Set pedestrians as not invincibles from script

This commit is contained in:
bernatx 2019-06-21 10:55:32 +02:00 committed by Néstor Subirón
parent 38fef38f62
commit 65fb808f9b
1 changed files with 4 additions and 0 deletions

View File

@ -101,6 +101,7 @@ def main():
SetAutopilot = carla.command.SetAutopilot
FutureActor = carla.command.FutureActor
# Spawn vehicles
batch = []
for n, transform in enumerate(spawn_points):
if n >= args.number_of_vehicles:
@ -133,6 +134,9 @@ def main():
info = []
for spawn_point in spawn_points:
walker_bp = random.choice(world.get_blueprint_library().filter('walker.pedestrian.*'))
# set as not invencible
if walker_bp.has_attribute('is_invincible'):
walker_bp.set_attribute('is_invincible', 'false')
batch.append(SpawnActor(walker_bp, spawn_point))
# apply