Changing default gamma value
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@ -1510,7 +1510,7 @@ void UActorBlueprintFunctionLibrary::SetCamera(
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Description.Variations["enable_postprocess_effects"],
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true));
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Camera->SetTargetGamma(
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RetrieveActorAttributeToFloat("gamma", Description.Variations, 2.2f));
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RetrieveActorAttributeToFloat("gamma", Description.Variations, 2.4f));
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Camera->SetMotionBlurIntensity(
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RetrieveActorAttributeToFloat("motion_blur_intensity", Description.Variations, 0.5f));
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Camera->SetMotionBlurMaxDistortion(
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