Removed intermediate copy between atlas and sensor. Cleaned code.
This commit is contained in:
parent
a6fbd3bfe2
commit
797db914e1
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@ -193,10 +193,7 @@ void ACarlaGameModeBase::BeginPlay()
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Recorder->GetReplayer()->CheckPlayAfterMapLoaded();
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}
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// OnBeginFrame
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// OnEndFrame
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CaptureAtlasDelegate = FCoreDelegates::OnBeginFrame.AddUObject(this, &ACarlaGameModeBase::CaptureAtlas);
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// SendAtlasDelegate = FCoreDelegates::OnEndFrame.AddUObject(this, &ACarlaGameModeBase::SendAtlas);
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CaptureAtlasDelegate = FCoreDelegates::OnEndFrame.AddUObject(this, &ACarlaGameModeBase::CaptureAtlas);
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}
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@ -223,25 +220,7 @@ void ACarlaGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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CarlaSettingsDelegate->Reset();
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}
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// TODO: improve this delete processs; not multithread friendly
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/*
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while(!AtlasCopyRequestQueue.IsEmpty())
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{
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delete AtlasCopyRequestQueue.Peek();
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AtlasCopyRequestQueue.Pop();
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}
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while(!AtlasCopyRequestsQueuePool.IsEmpty())
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{
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delete AtlasCopyRequestsQueuePool.Peek();
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AtlasCopyRequestsQueuePool.Pop();
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}
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*/
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// OnEndFrame
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FCoreDelegates::OnEndFrame.Remove(CaptureAtlasDelegate);
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//FCoreDelegates::OnEndFrame.Remove(SendAtlasDelegate);
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}
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void ACarlaGameModeBase::SpawnActorFactories()
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@ -396,39 +375,20 @@ void ACarlaGameModeBase::DebugShowSignals(bool enable)
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}
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}
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/*
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FAtlasCopyRequest* ACarlaGameModeBase::GetAtlasCopyRequest()
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{
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if(AtlasCopyRequestsQueuePool.IsEmpty()) {
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UE_LOG(LogCarla, Warning, TEXT("ACarlaGameModeBase::GetAtlasCopyRequest new FAtlasCopyRequest"));
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return new FAtlasCopyRequest();
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}
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FAtlasCopyRequest* AtlasCopyRequest = nullptr;
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AtlasCopyRequestsQueuePool.Dequeue(AtlasCopyRequest);
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return AtlasCopyRequest;
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}
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*/
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void ACarlaGameModeBase::CreateAtlasTextures()
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{
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if(AtlasTextureWidth > 0 && AtlasTextureHeight > 0)
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{
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UE_LOG(LogCarla, Warning, TEXT("ACarlaGameModeBase::CreateAtlasTextures %d %dx%d"), SceneCaptureSensors.Num(), AtlasTextureWidth, AtlasTextureHeight);
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FRHIResourceCreateInfo CreateInfo;
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CamerasAtlasTexture = RHICreateTexture2D(AtlasTextureWidth, AtlasTextureHeight, PF_B8G8R8A8, 1, 1, TexCreate_CPUReadback, CreateInfo);
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for(int i = 0; i < kMaxNumTextures; i++)
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{
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AtlasImage[i].Init(FColor(), AtlasTextureWidth * AtlasTextureHeight);
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// Prepare some AtlasCopyRequests
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//AtlasCopyRequestQueue.Enqueue(new FAtlasCopyRequest());
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}
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AtlasImage.Init(FColor(), AtlasTextureWidth * AtlasTextureHeight);
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IsAtlasTextureValid = true;
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}
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}
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//extern FDynamicRHI* GDynamicRHI;
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void ACarlaGameModeBase::CaptureAtlas()
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{
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@ -448,16 +408,6 @@ void ACarlaGameModeBase::CaptureAtlas()
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Sensor->CopyTextureToAtlas();
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}
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//if (!AtlasCopyRequestQueue.IsEmpty())
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//{
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// UE_LOG(LogCarla, Error, TEXT("ACarlaGameModeBase::CaptureAtlas: request full"));
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// return;
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//}
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//UE_LOG(LogCarla, Warning, TEXT("ACarlaGameModeBase::CaptureAtlas: creating request"));
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//FAtlasCopyRequest* AtlasCopyRequest = GetAtlasCopyRequest();
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//AtlasCopyRequest->ResizeBuffer(AtlasTextureWidth, AtlasTextureHeight);
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// Download Atlas texture
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ENQUEUE_RENDER_COMMAND(ACarlaGameModeBase_CaptureAtlas)
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(
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@ -476,7 +426,6 @@ void ACarlaGameModeBase::CaptureAtlas()
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#if !UE_BUILD_SHIPPING
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if(This->ReadSurfaceMode == 2) Rect = FIntRect(0, 0, This->SurfaceW, This->SurfaceH);
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#endif
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// GDynamicRHI->RHIReadSurfaceData(AtlasTexture, Rect, CurrentAtlasPixels, FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX));
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#if !UE_BUILD_SHIPPING
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if (This->ReadSurfaceMode == 0) return;
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@ -486,68 +435,29 @@ void ACarlaGameModeBase::CaptureAtlas()
