Changes to make 0.9.13 deterministic
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7535432793
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@ -189,11 +189,7 @@ void TrafficManagerLocal::Run() {
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int current_registered_vehicles_state = registered_vehicles.GetState();
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unsigned long number_of_vehicles = vehicle_id_list.size();
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if (registered_vehicles_state != current_registered_vehicles_state || number_of_vehicles != registered_vehicles.Size()) {
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vehicle_id_list = registered_vehicles.GetIDList();
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std::sort(vehicle_id_list.begin(), vehicle_id_list.end());
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number_of_vehicles = vehicle_id_list.size();
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// Reserve more space if needed.
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@ -323,8 +319,10 @@ void TrafficManagerLocal::Reset() {
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void TrafficManagerLocal::RegisterVehicles(const std::vector<ActorPtr> &vehicle_list) {
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std::lock_guard<std::mutex> registration_lock(registration_mutex);
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registered_vehicles.Insert(vehicle_list);
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for (const ActorPtr &vehicle: vehicle_list) {
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std::vector<ActorPtr> sorted_vehicle_list = vehicle_list;
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std::sort(sorted_vehicle_list.begin(), sorted_vehicle_list.end(), [](ActorPtr &a, ActorPtr &b) {return a->GetId() > b->GetId(); });
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registered_vehicles.Insert(sorted_vehicle_list);
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for (const ActorPtr &vehicle: sorted_vehicle_list) {
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if (!is_custom_seed) {
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seed = vehicle->GetId() + seed;
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} else {
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