderTargetTexture();
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if(!texture)
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{
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UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render target texture"));
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return;
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}
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struct {
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uint32 Width;
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uint32 Height;
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@ -237,55 +253,60 @@ void ASceneCaptureCamera::WritePixels(float DeltaTime, FRHICommandListImmediate&
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CaptureComponent2D->FOVAngle
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};
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if(IsVulkanPlatform(GMaxRHIShaderPlatform))
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struct FReadSurfaceContext
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{
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FTextureRHIParamRef texture = RenderResource->GetRenderTargetTexture();
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if(!texture)
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{
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UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render target texture"));
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return;
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}
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struct FReadSurfaceContext
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{
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FRenderTarget* SrcRenderTarget;
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TArray<FColor>* OutData;
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FIntRect Rect;
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FReadSurfaceDataFlags Flags;
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};
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TArray<FColor> Pixels;
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rhi_cmd_list.ReadSurfaceData(
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texture,
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FIntRect(0, 0, RenderResource->GetSizeXY().X, RenderResource->GetSizeXY().Y),
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Pixels,
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FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX)
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);
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FSensorDataView DataView(
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FRenderTarget* SrcRenderTarget;
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TArray<FColor>* OutData;
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FIntRect Rect;
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FReadSurfaceDataFlags Flags;
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};
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TArray<FColor> Pixels;
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rhi_cmd_list.ReadSurfaceData(
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texture,
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FIntRect(0, 0, RenderResource->GetSizeXY().X, RenderResource->GetSizeXY().Y),
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Pixels,
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FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX)
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);
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FSensorDataView DataView(
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GetId(),
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FReadOnlyBufferView{reinterpret_cast<const void *>(&ImageHeader), sizeof(ImageHeader)},
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FReadOnlyBufferView{Pixels}
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);
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WriteSensorData(DataView);
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} else
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}
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void ASceneCaptureCamera::WritePixels(float DeltaTime) const
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{
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FRHITexture2D *texture = CaptureRenderTarget->GetRenderTargetResource()->GetRenderTargetTexture();
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if(!texture)
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{
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//if it's not vulkan we can lock the render target texture resource
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FRHITexture2D *texture = CaptureRenderTarget->GetRenderTargetResource()->GetRenderTargetTexture();
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if(!texture)
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{
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UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render texture"));
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return ;
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}
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const uint32 height = texture->GetSizeY();
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uint32 stride;
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uint8 *src = reinterpret_cast<uint8*>(RHILockTexture2D(texture, 0, RLM_ReadOnly, stride, false));
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const FSensorDataView DataView(
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GetId(),
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FReadOnlyBufferView{reinterpret_cast<const void *>(&ImageHeader), sizeof(ImageHeader)},
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FReadOnlyBufferView{src,stride*height}
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);
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WriteSensorData(DataView);
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RHIUnlockTexture2D(texture, 0, false);
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}
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const uint32 width = texture->GetSizeX();
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uint32 height = texture->GetSizeY();
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uint32 stride;
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uint8 *src = reinterpret_cast<uint8*>(RHILockTexture2D(texture, 0, RLM_ReadOnly, stride, false));
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struct {
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uint32 Width;
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uint32 Height;
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uint32 Type;
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float FOV;
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} ImageHeader = {
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SizeX,
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SizeY,
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PostProcessEffect::ToUInt(PostProcessEffect),
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CaptureComponent2D->FOVAngle
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};
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FSensorDataView DataView(
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GetId(),
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FReadOnlyBufferView{reinterpret_cast<const void *>(&ImageHeader), sizeof(ImageHeader)},
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FReadOnlyBufferView{src,stride*height}
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);
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WriteSensorData(DataView);
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RHIUnlockTexture2D(texture, 0, false);
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}
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@ -71,9 +71,10 @@ public:
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private:
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///Read the camera buffer and write it to a color array
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void WritePixels(float DeltaTime,FRHICommandListImmediate& rhi_cmd_list) const;
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///Read the camera buffer and write it to the client with no lock of the resources (for Vulkan API)
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void WritePixelsNonBlocking(float DeltaTime,FRHICommandListImmediate& rhi_cmd_list) const;
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///Read the camera buffer and write it to the client with opengl or direct3d
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void WritePixels(float DeltaTime) const;
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/// Used to synchronize the DrawFrustumComponent with the
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/// SceneCaptureComponent2D settings.
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void UpdateDrawFrustum();
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@ -195,7 +195,7 @@ public:
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private:
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/** Quality Settings level. */
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UPROPERTY(Category = "Quality Settings", VisibleAnywhere, meta =(AllowPrivateAccess="true"))
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EQualitySettingsLevel QualitySettingsLevel = EQualitySettingsLevel::None;
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EQualitySettingsLevel QualitySettingsLevel = EQualitySettingsLevel::Epic;
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public:
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/** @TODO : Move Low quality vars to a generic map of structs with the quality level as key*/
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@ -148,7 +148,7 @@ void UCarlaSettingsDelegate::LaunchLowQualityCommands(UWorld * world) const
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GEngine->Exec(world,TEXT("r.FastBlurThreshold 0"));
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GEngine->Exec(world,TEXT("r.SSR.MaxRoughness 0.1"));
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GEngine->Exec(world,TEXT("r.AllowOcclusionQueries 1"));
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//GEngine->Exec(world,TEXT("r.SSR 0"));
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GEngine->Exec(world,TEXT("r.SSR 0"));
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//GEngine->Exec(world,TEXT("r.StencilForLODDither 1")); //readonly
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GEngine->Exec(world,TEXT("r.EarlyZPass 2")); //transparent before opaque
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GEngine->Exec(world,TEXT("r.EarlyZPassMovable 1"));
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@ -166,7 +166,7 @@ void UCarlaSettingsDelegate::LaunchLowQualityCommands(UWorld * world) const
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GEngine->Exec(world,TEXT("r.LightShaftDownSampleFactor 4"));
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GEngine->Exec(world,TEXT("r.OcclusionQueryLocation 1"));
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//GEngine->Exec(world,TEXT("r.BasePassOutputsVelocity 0")); //--> readonly
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//world->Exec(world,TEXT("r.DetailMode 0")); //-->will change to lods 0
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//GEngine->Exec(world,TEXT("r.DetailMode 0")); //-->will change to lods 0
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}
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@ -65,7 +65,7 @@ private:
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private:
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/** currently applied settings level after level is restarted */
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EQualitySettingsLevel AppliedLowPostResetQualitySettingsLevel = EQualitySettingsLevel::None;
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EQualitySettingsLevel AppliedLowPostResetQualitySettingsLevel = EQualitySettingsLevel::Epic;
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/** */
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UCarlaSettings* CarlaSettings = nullptr;
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