Restore gamma value to 2.2

This commit is contained in:
bernatx 2023-01-17 18:12:40 +01:00 committed by bernat
parent 3c37150cd5
commit 60873a2f8b
1 changed files with 2 additions and 2 deletions

View File

@ -383,7 +383,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
FActorVariation Gamma;
Gamma.Id = TEXT("gamma");
Gamma.Type = EActorAttributeType::Float;
Gamma.RecommendedValues = { TEXT("2.4") };
Gamma.RecommendedValues = { TEXT("2.2") };
Gamma.bRestrictToRecommended = false;
// Motion Blur
@ -1541,7 +1541,7 @@ void UActorBlueprintFunctionLibrary::SetCamera(
Description.Variations["enable_postprocess_effects"],
true));
Camera->SetTargetGamma(
RetrieveActorAttributeToFloat("gamma", Description.Variations, 2.4f));
RetrieveActorAttributeToFloat("gamma", Description.Variations, 2.2f));
Camera->SetMotionBlurIntensity(
RetrieveActorAttributeToFloat("motion_blur_intensity", Description.Variations, 0.5f));
Camera->SetMotionBlurMaxDistortion(