Changing camera gamma value by default (from 2.2 to 2.4)
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@ -383,7 +383,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
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FActorVariation Gamma;
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Gamma.Id = TEXT("gamma");
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Gamma.Type = EActorAttributeType::Float;
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Gamma.RecommendedValues = { TEXT("2.2") };
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Gamma.RecommendedValues = { TEXT("2.4") };
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Gamma.bRestrictToRecommended = false;
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// Motion Blur
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