Restore gamma value to 2.2
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3c37150cd5
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@ -383,7 +383,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
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FActorVariation Gamma;
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Gamma.Id = TEXT("gamma");
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Gamma.Type = EActorAttributeType::Float;
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Gamma.RecommendedValues = { TEXT("2.4") };
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Gamma.RecommendedValues = { TEXT("2.2") };
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Gamma.bRestrictToRecommended = false;
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// Motion Blur
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@ -1541,7 +1541,7 @@ void UActorBlueprintFunctionLibrary::SetCamera(
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Description.Variations["enable_postprocess_effects"],
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true));
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Camera->SetTargetGamma(
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RetrieveActorAttributeToFloat("gamma", Description.Variations, 2.4f));
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RetrieveActorAttributeToFloat("gamma", Description.Variations, 2.2f));
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Camera->SetMotionBlurIntensity(
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RetrieveActorAttributeToFloat("motion_blur_intensity", Description.Variations, 0.5f));
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Camera->SetMotionBlurMaxDistortion(
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