Updating exposure value in Linux and UE 4.26
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@ -118,7 +118,7 @@ void ASceneCaptureSensor::SetExposureCompensation(float Compensation)
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#if PLATFORM_LINUX
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// Looks like Windows and Linux have different outputs with the
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// same exposure compensation, this fixes it.
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CaptureComponent2D->PostProcessSettings.AutoExposureBias = Compensation - 1.5f;
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CaptureComponent2D->PostProcessSettings.AutoExposureBias = Compensation + 0.75f;
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#else
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CaptureComponent2D->PostProcessSettings.AutoExposureBias = Compensation;
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#endif
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