Improved documentation
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@ -10,12 +10,13 @@ them with yet another script from the editor.
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<h4>How to export a map</h4>
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The current script only work for content placed into the
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"CarlaRoot/Unreal/CarlaUE4/Content/Carla/ExportedMaps" folder, inside the unreal's project
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structure. Once all the changes are saved in the editor and the maps to export
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are located in that folder, running
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"CarlaRoot/Unreal/CarlaUE4/Content/Carla/ExportedMaps" folder (this can be overriden with
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--map flag), inside the unreal's project structure. Once all the changes are saved in the
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editor and the maps to export are located in that folder, by the name of the map or the
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name provided with the --file flag, so, running
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```sh
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make export-maps
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make export-maps ARGS="--map=/Path/To/Awesome/Map --file=AwesomeMap"
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```
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will clean, cook and pack the necessary assets with the maps. Please, note that
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@ -49,8 +49,9 @@ RoadRunnerFiles/
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└── MapToImport02.xodr
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```
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Under RoadRunnerFiles, place each "Export" folder obtained from RoadRunner and
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rename it with the name of the map to be imported. It have to match the <b>.fbx</b>
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Under <i>RoadRunnerFiles</i> folder located at the Carla Root, place each "Export"
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folder obtained from RoadRunner and rename it with the name of the map to be imported.
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It have to match the <b>.fbx</b>
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and <b>.xodr</b> files.
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Now, simply go into the PythonAPI/util folder and run <b>generate_map.py</b>
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