Changed MapstoCook, directories to always cook and staging directory
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@ -21,7 +21,7 @@ LowRoadPieceMeshMaxDrawDistance=15000.000000
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[/Script/UnrealEd.ProjectPackagingSettings]
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Development
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StagingDirectory=(Path="/home/dnovillo/carla/Unreal/CarlaUE4/LinuxNoEditor/")
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StagingDirectory=(Path="")
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FullRebuild=False
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ForDistribution=False
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IncludeDebugFiles=False
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@ -48,6 +48,10 @@ bCookMapsOnly=False
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bCompressed=False
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bEncryptIniFiles=False
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bEncryptPakIndex=False
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+MapsToCook=(FilePath="/Game/Carla/Maps/Town01")
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+MapsToCook=(FilePath="/Game/Carla/Maps/Town02")
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+MapsToCook=(FilePath="/Game/Carla/Maps/Town03")
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+DirectoriesToAlwaysCook=(Path="Carla/Static/GenericMaterials/Licenseplates/Textures")
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bSkipEditorContent=True
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+DirectoriesToAlwaysStageAsUFS=(Path="Carla/Maps/OpenDrive")
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bNativizeBlueprintAssets=False
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