diff --git a/Docs/map_customization.md b/Docs/map_customization.md index 57d8fe764..13e7ce966 100644 --- a/Docs/map_customization.md +++ b/Docs/map_customization.md @@ -20,8 +20,10 @@ This blueprint is controlled by this 6 specific Parameters: All of This parameters can be modified once this blueprint is placed in the world. ## SplinemeshRepeater: + !!! Bug See [#35 SplineMeshRepeater loses its collider mesh](https://github.com/carla-simulator/carla/issues/35) + ### Standard use: SplineMeshRepeater "Content/Blueprints/SplineMeshRepeater" is a tool included in the Carla Project to help building urban environments; It repeats and aligns a specific choosen mesh along a [Spline](https://docs.unrealengine.com/latest/INT/Engine/BlueprintSplines/Reference/SplineEditorTool/index.html) (Unreal Component). Its principal function is to build Tipicaly tiled and repetitive structures as Walls, Roads, Bridges, Fences... Once the actor is placed into the world the spline can be modified so the object gets the desired form. Each Point Defining the spline Generates a new tile so that as more points the Spline has, the more defined it will be, but also heavyer on the world. This actor is defined by the following parameters: