Fixed bug related with Pygame surface too large (#1657)
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@ -23,7 +23,7 @@
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* Fixed wrong units in VehiclePhysicsControl's center of mass
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* Several optimizations to the RPC server, now supports a bigger load of async messages
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* Exposed 'is_invincible' for pedestrians
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* Added sidewalks and improved lane markings in `no_rendering_mode.py`
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* Fixed bug related with Pygame error of surface too large, added sidewalks and improved lane markings in `no_rendering_mode.py`
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## CARLA 0.9.5
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@ -449,6 +449,15 @@ class MapImage(object):
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self.width = max(max_x - min_x, max_y - min_y)
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self._world_offset = (min_x, min_y)
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# Maximum size of a Pygame surface
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width_in_pixels = (1 << 14) - 1
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# Adapt Pixels per meter to make world fit in surface
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surface_pixel_per_meter = int(width_in_pixels / self.width)
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if surface_pixel_per_meter > PIXELS_PER_METER:
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surface_pixel_per_meter = PIXELS_PER_METER
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self._pixels_per_meter = surface_pixel_per_meter
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width_in_pixels = int(self._pixels_per_meter * self.width)
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self.big_map_surface = pygame.Surface((width_in_pixels, width_in_pixels)).convert()
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