Added information on client and sensor YML
This commit is contained in:
parent
fb4a04b79d
commit
66dc568cf7
|
@ -53,30 +53,41 @@
|
||||||
- def_name: get_world
|
- def_name: get_world
|
||||||
params:
|
params:
|
||||||
doc: >
|
doc: >
|
||||||
Get the server version as a string
|
Get the world object from where we can get other information about the map
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
- def_name: get_available_maps
|
- def_name: get_available_maps
|
||||||
params:
|
params:
|
||||||
doc: >
|
doc: >
|
||||||
|
Get a list of strings of the maps available on server. The result can be something like:
|
||||||
|
'/Game/Carla/Maps/Town01'
|
||||||
|
'/Game/Carla/Maps/Town02'
|
||||||
|
'/Game/Carla/Maps/Town03'
|
||||||
|
'/Game/Carla/Maps/Town04'
|
||||||
|
'/Game/Carla/Maps/Town05'
|
||||||
|
'/Game/Carla/Maps/Town06'
|
||||||
|
'/Game/Carla/Maps/Town07'
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
- def_name: reload_world
|
- def_name: reload_world
|
||||||
params:
|
params:
|
||||||
raises: RuntimeError
|
raises: RuntimeError
|
||||||
doc: >
|
doc: >
|
||||||
|
Start again current world
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
- def_name: load_world
|
- def_name: load_world
|
||||||
params:
|
params:
|
||||||
- param_name: map_name
|
- param_name: map_name
|
||||||
type: str
|
type: str
|
||||||
doc: >
|
doc: >
|
||||||
Name of the map to load
|
Name of the map to load, like '/Game/Carla/Maps/Town01'
|
||||||
|
doc: >
|
||||||
|
Load one of the available worlds on server
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
- def_name: start_recorder
|
- def_name: start_recorder
|
||||||
params:
|
params:
|
||||||
- param_name: filename
|
- param_name: filename
|
||||||
type: str
|
type: str
|
||||||
doc: >
|
doc: >
|
||||||
Name of the file to create
|
Name of the file to write the recorded data
|
||||||
doc: >
|
doc: >
|
||||||
If we use a simple name like 'recording.log' then it will be saved at server folder 'CarlaUE4/Saved/recording.log'.
|
If we use a simple name like 'recording.log' then it will be saved at server folder 'CarlaUE4/Saved/recording.log'.
|
||||||
If we use some folder in the name, then it will be considered to be an absolute path, like '/home/carla/recording.log'.
|
If we use some folder in the name, then it will be considered to be an absolute path, like '/home/carla/recording.log'.
|
||||||
|
@ -94,11 +105,10 @@
|
||||||
Name of the recorded file to load
|
Name of the recorded file to load
|
||||||
- param_name: show_all
|
- param_name: show_all
|
||||||
type: bool
|
type: bool
|
||||||
default: False
|
|
||||||
doc: >
|
doc: >
|
||||||
Show all detailed info, or just a summary
|
Show all detailed info, or just a summary
|
||||||
doc: >
|
doc: >
|
||||||
Will show info about the recorded file.
|
Will show info about the recorded file (frames, times, events, state, positions...)
|
||||||
We have the option to show all the details per frame, that includes all the traffic light states, position of all actors, and animations data.
|
We have the option to show all the details per frame, that includes all the traffic light states, position of all actors, and animations data.
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
- def_name: show_recorder_collisions
|
- def_name: show_recorder_collisions
|
||||||
|
@ -109,25 +119,23 @@
|
||||||
Name of the recorded file to load
|
Name of the recorded file to load
|
||||||
- param_name: category1
|
- param_name: category1
|
||||||
type: single char
|
type: single char
|
||||||
default: "'a'"
|
|
||||||
doc: >
|
doc: >
|
||||||
Character specifying the category of the first actor
|
Character specifying the category of the first actor
|
||||||
- param_name: category2
|
- param_name: category2
|
||||||
type: single char
|
type: single char
|
||||||
default: "'a'"
|
|
||||||
doc: >
|
doc: >
|
||||||
Character specifying the category of the second actor
|
Character specifying the category of the second actor
|
||||||
doc: >
|
doc: >
|
||||||
This will show which collisions were recorded in the file. We can use a filter for the collisions we want, using two categories.