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RHICmdList.ReadSurfaceData(
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AtlasTexture,
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Rect,
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This->AtlasImage[This->CurrentAtlas],
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This->AtlasImage,
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FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX));
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This->PreviousAtlas = This->CurrentAtlas;
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This->CurrentAtlas = (This->CurrentAtlas + 1) & ~kMaxNumTextures;
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}
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);
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//AtlasCopyRequest->Start();
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// AtlasCopyRequest->Wait();
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//AtlasCopyRequestQueue.Enqueue(AtlasCopyRequest);
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SendAtlas();
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}
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void ACarlaGameModeBase::SendAtlas()
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{
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//if(!AtlasCopyRequestQueue.IsEmpty())
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{
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//FAtlasCopyRequest* AtlasCopyRequest = nullptr;
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//AtlasCopyRequestQueue.Peek(AtlasCopyRequest);
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// Be sure that the request has finished
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//if( AtlasCopyRequest && AtlasCopyRequest->IsComplete() )
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{
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//UE_LOG(LogCarla, Warning, TEXT("ACarlaGameModeBase::SendAtlas: DONE"));
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#if !UE_BUILD_SHIPPING
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if(!AtlasCopyToCamera)
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{
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//AtlasCopyRequestQueue.Pop();
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//AtlasCopyRequestsQueuePool.Enqueue(AtlasCopyRequest);
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return;
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}
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if(!AtlasCopyToCamera)
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{
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return;
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}
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#endif
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ACarlaGameModeBase* This = this;
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// We need to make a copy of the atlas to avoid possible threads issues later
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// since the AtlasCopyRequest could be used later
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//TArray<FColor> AtlasImage(AtlasCopyRequest->AtlasImage);
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//ParallelFor(SceneCaptureSensors.Num(),
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// [This, &AtlasImage](int32 Index)
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for(int32 Index = 0; Index < SceneCaptureSensors.Num(); Index++)
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{
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ASceneCaptureSensor* Sensor = SceneCaptureSensors[Index];
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// TODO: merge this functions and avoid double copy
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Sensor->CopyTextureFromAtlas(AtlasImage[PreviousAtlas], AtlasTextureWidth);
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Sensor->SendPixels();
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}
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//);
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// Remove from pending queue ...
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//AtlasCopyRequestQueue.Pop();
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// ... add to pool
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//AtlasCopyRequestsQueuePool.Enqueue(AtlasCopyRequest);
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}
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//else
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{
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//UE_LOG(LogCarla, Error, TEXT("ACarlaGameModeBase::SendAtlas: request didn't finish"));
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}
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for(int32 Index = 0; Index < SceneCaptureSensors.Num(); Index++)
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{
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ASceneCaptureSensor* Sensor = SceneCaptureSensors[Index];
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Sensor->SendPixels(AtlasImage, AtlasTextureWidth);
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}
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}
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@ -26,47 +26,6 @@
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#include "CarlaGameModeBase.generated.h"
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/*
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USTRUCT()
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struct FAtlasCopyRequest
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{
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GENERATED_BODY()
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void ResizeBuffer(uint32 Width, uint32 Height)
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{
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if(AtlasTextureWidth != Width || AtlasTextureHeight != Height)
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{
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UE_LOG(LogCarla, Warning, TEXT("FAtlasCopyRequest::ResizeBuffer %dx%d"), Width, Height);
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AtlasTextureWidth = Width;
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AtlasTextureHeight = Height;
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AtlasImage.Init(FColor(), Width * Height);
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}
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}
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void Start()
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{
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RenderFence.BeginFence(true);
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}
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void Wait()
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{
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RenderFence.Wait(false);
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}
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bool IsComplete()
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{
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return RenderFence.IsFenceComplete();
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}
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TArray<FColor> AtlasImage;
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FRenderCommandFence RenderFence;
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uint32 AtlasTextureWidth = 0u;
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uint32 AtlasTextureHeight = 0u;
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};
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*/
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/// Base class for the CARLA Game Mode.
