diff --git a/Docs/generate_map_from_fbx.md b/Docs/generate_map_from_fbx.md
new file mode 100644
index 000000000..46e381a24
--- /dev/null
+++ b/Docs/generate_map_from_fbx.md
@@ -0,0 +1,71 @@
+
Automatically generate a map from RoadRunner
+
+!!! important
+ The given scripts only works if the files are kept in the folders
+ detailed below.
+
+This script is aimed to reduce the time needed to setup a map inside Carla's project.
+Also, in combination of the [import / export scripts](export_import_dist.md) will allow
+the user to generate a simple map without opening Unreal Engine.
+
+!!! important
+ The script does heavy use of Unreal's capabilities, so it is needed to be installed
+ and setup, as the import fbx action is done directly over the code project, not a
+ distribution build.
+
+
+How to import a fbx
+The current script only work for files placed with the follow structure (RoadRunnerFiles is
+located in the root folder):
+
+```sh
+RoadRunnerFiles/
+├── README.txt
+├── MapToImport01
+│ ├── Asphalt1_Diff.png
+│ ├── Asphalt1_Norm.png
+│ ├── Asphalt1_Spec.png
+│ ├── Grass1_Diff.png
+│ ├── Grass1_Norm.png
+│ ├── Grass1_Spec.png
+│ ├── LaneMarking1_Diff.png
+│ ├── LaneMarking1_Norm.png
+│ ├── LaneMarking1_Spec.png
+│ ├── MapToImport01.fbx
+│ └── MapToImport01.xodr
+└── MapToImport02
+ ├── Asphalt1_Diff.png
+ ├── Asphalt1_Norm.png
+ ├── Asphalt1_Spec.png
+ ├── Concrete1_Diff.png
+ ├── Concrete1_Norm.png
+ ├── Concrete1_Spec.png
+ ├── Grass1_Diff.png
+ ├── Grass1_Norm.png
+ ├── Grass1_Spec.png
+ ├── LaneMarking1_Diff.png
+ ├── LaneMarking1_Norm.png
+ ├── LaneMarking1_Spec.png
+ ├── MapToImport02.fbx
+ └── MapToImport02.xodr
+```
+
+Under RoadRunnerFiles, place each "Export" folder obtained from RoadRunner and
+rename it with the name of the map to be imported. It have to match the .fbx
+and .xodr files.
+
+Now, simply go into the PythonAPI folder and run generate_map.py
+
+!!! important
+ The script, by default, checks the /Unreal/CarlaUE4/Content/Carla/Maps for matching names.
+ If a map with the same name as a to-be-imported map is found, it will notify the user and won't do anything.
+ To override this, generate_map.py can be invoked with the --force flag.
+
+After the script finishes, all a map with the same name of the folder and files will be located under
+/Unreal/CarlaUE4/Content/Carla/Maps with all the static meshes and placed, textures, waypoints and routes
+generated.
+
+!!! important
+ There is a bug in RoadRunner that generates wrong materials automatically and they get broken inside Unreal.
+ By adding the flag --usecarlamats the meshes will use the materials provided by Carla's project,
+ that will also react to the weather.
\ No newline at end of file
diff --git a/Docs/index.md b/Docs/index.md
index adf500e8d..6778c3810 100644
--- a/Docs/index.md
+++ b/Docs/index.md
@@ -26,6 +26,7 @@
* [Running in a Docker](carla_docker.md)
* [How to make a new map with RoadRunner](how_to_make_a_new_map.md)
* [How to link Epic's Automotive Materials](epic_automotive_materials.md)
+ * [How to automatically generate a map from RoadRunner](generate_map_from_fbx.md)
* [How to export and import maps to distribution builds](export_import_dist.md)
Contributing
diff --git a/mkdocs.yml b/mkdocs.yml
index 899801cfa..67b343003 100644
--- a/mkdocs.yml
+++ b/mkdocs.yml
@@ -21,6 +21,7 @@ pages:
- 'Running in a Docker': 'carla_docker.md'
- "How to make a new map with RoadRunner": 'how_to_make_a_new_map.md'
- "How to link Epic's Automotive Materials": 'epic_automotive_materials.md'
+ - "How to automatically generate a map from RoadRunner": 'generate_map_from_fbx.md'
- "How to export and import maps to distribution builds": 'export_import_dist.md'
- Contributing:
- 'Contribution guidelines': 'CONTRIBUTING.md'