Fixed signal spawning with imported maps
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3fd9fc27f1
commit
60aa3e3529
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@ -17,6 +17,8 @@
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#include "DrawDebugHelpers.h"
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#include "Kismet/KismetSystemLibrary.h"
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#include "Carla/Traffic/TrafficLightManager.h"
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ACarlaGameModeBase::ACarlaGameModeBase(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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@ -63,6 +65,12 @@ void ACarlaGameModeBase::InitGame(
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auto World = GetWorld();
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check(World != nullptr);
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AActor* TrafficLightManagerActor = UGameplayStatics::GetActorOfClass(World, ATrafficLightManager::StaticClass());
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if(TrafficLightManagerActor == nullptr) {
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World->SpawnActor<ATrafficLightManager>();
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}
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GameInstance = Cast<UCarlaGameInstance>(GetGameInstance());
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checkf(
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GameInstance != nullptr,
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@ -176,6 +176,12 @@ void AOpenDriveGenerator::BeginPlay()
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GenerateAll();
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auto World = GetWorld();
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check(World != nullptr);
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// Autogenerate signals
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GetWorld()->SpawnActor<ATrafficLightManager>();
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AActor* TrafficLightManagerActor = UGameplayStatics::GetActorOfClass(World, ATrafficLightManager::StaticClass());
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if(TrafficLightManagerActor == nullptr) {
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World->SpawnActor<ATrafficLightManager>();
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}
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}
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