Changing default gamma value

This commit is contained in:
bernatx 2022-03-08 12:13:14 +01:00
parent 4da37d1832
commit 6e2462ddd6
1 changed files with 1 additions and 1 deletions

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@ -1510,7 +1510,7 @@ void UActorBlueprintFunctionLibrary::SetCamera(
Description.Variations["enable_postprocess_effects"],
true));
Camera->SetTargetGamma(
RetrieveActorAttributeToFloat("gamma", Description.Variations, 2.2f));
RetrieveActorAttributeToFloat("gamma", Description.Variations, 2.4f));
Camera->SetMotionBlurIntensity(
RetrieveActorAttributeToFloat("motion_blur_intensity", Description.Variations, 0.5f));
Camera->SetMotionBlurMaxDistortion(