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UCLASS(HideCategories=(ActorTick))
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class CARLA_API ACarlaGameModeBase : public AGameModeBase
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@ -221,23 +180,13 @@ private:
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boost::optional<carla::road::Map> Map;
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FDelegateHandle CaptureAtlasDelegate;
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FDelegateHandle SendAtlasDelegate;
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//TQueue<FAtlasCopyRequest*> AtlasCopyRequestQueue;
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//TQueue<FAtlasCopyRequest*> AtlasCopyRequestsQueuePool;
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// TODO: clean
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// TODO: remove kMaxNumTextures and current/prev index
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static const uint32 kMaxNumTextures = 1u; // This has to be POT
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TArray<ASceneCaptureSensor*> SceneCaptureSensors;
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FTexture2DRHIRef CamerasAtlasTexture;
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TArray<FColor> AtlasImage[kMaxNumTextures];
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TArray<FColor> AtlasImage;
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uint32 AtlasTextureWidth = 0u;
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uint32 AtlasTextureHeight = 0u;
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uint32 CurrentAtlasTextureHeight = 0u;
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uint32 CurrentAtlas = 0u;
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uint32 PreviousAtlas = 0u;
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bool IsAtlasTextureValid = false;
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#if !UE_BUILD_SHIPPING
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@ -30,12 +30,12 @@ ADepthCamera::ADepthCamera(const FObjectInitializer &ObjectInitializer)
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Offset = carla::sensor::SensorRegistry::get<ADepthCamera*>::type::header_offset;
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}
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void ADepthCamera::SendPixels()
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void ADepthCamera::SendPixels(const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth)
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{
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#if !UE_BUILD_SHIPPING
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ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
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if(!GameMode->IsCameraStreamEnabled()) return;
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#endif
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SendPixelsInStream(*this);
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SendPixelsInStream(*this, AtlasImage, AtlasTextureWidth);
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}
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@ -26,5 +26,5 @@ public:
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protected:
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void SendPixels() override;
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void SendPixels(const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth) override;
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};
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@ -24,12 +24,12 @@ ASceneCaptureCamera::ASceneCaptureCamera(const FObjectInitializer &ObjectInitial
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Offset = carla::sensor::SensorRegistry::get<ASceneCaptureCamera*>::type::header_offset;
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}
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void ASceneCaptureCamera::SendPixels()
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void ASceneCaptureCamera::SendPixels(const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth)
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{
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#if !UE_BUILD_SHIPPING
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ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
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if(!GameMode->IsCameraStreamEnabled()) return;
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#endif
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SendPixelsInStream(*this);
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SendPixelsInStream(*this, AtlasImage, AtlasTextureWidth);
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}
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@ -26,6 +26,6 @@ public:
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protected:
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void SendPixels() override;
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void SendPixels(const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth) override;
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};
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@ -484,19 +484,14 @@ void ASceneCaptureSensor::BeginPlay()
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Super::BeginPlay();
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//CopyTextureDelegate = FCoreDelegates::OnEndFrame.AddUObject(this, &ASceneCaptureCamera::CopyTextureToAtlas);
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ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
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GameMode->AddSceneCaptureSensor(this);
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ImageToSend.Init(FColor(), ImageWidth * ImageHeight);
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}
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void ASceneCaptureSensor::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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// TODO: can I remove this?
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// Add the view information every tick. Its only used for one tick and then
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// removed by the streamer.
