Removed static variable of SavePath
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a8762db652
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79e54af4fa
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@ -25,7 +25,6 @@
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constexpr float ParticleDiameter = 0.04f;
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constexpr float TerrainDepth = 0.40f;
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static FString SavePath = FPaths::ConvertRelativePathToFull(FPaths::ProjectSavedDir());
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std::string FParticle::ToString() const{
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return std::string(carla::rpc::FromFString(FString::Printf(TEXT("%.2lf %.2lf %.2lf %.2lf "),
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@ -101,7 +100,7 @@ void FHeightMapData::Clear()
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}
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void FDenseTile::InitializeTile(float ParticleSize, float Depth,
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FDVector TileOrigin, FDVector TileEnd, const FHeightMapData &HeightMap)
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FDVector TileOrigin, FDVector TileEnd, const FString& SavePath, const FHeightMapData &HeightMap)
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{
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std::string FileName = std::string(TCHAR_TO_UTF8(*( SavePath + TileOrigin.ToString() + ".tile" ) ) );
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@ -272,7 +271,7 @@ FDenseTile& FSparseHighDetailMap::InitializeRegion(uint64_t TileId)
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Tile.InitializeTile(
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ParticleDiameter, TerrainDepth,
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TileCenter, TileCenter + FDVector(TileSize, TileSize, 0.f),
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Heightmap);
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SavePath, Heightmap);
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return Tile;
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}
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@ -451,6 +450,7 @@ void UCustomTerrainPhysicsComponent::BeginPlay()
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FString LevelName = GetWorld()->GetMapName();
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LevelName.RemoveFromStart(GetWorld()->StreamingLevelsPrefix);
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SavePath = FPaths::ConvertRelativePathToFull(FPaths::ProjectSavedDir()) + LevelName + "_Terrain/";
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SparseMap.SavePath = SavePath;
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// Creating the FileManager
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IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile();
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#undef CreateDirectory
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@ -497,6 +497,7 @@ void UCustomTerrainPhysicsComponent::TickComponent(float DeltaTime,
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GetOwner()->SetActorLocation(LocationVector);
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LastUpdatedPosition = GetOwner()->GetActorLocation();
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SparseMap.Update( LastUpdatedPosition, Radius.X, Radius.Y );
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for (ACarlaWheeledVehicle* Vehicle : Vehicles)
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@ -48,7 +48,7 @@ struct FHeightMapData
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struct FDenseTile
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{
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void InitializeTile(float ParticleSize, float Depth,
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FDVector TileOrigin, FDVector TileEnd, const FHeightMapData &HeightMap);
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FDVector TileOrigin, FDVector TileEnd, const FString& SavePath, const FHeightMapData &HeightMap);
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std::vector<FParticle*> GetParticlesInRadius(FDVector Position, float Radius);
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// Format DenseTile to "PosX PosY PosZ\n Particles"
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@ -96,6 +96,7 @@ public:
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void Clear();
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FString SavePath;
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private:
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std::unordered_map<uint64_t, FDenseTile> Map;
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std::unordered_map<uint64_t, FDenseTile> TilesToWrite;
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@ -159,6 +160,8 @@ public:
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FString NeuralModelFile = "";
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FVector LastUpdatedPosition;
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FString SavePath;
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private:
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void ApplyForces();
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