Update filter and printed message in vehicle_physics.py
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@ -85,7 +85,7 @@ def main(arg):
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# Impulse/Force at the center of mass of the object
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impulse = 10 * car_mass
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print("# Adding an Impulse of %f N s" % impulse)
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print("# Adding an Impulse of {:.1f} N s".format(impulse))
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vehicle.add_impulse(carla.Vector3D(0, 0, impulse))
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wait(world)
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@ -93,7 +93,7 @@ def main(arg):
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vehicle.set_target_velocity(carla.Vector3D(0, 0, 0))
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wait(world)
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print("# Adding a Force of %f N" % (impulse / delta))
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print("# Adding a Force of {:.1f} N".format(impulse / delta))
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# The add_force method should not be use for instantaneous forces like this one,
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# it is more useful for constant or variable forces acting in a finite amount of time.
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# In this script it is done with the proper scaling to show the equivalence
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@ -107,8 +107,6 @@ def main(arg):
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vehicle.set_target_velocity(carla.Vector3D(0, 0, 0))
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wait(world)
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wait(world, 500)
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finally:
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world.apply_settings(original_settings)
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@ -134,7 +132,7 @@ if __name__ == "__main__":
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argparser.add_argument(
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'--filter',
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metavar='PATTERN',
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default='model3',
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default='vehicle.*',
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help='actor filter (default: "vehicle.*")')
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args = argparser.parse_args()
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