|
This will show which collisions were recorded in the file. We can use a filter for the collisions we want, using two categories.
|
||||||
The categories can be:
|
The categories can be:
|
||||||
\- `h` = Hero
|
'h' = Hero
|
||||||
\- `v` = Vehicle
|
'v' = Vehicle
|
||||||
\- `w` = Walker
|
'w' = Walker
|
||||||
\- `t` = Traffic light
|
't' = Traffic light
|
||||||
\- `o` = Other
|
'o' = Other
|
||||||
\- `a` = Any
|
'a' = Any
|
||||||
So, if you want to see only collisions about a vehicle and a walker, we would use for category1 'v' and category2 'w'.
|
So, if you want to see only collisions about a vehicle and a walker, we would use for category1 'v' and category2 'w'.
|
||||||
Or if you want all the collisions (filter off) you can use 'a' as categories.
|
Or if you want all the collisions (filter off) you can use 'a' as both categories.
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
- def_name: show_recorder_actors_blocked
|
- def_name: show_recorder_actors_blocked
|
||||||
params:
|
params:
|
||||||
|
@ -137,14 +145,12 @@
|
||||||
Name of the recorded file to load
|
Name of the recorded file to load
|
||||||
- param_name: min_time
|
- param_name: min_time
|
||||||
type: float
|
type: float
|
||||||
default: 60.0
|
|
||||||
doc: >
|
doc: >
|
||||||
How many seconds has to be stoped an actor to be considered as blocked
|
How many seconds has to be stoped an actor to be considered as blocked
|
||||||
- param_name: min_distance
|
- param_name: min_distance
|
||||||
type: float
|
type: float
|
||||||
default: 100.0
|
|
||||||
doc: >
|
doc: >
|
||||||
How many centimeters needs to displace an actor in order to not be considered as blocked
|
How many centimeters needs to move the actor in order to be considered as moving, and not blocked
|
||||||
doc: >
|
doc: >
|
||||||
Shows which actors seems blocked by some reason.
|
Shows which actors seems blocked by some reason.
|
||||||
The idea is to calculate which actors are not moving as much as 'min_distance' for a period of 'min_time'.
|
The idea is to calculate which actors are not moving as much as 'min_distance' for a period of 'min_time'.
|
||||||
|
@ -152,24 +158,13 @@
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
- def_name: replay_file
|
- def_name: replay_file
|
||||||
params:
|
params:
|
||||||
- param_name: filename
|
|
||||||
type: str
|
|
||||||
doc: >
|
|
||||||
Name of the recorded file to play
|
|
||||||
- param_name: start
|
- param_name: start
|
||||||
type: float
|
type: float
|
||||||
default: 0.0
|
|
||||||
doc: >
|
doc: >
|
||||||
Time in seconds where to start the playback. If it is negative, then it starts from the end.
|
Time in seconds where to start the playback. If it is negative, then it starts from the end.
|
||||||
- param_name: duration
|
- param_name: duration
|
||||||
type: float
|
type: float
|
||||||
default: 0.0
|
|
||||||
doc: >
|
|
||||||
Time of playback, after that time the playback stops and all the actors are left driving in autopilot.
|
|
||||||
A value of 0 means playback until the end
|
|
||||||
- param_name: camera
|
|
||||||
type: int
|
type: int
|
||||||
default: 0
|
|
||||||
doc: >
|
doc: >
|
||||||
Id of the actor to follow. If this is 0 then camera is disabled
|
Id of the actor to follow. If this is 0 then camera is disabled
|
||||||
doc: >
|
doc: >
|
||||||
|
@ -180,18 +175,46 @@
|
||||||
- param_name: time_factor
|
- param_name: time_factor
|
||||||
type: float
|
type: float
|
||||||
doc: >
|
doc: >
|
||||||
These values means:
|
A value of 1.0 means normal time factor.