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@ -505,7 +500,6 @@ void ASceneCaptureSensor::Tick(float DeltaTime)
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ImageWidth,
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ImageWidth / FMath::Tan(CaptureComponent2D->FOVAngle));
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// UE_LOG(LogCarla, Warning, TEXT("ASceneCaptureSensor::Tick"));
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}
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void ASceneCaptureSensor::EndPlay(const EEndPlayReason::Type EndPlayReason)
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@ -513,7 +507,6 @@ void ASceneCaptureSensor::EndPlay(const EEndPlayReason::Type EndPlayReason)
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Super::EndPlay(EndPlayReason);
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SCENE_CAPTURE_COUNTER = 0u;
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FCoreDelegates::OnEndFrame.Remove(CopyTextureDelegate);
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ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
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GameMode->RemoveSceneCaptureSensor(this);
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}
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@ -562,32 +555,38 @@ void ASceneCaptureSensor::CopyTextureToAtlas()
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);
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}
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void ASceneCaptureSensor::CopyTextureFromAtlas(const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth)
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bool ASceneCaptureSensor::CopyTextureFromAtlas(
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carla::Buffer &Buffer,
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const TArray<FColor>& AtlasImage,
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uint32 AtlasTextureWidth)
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{
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// Check that the atlas alreay contains our texture
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// and our image has been initialized
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if(AtlasImage.Num() < (PositionInAtlas.Y * AtlasTextureWidth + ImageWidth * ImageHeight) ||
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ImageToSend.Num() <= 0)
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if(AtlasImage.GetData() &&
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AtlasImage.Num() < (PositionInAtlas.Y * AtlasTextureWidth + ImageWidth * ImageHeight))
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{
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return;
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return false;
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}
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SCOPE_CYCLE_COUNTER(STAT_CarlaSensorBufferCopy);
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const FColor* SourceFColor = AtlasImage.GetData() + PositionInAtlas.Y * AtlasTextureWidth;
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const uint8* Source = (uint8*)SourceFColor;
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uint32 Dest = Offset;
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const uint32 DstStride = ImageWidth * sizeof(FColor);
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const uint32 SrcStride = AtlasTextureWidth * sizeof(FColor);
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Buffer.reset(Offset + ImageHeight * DstStride);
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for(uint32 i = 0; i < ImageHeight; i++)
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{
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SCOPE_CYCLE_COUNTER(STAT_CarlaSensorBufferCopy);
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const FColor* SourceFColor = &AtlasImage[0] + PositionInAtlas.Y * AtlasTextureWidth;
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const uint8* Source = (uint8*)SourceFColor;
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uint8* Dest = (uint8*)ImageToSend.GetData();
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for(uint32 i = 0; i < ImageHeight; i++)
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{
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FMemory::Memcpy(Dest, Source, ImageWidth * sizeof(FColor));
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Source += AtlasTextureWidth * sizeof(FColor);
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Dest += ImageWidth * sizeof(FColor);
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}
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Buffer.copy_from(Dest, Source, DstStride);
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Source += SrcStride;
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Dest += DstStride;
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}
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return true;
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}
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// =============================================================================
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@ -272,20 +272,20 @@ public:
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void CopyTextureToAtlas();
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void CopyTextureFromAtlas(const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth);
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bool CopyTextureFromAtlas(carla::Buffer &Buffer, const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth);
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virtual void SendPixels() {}
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virtual void SendPixels(const TArray<FColor>& /* AtlasImage */, uint32 /* AtlasTextureWidth */) {}
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template <typename TSensor>
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void SendPixelsInStream(TSensor &Sensor)
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void SendPixelsInStream(TSensor &Sensor, const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth)
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{
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if(ImageToSend.Num() > 0)
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auto Stream = GetDataStream(Sensor);
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auto Buffer = Stream.PopBufferFromPool();
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if(CopyTextureFromAtlas(Buffer, AtlasImage, AtlasTextureWidth))
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{
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{
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SCOPE_CYCLE_COUNTER(STAT_CarlaSensorStreamSend);
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auto Stream = GetDataStream(Sensor);
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auto Buffer = Stream.PopBufferFromPool();
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Buffer.copy_from(Offset, ImageToSend);
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Stream.Send(Sensor, std::move(Buffer));
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}
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}
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virtual void SetUpSceneCaptureComponent(USceneCaptureComponent2D &SceneCapture) {}
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FDelegateHandle CopyTextureDelegate;
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TArray<FColor> ImageToSend;
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/// Render target necessary for scene capture.
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UPROPERTY(EditAnywhere)
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UTextureRenderTarget2D *CaptureRenderTarget = nullptr;
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@ -26,12 +26,12 @@ ASemanticSegmentationCamera::ASemanticSegmentationCamera(
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Offset = carla::sensor::SensorRegistry::get<ASemanticSegmentationCamera*>::type::header_offset;
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}
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void ASemanticSegmentationCamera::SendPixels()
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void ASemanticSegmentationCamera::SendPixels(const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth)
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{
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#if !UE_BUILD_SHIPPING
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ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
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if(!GameMode->IsCameraStreamEnabled()) return;
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#endif
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SendPixelsInStream(*this);
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SendPixelsInStream(*this, AtlasImage, AtlasTextureWidth);
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}
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@ -26,5 +26,5 @@ public:
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protected:
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void SendPixels() override;
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void SendPixels(const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth) override;
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};
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