From 6d4e92bc6d1d4eb9b09d066eb50ae55d3b374e9b Mon Sep 17 00:00:00 2001 From: Axel1092 Date: Thu, 23 Jul 2020 22:43:48 +0200 Subject: [PATCH] Small fix to traffic light spawn. --- .../Carla/Source/Carla/Traffic/TrafficLightManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Traffic/TrafficLightManager.cpp b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Traffic/TrafficLightManager.cpp index 1830bdf39..c37afa2cf 100644 --- a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Traffic/TrafficLightManager.cpp +++ b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Traffic/TrafficLightManager.cpp @@ -369,8 +369,8 @@ T * GetClosestTrafficSignActor(const carla::road::Signal &Signal, UWorld* World) auto CarlaTransform = Signal.GetTransform(); FTransform UETransform(CarlaTransform); FVector Location = UETransform.GetLocation(); - // max distance to match 50cm - constexpr float MaxDistanceMatchSqr = 2500.0; + // max distance to match 500cm + constexpr float MaxDistanceMatchSqr = 250000.0; T * ClosestTrafficSign = nullptr; TArray Actors; UGameplayStatics::GetAllActorsOfClass(World, T::StaticClass(), Actors);