Updating doc
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@ -137,7 +137,7 @@ Now we have everything ready for importing assets. To do so, you just need to ru
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```sh
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make import
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```
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This command will read the JSON file and take each asset and place it inside the Content in Unreal Engine. Furthermore, it will create a `Package1.Package.json` file inside the recently imported package folder that will be used for **defining** its props in the blueprint library, **exposing** them in the `PythonAPI` and also for **exporting** those assets if needed. If a package was already imported before, it will overwrite it.
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This command will read the JSON file and take each asset and place it inside the Content in Unreal Engine. Furthermore, it will create a `Package1.Package.json` file inside the package's `Config` folder that will be used for **defining** its props in the Carla blueprint library, **exposing** them in the `PythonAPI` and also for **exporting** those assets if needed. If a package was already imported before, it will overwrite it.
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<h4>How to export assets</h4>
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@ -148,4 +148,4 @@ Once imported all the packages inside Unreal, users could also generate a **cook
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make package ARGS="--packages=Package1,Package2"
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```
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This command will create the distribution package compressed in a `.tar.gz` file for **each** cooked package and place it in the Carla `Dist` folder. Finally, you could import these packages in a Carla distribution by simply moving them in the Carla `Import` folder and executing the `ImportAssets.sh` script.
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This command will create the distribution package compressed in a `.tar.gz` file for **each** cooked package and place it in the Carla `Dist` folder. Finally, you could import these packages in a Carla distribution by simply moving them in the Carla `Import` folder and executing the `ImportAssets.sh` script.
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