|
||||||
\- A value of 1.0 means normal time factor.
|
A value < 1.0 means slow motion (for example 0.5 is half speed)
|
||||||
\- A value < 1.0 means slow motion (for example 0.5 is half speed)
|
A value > 1.0 means fast motion (for example 2.0 is double speed)
|
||||||
\- A value > 1.0 means fast motion (for example 2.0 is double speed)
|
|
||||||
doc: >
|
doc: >
|
||||||
Apply a different playback speed to current playback. Can be used several times while a playback is in curse.
|
Apply a different playback speed to current playback. Can be used several times while a playback is in curse.
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
- def_name: apply_batch
|
- def_name: apply_batch
|
||||||
params:
|
params:
|
||||||
|
- param_name: commands
|
||||||
|
type: list
|
||||||
|
doc: >
|
||||||
|
A list of commands to execute in batch. Each command have a different number of parameters.
|
||||||
|
Currently we can use these [commands](#commands.ApplyAngularVelocity):
|
||||||
|
SpawnActor
|
||||||
|
DestroyActor
|
||||||
|
ApplyVehicleControl
|
||||||
|
ApplyWalkerControl
|
||||||
|
ApplyTransform
|
||||||
|
ApplyVelocity
|
||||||
|
AplyAngularVelocity
|
||||||
|
ApplyImpulse
|
||||||
|
SetSimulatePhysics
|
||||||
|
SetAutopilot
|
||||||
doc: >
|
doc: >
|
||||||
|
This function executes some commands altogether as fast as it can.
|
||||||
|
For example, to set autopilot on on some actors, we could use:
|
||||||
|
[sample_code](https://github.com/carla-simulator/carla/blob/10c5f6a482a21abfd00220c68c7f12b4110b7f63/PythonAPI/examples/spawn_npc.py#L126)
|
||||||
|
We don't have control about the response of each command. If we need that, we can use apply_batch_sync().
|
||||||
|
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
- def_name: apply_batch_sync
|
- def_name: apply_batch_sync
|
||||||
params:
|
params:
|
||||||
|
- param_name: commands
|
||||||
|
type: list
|
||||||
|
doc: >
|
||||||
|
A list of commands to execute in batch. For a list of commands available see function above apply_batch().
|
||||||
|
return: list
|
||||||
doc: >
|
doc: >
|
||||||
|
This function executes some commands altogether as fast as it can one after the other, and returns another list with all the responses from each command.
|
||||||
|
[sample_code](https://github.com/carla-simulator/carla/blob/10c5f6a482a21abfd00220c68c7f12b4110b7f63/PythonAPI/examples/spawn_npc.py#L112-L116)
|
||||||
|
|
||||||
|
|
||||||
...
|
...
|
||||||
|
|
|
@ -10,13 +10,21 @@
|
||||||
# - PROPERTIES -------------------------
|
# - PROPERTIES -------------------------
|
||||||
instance_variables:
|
instance_variables:
|
||||||
- var_name: is_listening
|
- var_name: is_listening
|
||||||
|
type: boolean
|
||||||
doc: >
|
doc: >
|
||||||
|
Is true if the sensor is listening for data
|
||||||
# - METHODS ----------------------------
|
# - METHODS ----------------------------
|
||||||
methods:
|
methods:
|
||||||
- def_name: listen
|
- def_name: listen
|
||||||
|
params:
|
||||||
|
- param_name: callback
|
||||||
|
type: function
|
||||||
|
doc: >
|
||||||
|
Function that will be called each time the sensor sends data. As a parameter the function receives a buffer with the data.
|
||||||
doc: >
|
doc: >
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
- def_name: stop
|
- def_name: stop
|
||||||
doc: >
|
doc: >
|
||||||
|
Stops listening for data
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
...
|
...
|
||||||
|
|
Loading…
Reference in New Issue