Improved documentation

This commit is contained in:
Daniel 2019-03-01 14:45:54 +01:00
parent 443d54f95e
commit 87b4b09c70
2 changed files with 8 additions and 6 deletions

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@ -10,12 +10,13 @@ them with yet another script from the editor.
<h4>How to export a map</h4>
The current script only work for content placed into the
"CarlaRoot/Unreal/CarlaUE4/Content/Carla/ExportedMaps" folder, inside the unreal's project
structure. Once all the changes are saved in the editor and the maps to export
are located in that folder, running
"CarlaRoot/Unreal/CarlaUE4/Content/Carla/ExportedMaps" folder (this can be overriden with
--map flag), inside the unreal's project structure. Once all the changes are saved in the
editor and the maps to export are located in that folder, by the name of the map or the
name provided with the --file flag, so, running
```sh
make export-maps
make export-maps ARGS="--map=/Path/To/Awesome/Map --file=AwesomeMap"
```
will clean, cook and pack the necessary assets with the maps. Please, note that

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@ -49,8 +49,9 @@ RoadRunnerFiles/
└── MapToImport02.xodr
```
Under RoadRunnerFiles, place each "Export" folder obtained from RoadRunner and
rename it with the name of the map to be imported. It have to match the <b>.fbx</b>
Under <i>RoadRunnerFiles</i> folder located at the Carla Root, place each "Export"
folder obtained from RoadRunner and rename it with the name of the map to be imported.
It have to match the <b>.fbx</b>
and <b>.xodr</b> files.
Now, simply go into the PythonAPI/util folder and run <b>generate_map.py</b>