rename ai_control to autopilot_control, again
This commit is contained in:
parent
549e23f9fe
commit
66756ba712
|
@ -372,11 +372,11 @@ CarlaServer::ErrorCode CarlaServer::SendMeasurements(
|
|||
Set(player.collision_other, PlayerState.GetCollisionIntensityOther());
|
||||
Set(player.intersection_otherlane, PlayerState.GetOtherLaneIntersectionFactor());
|
||||
Set(player.intersection_offroad, PlayerState.GetOffRoadIntersectionFactor());
|
||||
Set(player.ai_control.steer, PlayerState.GetSteer());
|
||||
Set(player.ai_control.throttle, PlayerState.GetThrottle());
|
||||
Set(player.ai_control.brake, PlayerState.GetBrake());
|
||||
Set(player.ai_control.hand_brake, PlayerState.GetHandBrake());
|
||||
Set(player.ai_control.reverse, PlayerState.GetCurrentGear() < 0);
|
||||
Set(player.autopilot_control.steer, PlayerState.GetSteer());
|
||||
Set(player.autopilot_control.throttle, PlayerState.GetThrottle());
|
||||
Set(player.autopilot_control.brake, PlayerState.GetBrake());
|
||||
Set(player.autopilot_control.hand_brake, PlayerState.GetHandBrake());
|
||||
Set(player.autopilot_control.reverse, PlayerState.GetCurrentGear() < 0);
|
||||
|
||||
TArray<carla_agent> Agents;
|
||||
if (bSendNonPlayerAgentsInfo) {
|
||||
|
|
|
@ -153,7 +153,7 @@ extern "C" {
|
|||
/** Percentage of the car off-road. */
|
||||
float intersection_offroad;
|
||||
/** Vehicle's AI control that would apply this frame. */
|
||||
struct carla_control ai_control;
|
||||
struct carla_control autopilot_control;
|
||||
};
|
||||
|
||||
/* ======================================================================== */
|
||||
|
|
|
@ -134,7 +134,7 @@ namespace server {
|
|||
player->set_collision_other(values.player_measurements.collision_other);
|
||||
player->set_intersection_otherlane(values.player_measurements.intersection_otherlane);
|
||||
player->set_intersection_offroad(values.player_measurements.intersection_offroad);
|
||||
Set(player->mutable_autopilot_control(), values.player_measurements.ai_control);
|
||||
Set(player->mutable_autopilot_control(), values.player_measurements.autopilot_control);
|
||||
// Non-player agents.
|
||||
message->clear_non_player_agents(); // we need to clear as we cache the message.
|
||||
for (auto &agent : agents(values)) {
|
||||
|
|
Loading…
Reference in New Issue