Really use Unreal sysroot
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b7e7046168
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82d090ea57
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@ -59,6 +59,12 @@ set (
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CACHE PATH ""
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)
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set(
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CMAKE_SYSROOT
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${UE_SYSROOT}
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CACHE FILEPATH ""
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)
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set (
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UE_THIRD_PARTY
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${UE_ROOT}/Engine/Source/ThirdParty CACHE PATH ""
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@ -85,13 +91,15 @@ set (
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)
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add_compile_options (
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-fPIC
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-pthread
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-fms-extensions
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-fno-math-errno
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-fdiagnostics-absolute-paths
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$<$<COMPILE_LANGUAGE:CXX>:-stdlib=libc++>
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)
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add_link_options (-stdlib=libc++ -L${UE_LIBS} )
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add_link_options (-stdlib=libc++ -L${UE_LIBS} -lpthread)
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set (
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CMAKE_AR
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