Updating doc

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Manish 2019-07-08 20:41:32 +02:00 committed by Néstor Subirón
parent b8ea58b7f5
commit 6eab6969f1
1 changed files with 2 additions and 2 deletions

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@ -137,7 +137,7 @@ Now we have everything ready for importing assets. To do so, you just need to ru
```sh
make import
```
This command will read the JSON file and take each asset and place it inside the Content in Unreal Engine. Furthermore, it will create a `Package1.Package.json` file inside the recently imported package folder that will be used for **defining** its props in the blueprint library, **exposing** them in the `PythonAPI` and also for **exporting** those assets if needed. If a package was already imported before, it will overwrite it.
This command will read the JSON file and take each asset and place it inside the Content in Unreal Engine. Furthermore, it will create a `Package1.Package.json` file inside the package's `Config` folder that will be used for **defining** its props in the Carla blueprint library, **exposing** them in the `PythonAPI` and also for **exporting** those assets if needed. If a package was already imported before, it will overwrite it.
<h4>How to export assets</h4>
@ -148,4 +148,4 @@ Once imported all the packages inside Unreal, users could also generate a **cook
make package ARGS="--packages=Package1,Package2"
```
This command will create the distribution package compressed in a `.tar.gz` file for **each** cooked package and place it in the Carla `Dist` folder. Finally, you could import these packages in a Carla distribution by simply moving them in the Carla `Import` folder and executing the `ImportAssets.sh` script.
This command will create the distribution package compressed in a `.tar.gz` file for **each** cooked package and place it in the Carla `Dist` folder. Finally, you could import these packages in a Carla distribution by simply moving them in the Carla `Import` folder and executing the `ImportAssets.sh` script.