Fixes for wrong stubs
- OpendriveGenerationParameter had no init - missing @property - wrong signatures
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@ -858,7 +858,7 @@ class Client():
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`list[command.Response]`\n
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"""
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def generate_opendrive_world(self, opendrive: str, parameters: OpendriveGenerationParameters = (2.0, 50.0, 1.0, 0.6, True, True), reset_settings=True):
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def generate_opendrive_world(self, opendrive: str, parameters: OpendriveGenerationParameters = OpendriveGenerationParameters(2.0, 50.0, 1.0, 0.6, True, True), reset_settings=True):
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"""Loads a new world with a basic 3D topology generated from the content of an OpenDRIVE file. This content is passed as a `string` parameter. It is similar to `client.load_world(map_name)` but allows for custom OpenDRIVE maps in server side. Cars can drive around the map, but there are no graphics besides the road and sidewalks.
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Args:
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@ -1663,10 +1663,12 @@ class Junction():
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"""Class that embodies the intersections on the road described in the OpenDRIVE file according to OpenDRIVE 1.4 standards."""
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# region Instance Variables
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@property
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def id() -> int:
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"""Identifier found in the OpenDRIVE file."""
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...
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@property
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def bounding_box() -> BoundingBox:
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"""Bounding box encapsulating the junction lanes."""
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...
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@ -2672,6 +2674,19 @@ class OpendriveGenerationParameters():
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"""If `True`, Pedestrian navigation will be enabled using Recast tool. For very large maps it is recommended to disable this option. Default is `True`."""
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...
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# endregion
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# region Methods
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# region Methods
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def __init__(self, vertex_distance: float =2.0,
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max_road_length:float = 50.0,
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wall_height:float = 1.0,
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additional_width: float=0.6,
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smooth_junctions: bool =True,
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enable_mesh_visibility: bool=True,
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enable_pedestrian_navigation: bool=True):
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"""Constructor method"""
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...
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class OpticalFlowImage(SensorData):
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@ -4637,7 +4652,7 @@ class WeatherParameters():
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fog_falloff=0.0,
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scattering_intensity=0.0,
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mie_scattering_scale=0.0,
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rayleigh_scattering_scale=0.0331) -> WeatherParameters:
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rayleigh_scattering_scale=0.0331):
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"""Method to initialize an object defining weather conditions. This class has some presets for different noon and sunset conditions listed in a note below.
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+ Note: ClearNoon, CloudyNoon, WetNoon, WetCloudyNoon, SoftRainNoon, MidRainyNoon, HardRainNoon, ClearSunset, CloudySunset, WetSunset, WetCloudySunset, SoftRainSunset, MidRainSunset, HardRainSunset.
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